private void PingFrameEventObject(int selectedID)
        {
            Object obj = FrameDebuggerUtility.GetFrameEventObject(selectedID - 1);

            if (obj != null)
            {
                EditorGUIUtility.PingObject(obj);
            }
            m_FrameDebugger.DrawSearchField(string.Empty);
        }
예제 #2
0
            public override void FetchData()
            {
                var rootLevel = new FDTreeHierarchyLevel(0, 0, string.Empty, null);

                // Hierarchy levels of a tree being built
                var eventStack = new List <FDTreeHierarchyLevel>();

                eventStack.Add(rootLevel);

                int hierarchyIDCounter = -1;

                for (var i = 0; i < m_FrameEvents.Length; ++i)
                {
                    // This will be a slash-delimited string, e.g. Foo/Bar/Baz.
                    // Add "/" in front to account for the single (invisible) root item
                    // that the TreeView always has.
                    string   context = "/" + (FrameDebuggerUtility.GetFrameEventInfoName(i) ?? string.Empty);
                    string[] names   = context.Split('/');
                    // find matching hierarchy level
                    int level = 0;
                    while (level < eventStack.Count && level < names.Length)
                    {
                        if (names[level] != eventStack[level].item.displayName)
                        {
                            break;
                        }
                        ++level;
                    }
                    // close all the further levels from previous events in the stack
                    while (eventStack.Count > 0 && eventStack.Count > level)
                    {
                        CloseLastHierarchyLevel(eventStack, i);
                    }

                    if (m_FrameEvents[i].type == FrameEventType.HierarchyLevelBreak)
                    {
                        continue;
                    }

                    // add all further levels for current event
                    for (var j = level; j < names.Length; ++j)
                    {
                        var parent   = eventStack[eventStack.Count - 1];
                        var newLevel = new FDTreeHierarchyLevel(eventStack.Count - 1, --hierarchyIDCounter, names[j], parent.item);
                        parent.children.Add(newLevel.item);
                        eventStack.Add(newLevel);
                    }

                    if (IsHiddenEventType(m_FrameEvents[i].type))
                    {
                        continue;
                    }

                    // add leaf event to current level
                    var eventObj    = FrameDebuggerUtility.GetFrameEventObject(i);
                    var displayName = string.Empty;
                    if (eventObj)
                    {
                        displayName = " " + eventObj.name;
                    }
                    FDTreeHierarchyLevel parentEvent = eventStack[eventStack.Count - 1];
                    var leafEventID = i + 1;
                    var item        = new FDTreeViewItem(leafEventID, eventStack.Count - 1, parentEvent.item, displayName);
                    item.m_FrameEvent = m_FrameEvents[i];
                    parentEvent.children.Add(item);
                    ++parentEvent.item.m_ChildEventCount;
                }
                while (eventStack.Count > 0)
                {
                    CloseLastHierarchyLevel(eventStack, m_FrameEvents.Length);
                }
                m_RootItem = rootLevel.item;
            }