상속: TreeViewItem
 public override void FetchData()
 {
   this.m_RootItem = (TreeViewItem) new SketchUpNode(this.m_Nodes[0].nodeIndex, 0, (TreeViewItem) null, this.m_Nodes[0].name, this.m_Nodes[0]);
   List<SketchUpNode> sketchUpNodeList = new List<SketchUpNode>();
   sketchUpNodeList.Add(this.m_RootItem as SketchUpNode);
   this.SetExpanded(this.m_RootItem, true);
   int nodeIndex = this.m_Nodes[0].nodeIndex;
   for (int index = 1; index < this.m_Nodes.Length; ++index)
   {
     SketchUpNodeInfo node = this.m_Nodes[index];
     if (node.parent >= 0 && node.parent <= sketchUpNodeList.Count)
     {
       if (node.parent >= index)
         Debug.LogError((object) "Parent node index is greater than child node");
       else if (nodeIndex >= node.nodeIndex)
       {
         Debug.LogError((object) "Node array is not sorted by nodeIndex");
       }
       else
       {
         SketchUpNode sketchUpNode1 = sketchUpNodeList[node.parent];
         SketchUpNode sketchUpNode2 = new SketchUpNode(node.nodeIndex, sketchUpNode1.depth + 1, (TreeViewItem) sketchUpNode1, node.name, node);
         sketchUpNode1.children.Add((TreeViewItem) sketchUpNode2);
         this.SetExpanded((TreeViewItem) sketchUpNode2, sketchUpNode2.Info.enabled);
         sketchUpNodeList.Add(sketchUpNode2);
         if (index % 50 == 0)
           EditorUtility.DisplayProgressBar("SketchUp Import", "Building Node Selection", (float) index / (float) this.m_Nodes.Length);
       }
     }
   }
   EditorUtility.ClearProgressBar();
   this.m_NeedRefreshVisibleFolders = true;
 }
예제 #2
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        public override void OnRowGUI(Rect rowRect, TreeViewItem node, int row, bool selected, bool focused)
        {
            this.DoNodeGUI(rowRect, row, node, selected, focused, false);
            SketchUpNode sketchUpNode = node as SketchUpNode;
            Rect         position     = new Rect(2f, rowRect.y, rowRect.height, rowRect.height);

            sketchUpNode.Enabled = GUI.Toggle(position, sketchUpNode.Enabled, GUIContent.none, SketchUpImportDlg.Styles.styles.toggleStyle);
        }
예제 #3
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 private void ToggleChildren(bool toggle)
 {
     foreach (TreeViewItem current in this.children)
     {
         SketchUpNode sketchUpNode = current as SketchUpNode;
         sketchUpNode.Info.enabled = toggle;
         sketchUpNode.ToggleChildren(toggle);
     }
 }
 // Enable Item
 private void ToggleChildren(bool toggle)
 {
     foreach (var child in children)
     {
         SketchUpNode item = child as SketchUpNode;
         item.Info.enabled = toggle;
         item.ToggleChildren(toggle);
     }
 }
예제 #5
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 private void ToggleChildren(bool toggle)
 {
     foreach (TreeViewItem item in this.children)
     {
         SketchUpNode node = item as SketchUpNode;
         node.Info.enabled = toggle;
         node.ToggleChildren(toggle);
     }
 }
        public override void OnRowGUI(Rect rowRect, TreeViewItem node, int row, bool selected, bool focused)
        {
            DoItemGUI(rowRect, row, node, selected, focused, false);
            SketchUpNode suNode = node as SketchUpNode;

            Rect toggleRect = new Rect(2, rowRect.y, rowRect.height, rowRect.height);

            suNode.Enabled = GUI.Toggle(toggleRect, suNode.Enabled, GUIContent.none, SketchUpImportDlg.Styles.styles.toggleStyle);
        }
        // Toggle Parent Item.
        private void ToggleParent(bool toggle)
        {
            SketchUpNode parentItem = parent as SketchUpNode;

