GetCurvePreviewRegionFilled() 공개 정적인 메소드

public static GetCurvePreviewRegionFilled ( int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
curve UnityEngine.AnimationCurve
curve2 UnityEngine.AnimationCurve
color Color
topFillColor Color
bottomFillColor Color
리턴 UnityEngine.Texture2D
 public static Texture2D GetPreview(int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor)
 {
     return(AnimationCurvePreviewCache.GetCurvePreviewRegionFilled(previewWidth, previewHeight, false, default(Rect), curve, curve2, color, topFillColor, bottomFillColor));
 }
 public static Texture2D GetPreview(int previewWidth, int previewHeight, AnimationCurve curve, AnimationCurve curve2, Color color, Color topFillColor, Color bottomFillColor, Rect curveRanges)
 {
     return(AnimationCurvePreviewCache.GetCurvePreviewRegionFilled(previewWidth, previewHeight, true, curveRanges, curve, curve2, color, topFillColor, bottomFillColor));
 }