INTERNAL_CALL_GetPrototypeExtent() 개인적인 메소드

private INTERNAL_CALL_GetPrototypeExtent ( TerrainData terrainData, int prototypeIndex, Vector3 &value ) : void
terrainData UnityEngine.TerrainData
prototypeIndex int
value Vector3
리턴 void
        public static Vector3 GetPrototypeExtent(TerrainData terrainData, int prototypeIndex)
        {
            Vector3 result;

            TerrainInspectorUtil.INTERNAL_CALL_GetPrototypeExtent(terrainData, prototypeIndex, out result);
            return(result);
        }