            if (parentItem != null)
            {
                parentItem.ToggleParent(toggle);
                parentItem.Info.enabled = toggle;
            }
        }
 private void InternalFetchEnableNodes(SketchUpNode node, List<int> enable)
 {
   if (node.Enabled)
     enable.Add(node.Info.nodeIndex);
   using (List<TreeViewItem>.Enumerator enumerator = node.children.GetEnumerator())
   {
     while (enumerator.MoveNext())
       this.InternalFetchEnableNodes(enumerator.Current as SketchUpNode, enable);
   }
 }
예제 #9
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        private void ToggleParent(bool toggle)
        {
            SketchUpNode parent = this.parent as SketchUpNode;

            if (parent != null)
            {
                parent.ToggleParent(toggle);
                parent.Info.enabled = toggle;
            }
        }
예제 #10
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        private void ToggleParent(bool toggle)
        {
            SketchUpNode sketchUpNode = this.parent as SketchUpNode;

            if (sketchUpNode != null)
            {
                sketchUpNode.ToggleParent(toggle);
                sketchUpNode.Info.enabled = toggle;
            }
        }
 private void InternalFetchEnableNodes(SketchUpNode node, List<int> enable)
 {
     if (node.Enabled)
     {
         enable.Add(node.Info.nodeIndex);
     }
     foreach (TreeViewItem item in node.children)
     {
         this.InternalFetchEnableNodes(item as SketchUpNode, enable);
     }
 }
예제 #12
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 void InternalFetchEnableNodes(SketchUpNode node, List <int> enable)
 {
     if (node.Enabled)
     {
         enable.Add(node.Info.nodeIndex);
     }
     foreach (var childNode in node.children)
     {
         InternalFetchEnableNodes(childNode as SketchUpNode, enable);
     }
 }
 private void InternalFetchEnableNodes(SketchUpNode node, List <int> enable)
 {
     if (node.Enabled)
     {
         enable.Add(node.Info.nodeIndex);
     }
     foreach (TreeViewItem current in node.children)
     {
         this.InternalFetchEnableNodes(current as SketchUpNode, enable);
     }
 }
예제 #14
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        public override Rect OnRowGUI(TreeViewItem node, int row, float rowWidth, bool selected, bool focused)
        {
            Rect rect = new Rect(0f, row * base.k_LineHeight, rowWidth, base.k_LineHeight);

            this.DoNodeGUI(rect, node, selected, focused, false);
            SketchUpNode node2    = node as SketchUpNode;
            Rect         position = new Rect(2f, rect.y, rect.height, rect.height);

            node2.Enabled = GUI.Toggle(position, node2.Enabled, GUIContent.none, SketchUpImportDlg.Styles.styles.toggleStyle);
            return(rect);
        }
예제 #15
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 private void ToggleChildren(bool toggle)
 {
     using (List <TreeViewItem> .Enumerator enumerator = this.children.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             SketchUpNode current = enumerator.Current as SketchUpNode;
             current.Info.enabled = toggle;
             current.ToggleChildren(toggle);
         }
     }
 }
예제 #16
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 private void InternalFetchEnableNodes(SketchUpNode node, List <int> enable)
 {
     if (node.Enabled)
     {
         enable.Add(node.Info.nodeIndex);
     }
     using (List <TreeViewItem> .Enumerator enumerator = node.children.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             this.InternalFetchEnableNodes(enumerator.Current as SketchUpNode, enable);
         }
     }
 }
예제 #17
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        private void HandleKeyboardEvents()
        {
            Event current = Event.current;

            if (current.type == EventType.KeyDown && (current.keyCode == KeyCode.Space || current.keyCode == KeyCode.Return || current.keyCode == KeyCode.KeypadEnter) && this.m_Selection != null && this.m_Selection.Length > 0)
            {
                SketchUpNode sketchUpNode = this.m_TreeView.FindItem(this.m_Selection[0]) as SketchUpNode;
                if (sketchUpNode != null && sketchUpNode != this.m_DataSource.root)
                {
                    sketchUpNode.Enabled = !sketchUpNode.Enabled;
                    current.Use();
                    base.Repaint();
                }
            }
        }
예제 #18
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        private void HandleKeyboardEvents()
        {
            Event current = Event.current;

