public static void MaximizePresent(EditorWindow win, View rootSplit) { ContainerWindow.SetFreezeDisplay(true); UnityEngine.Object.DestroyImmediate((UnityEngine.Object)rootSplit, true); win.Focus(); WindowLayout.CheckWindowConsistency(); win.m_Parent.window.DisplayAllViews(); win.m_Parent.MakeVistaDWMHappyDance(); ContainerWindow.SetFreezeDisplay(false); }
public static void MaximizePresent(EditorWindow win) { ContainerWindow.SetFreezeDisplay(true); win.Focus(); WindowLayout.CheckWindowConsistency(); ContainerWindow window = win.m_Parent.window; window.DisplayAllViews(); win.m_Parent.MakeVistaDWMHappyDance(); ContainerWindow.SetFreezeDisplay(false); }