private void GenerateMaterials() { string[] array = ( from im in this.importers select im.materialFolderPath).ToArray <string>(); string[] source = AssetDatabase.FindAssets("t:Material", array); string[] array2 = ( from guid in source select AssetDatabase.GUIDToAssetPath(guid)).ToArray <string>(); bool flag = true; if (array2.Length > 0) { flag = Provider.PromptAndCheckoutIfNeeded(array2, string.Format("Materials will be checked out in:\n{0}", string.Join("\n", array))); } if (flag) { SpeedTreeImporter[] importers = this.importers; for (int i = 0; i < importers.Length; i++) { SpeedTreeImporter speedTreeImporter = importers[i]; speedTreeImporter.GenerateMaterials(); } } }