            if (((current.type == EventType.KeyDown) && (((current.keyCode == KeyCode.Space) || (current.keyCode == KeyCode.Return)) || (current.keyCode == KeyCode.KeypadEnter))) && ((this.m_Selection != null) && (this.m_Selection.Length > 0)))
            {
                SketchUpNode node = this.m_TreeView.FindNode(this.m_Selection[0]) as SketchUpNode;
                if ((node != null) && (node != this.m_DataSource.root))
                {
                    node.Enabled = !node.Enabled;
                    current.Use();
                    base.Repaint();
                }
            }
        }
예제 #19
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        public override void FetchData()
        {
            // first item is the root. always.
            m_RootItem = new SketchUpNode(m_Nodes[0].nodeIndex, 0, null, m_Nodes[0].name, m_Nodes[0]);
            // We are relying on the assumption that
            // 1. the nodes are already sorted by nodeIndex
            // 2. Parent's nodeIndex < child's nodeIndex
            List <SketchUpNode> nodeList = new List <SketchUpNode>();

            nodeList.Add(m_RootItem as SketchUpNode);
            SetExpanded(m_RootItem, true);
            int previousNodeIndex = m_Nodes[0].nodeIndex;

            for (int i = 1; i < m_Nodes.Length; ++i)
            {
                SketchUpNodeInfo node = m_Nodes[i];
                if (node.parent < 0 || node.parent > nodeList.Count)
                {
                    continue;
                }

                if (node.parent >= i)
                {
                    Debug.LogError("Parent node index is greater than child node");
                    continue;
                }
                if (previousNodeIndex >= node.nodeIndex)
                {
                    Debug.LogError("Node array is not sorted by nodeIndex");
                    continue;
                }

                SketchUpNode parent = nodeList[node.parent];
                SketchUpNode suNode = new SketchUpNode(node.nodeIndex, parent.depth + 1, parent, node.name, node);
                parent.children.Add(suNode);
                SetExpanded(suNode, suNode.Info.enabled);
                nodeList.Add(suNode);

                if (i % k_ProgressUpdateStep == 0)
                {
                    EditorUtility.DisplayProgressBar("SketchUp Import", "Building Node Selection", (float)i / m_Nodes.Length);
                }
            }
            EditorUtility.ClearProgressBar();

            m_NeedRefreshRows = true;
        }
예제 #20
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        private void HandleKeyboardEvents()
        {
            Event current = Event.current;

            if (current.type != EventType.KeyDown || current.keyCode != KeyCode.Space && current.keyCode != KeyCode.Return && current.keyCode != KeyCode.KeypadEnter || (this.m_Selection == null || this.m_Selection.Length <= 0))
            {
                return;
            }
            SketchUpNode node = this.m_TreeView.FindNode(this.m_Selection[0]) as SketchUpNode;

            if (node == null || node == this.m_DataSource.root)
            {
                return;
            }
            node.Enabled = !node.Enabled;
            current.Use();
            this.Repaint();
        }
예제 #21
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        void HandleKeyboardEvents()
        {
            Event evt = Event.current;

            if (evt.type == EventType.KeyDown &&
                (evt.keyCode == KeyCode.Space ||
                 evt.keyCode == KeyCode.Return ||
                 evt.keyCode == KeyCode.KeypadEnter))
            {
                if (m_Selection != null && m_Selection.Length > 0)
                {
                    SketchUpNode node = m_TreeView.FindItem(m_Selection[0]) as SketchUpNode;
                    if (node != null && node != m_DataSource.root)
                    {
                        node.Enabled = !node.Enabled;
                        evt.Use();
                        Repaint();
                    }
                }
            }
        }
예제 #22
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        public override void FetchData()
        {
            base.m_RootItem = new SketchUpNode(this.m_Nodes[0].nodeIndex, 0, null, this.m_Nodes[0].name, this.m_Nodes[0]);
            List <SketchUpNode> list = new List <SketchUpNode> {
                base.m_RootItem as SketchUpNode
            };

            this.SetExpanded(base.m_RootItem, true);
            int nodeIndex = this.m_Nodes[0].nodeIndex;

