private void PingFrameEventObject(int selectedID) { Object obj = FrameDebuggerUtility.GetFrameEventObject(selectedID - 1); if (obj != null) { EditorGUIUtility.PingObject(obj); } m_FrameDebugger.DrawSearchField(string.Empty); }
public override void FetchData() { var rootLevel = new FDTreeHierarchyLevel(0, 0, string.Empty, null); // Hierarchy levels of a tree being built var eventStack = new List <FDTreeHierarchyLevel>(); eventStack.Add(rootLevel); int hierarchyIDCounter = -1; for (var i = 0; i < m_FrameEvents.Length; ++i) { // This will be a slash-delimited string, e.g. Foo/Bar/Baz. // Add "/" in front to account for the single (invisible) root item // that the TreeView always has. string context = "/" + (FrameDebuggerUtility.GetFrameEventInfoName(i) ?? string.Empty); string[] names = context.Split('/'); // find matching hierarchy level int level = 0; while (level < eventStack.Count && level < names.Length) { if (names[level] != eventStack[level].item.displayName) { break; } ++level; } // close all the further levels from previous events in the stack while (eventStack.Count > 0 && eventStack.Count > level) { CloseLastHierarchyLevel(eventStack, i); } if (m_FrameEvents[i].type == FrameEventType.HierarchyLevelBreak) { continue; } // add all further levels for current event for (var j = level; j < names.Length; ++j) { var parent = eventStack[eventStack.Count - 1]; var newLevel = new FDTreeHierarchyLevel(eventStack.Count - 1, --hierarchyIDCounter, names[j], parent.item); parent.children.Add(newLevel.item); eventStack.Add(newLevel); } if (IsHiddenEventType(m_FrameEvents[i].type)) { continue; } // add leaf event to current level var eventObj = FrameDebuggerUtility.GetFrameEventObject(i); var displayName = string.Empty; if (eventObj) { displayName = " " + eventObj.name; } FDTreeHierarchyLevel parentEvent = eventStack[eventStack.Count - 1]; var leafEventID = i + 1; var item = new FDTreeViewItem(leafEventID, eventStack.Count - 1, parentEvent.item, displayName); item.m_FrameEvent = m_FrameEvents[i]; parentEvent.children.Add(item); ++parentEvent.item.m_ChildEventCount; } while (eventStack.Count > 0) { CloseLastHierarchyLevel(eventStack, m_FrameEvents.Length); } m_RootItem = rootLevel.item; }