예제 #1
0
        // Native NeedsExposureControl doesn't work for RenderTextures (they are hardcoded to return kTexFormatUnknown).
        protected bool NeedsExposureControl(Texture t)
        {
            TextureUsageMode usageMode = TextureUtil.GetUsageMode(t);

            return(GraphicsFormatUtility.IsHDRFormat(t.graphicsFormat) || TextureUtil.IsRGBMUsageMode(usageMode) || TextureUtil.IsDoubleLDRUsageMode(usageMode));
        }
예제 #2
0
        public override string GetInfoString()
        {
            // TextureInspector code is reused for RenderTexture and Cubemap inspectors.
            // Make sure we can handle the situation where target is just a Texture and
            // not a Texture2D.
            Texture         t  = target as Texture;
            Texture2D       t2 = target as Texture2D;
            TextureImporter textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(t)) as TextureImporter;
            string          info            = t.width + "x" + t.height;

            bool           showSize              = true;
            bool           isPackedSprite        = textureImporter && textureImporter.qualifiesForSpritePacking;
            bool           isNormalmap           = IsNormalMap(t);
            bool           stillNeedsCompression = textureImporter && textureImporter.textureStillNeedsToBeCompressed;
            bool           isNPOT = t2 != null && TextureUtil.IsNonPowerOfTwo(t2);
            GraphicsFormat format = t.graphicsFormat;

            showSize = !stillNeedsCompression;
            if (isNPOT)
            {
                info += " (NPOT)";
            }
            if (stillNeedsCompression)
            {
                info += " (Not yet compressed)";
            }
            else
            {
                if (isNormalmap)
                {
                    switch (format)
                    {
                    case GraphicsFormat.RGBA_DXT5_SRGB:
                    case GraphicsFormat.RGBA_DXT5_UNorm:
                        info += "  DXTnm";
                        break;

                    case GraphicsFormat.R8G8B8A8_SRGB:
                    case GraphicsFormat.R8G8B8A8_UNorm:
                    case GraphicsFormat.B8G8R8A8_SRGB:
                    case GraphicsFormat.B8G8R8A8_UNorm:
                        info += "  Nm 32 bit";
                        break;

                    case GraphicsFormat.R4G4B4A4_UNormPack16:
                    case GraphicsFormat.B4G4R4A4_UNormPack16:
                        info += "  Nm 16 bit";
                        break;

                    default:
                        info += "  " + GraphicsFormatUtility.GetFormatString(format);
                        break;
                    }
                }
                else if (isPackedSprite)
                {
                    TextureFormat desiredFormat;
                    ColorSpace    dummyColorSpace;
                    int           dummyComressionQuality;
                    textureImporter.ReadTextureImportInstructions(EditorUserBuildSettings.activeBuildTarget, out desiredFormat, out dummyColorSpace, out dummyComressionQuality);

                    info += "\n " + GraphicsFormatUtility.GetFormatString(format) + "(Original) " + GraphicsFormatUtility.GetFormatString(desiredFormat) + "(Atlas)";
                }
                else
                {
                    info += "  " + GraphicsFormatUtility.GetFormatString(format);
                }
            }

            if (showSize)
            {
                info += "\n" + EditorUtility.FormatBytes(TextureUtil.GetStorageMemorySizeLong(t));
            }

            TextureUsageMode mode = TextureUtil.GetUsageMode(t);

            if (mode == TextureUsageMode.AlwaysPadded)
            {
                var glWidth  = TextureUtil.GetGPUWidth(t);
                var glHeight = TextureUtil.GetGPUHeight(t);
                if (t.width != glWidth || t.height != glHeight)
                {
                    info += UnityString.Format("\nPadded to {0}x{1}", glWidth, glHeight);
                }
            }
            else if (TextureUtil.IsRGBMUsageMode(mode))
            {
                info += "\nRGBM encoded";
            }
            else if (TextureUtil.IsDoubleLDRUsageMode(mode))
            {
                info += "\ndLDR encoded";
            }

            return(info);
        }