internal void DevicesGUI(BuildTargetGroup targetGroup) { if (this.TargetGroupSupportsVirtualReality(targetGroup)) { bool flag = VREditor.GetVREnabled(targetGroup); EditorGUI.BeginChangeCheck(); flag = EditorGUILayout.Toggle(EditorGUIUtility.TextContent("Virtual Reality Supported"), flag, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { VREditor.SetVREnabled(targetGroup, flag); } if (flag) { this.VRDevicesGUIOneBuildTarget(targetGroup); } } }