            for (int i = 1; i < this.m_Nodes.Length; i++)
            {
                SketchUpNodeInfo info = this.m_Nodes[i];
                if ((info.parent >= 0) && (info.parent <= list.Count))
                {
                    if (info.parent >= i)
                    {
                        Debug.LogError("Parent node index is greater than child node");
                    }
                    else if (nodeIndex >= info.nodeIndex)
                    {
                        Debug.LogError("Node array is not sorted by nodeIndex");
                    }
                    else
                    {
                        SketchUpNode parent = list[info.parent];
                        SketchUpNode item   = new SketchUpNode(info.nodeIndex, parent.depth + 1, parent, info.name, info);
                        parent.children.Add(item);
                        this.SetExpanded(item, item.Info.enabled);
                        list.Add(item);
                        if ((i % 50) == 0)
                        {
                            EditorUtility.DisplayProgressBar("SketchUp Import", "Building Node Selection", ((float)i) / ((float)this.m_Nodes.Length));
                        }
                    }
                }
            }
            EditorUtility.ClearProgressBar();
            base.m_NeedRefreshVisibleFolders = true;
        }
        public override void FetchData()
        {
            this.m_RootItem = new SketchUpNode(this.m_Nodes[0].nodeIndex, 0, null, this.m_Nodes[0].name, this.m_Nodes[0]);
            List <SketchUpNode> list = new List <SketchUpNode>();

            list.Add(this.m_RootItem as SketchUpNode);
            this.SetExpanded(this.m_RootItem, true);
            int nodeIndex = this.m_Nodes[0].nodeIndex;

            for (int i = 1; i < this.m_Nodes.Length; i++)
            {
                SketchUpNodeInfo info = this.m_Nodes[i];
                if (info.parent >= 0 && info.parent <= list.Count)
                {
                    if (info.parent >= i)
                    {
                        Debug.LogError("Parent node index is greater than child node");
                    }
                    else if (nodeIndex >= info.nodeIndex)
                    {
                        Debug.LogError("Node array is not sorted by nodeIndex");
                    }
                    else
                    {
                        SketchUpNode sketchUpNode  = list[info.parent];
                        SketchUpNode sketchUpNode2 = new SketchUpNode(info.nodeIndex, sketchUpNode.depth + 1, sketchUpNode, info.name, info);
                        sketchUpNode.children.Add(sketchUpNode2);
                        this.SetExpanded(sketchUpNode2, sketchUpNode2.Info.enabled);
                        list.Add(sketchUpNode2);
                        if (i % 50 == 0)
                        {
                            EditorUtility.DisplayProgressBar("SketchUp Import", "Building Node Selection", (float)i / (float)this.m_Nodes.Length);
                        }
                    }
                }
            }
            EditorUtility.ClearProgressBar();
            this.m_NeedRefreshRows = true;
        }
예제 #24
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        public override void FetchData()
        {
            this.m_RootItem = (TreeViewItem) new SketchUpNode(this.m_Nodes[0].nodeIndex, 0, (TreeViewItem)null, this.m_Nodes[0].name, this.m_Nodes[0]);
            List <SketchUpNode> sketchUpNodeList = new List <SketchUpNode>();

            sketchUpNodeList.Add(this.m_RootItem as SketchUpNode);
            this.SetExpanded(this.m_RootItem, true);
            int nodeIndex = this.m_Nodes[0].nodeIndex;

            for (int index = 1; index < this.m_Nodes.Length; ++index)
            {
                SketchUpNodeInfo node = this.m_Nodes[index];
                if (node.parent >= 0 && node.parent <= sketchUpNodeList.Count)
                {
                    if (node.parent >= index)
                    {
                        Debug.LogError((object)"Parent node index is greater than child node");
                    }
                    else if (nodeIndex >= node.nodeIndex)
                    {
                        Debug.LogError((object)"Node array is not sorted by nodeIndex");
                    }
                    else
                    {
                        SketchUpNode sketchUpNode1 = sketchUpNodeList[node.parent];
                        SketchUpNode sketchUpNode2 = new SketchUpNode(node.nodeIndex, sketchUpNode1.depth + 1, (TreeViewItem)sketchUpNode1, node.name, node);
                        sketchUpNode1.children.Add((TreeViewItem)sketchUpNode2);
                        this.SetExpanded((TreeViewItem)sketchUpNode2, sketchUpNode2.Info.enabled);
                        sketchUpNodeList.Add(sketchUpNode2);
                        if (index % 50 == 0)
                        {
                            EditorUtility.DisplayProgressBar("SketchUp Import", "Building Node Selection", (float)index / (float)this.m_Nodes.Length);
                        }
                    }
                }
            }
            EditorUtility.ClearProgressBar();
            this.m_NeedRefreshVisibleFolders = true;
        }
 public override void FetchData()
 {
     base.m_RootItem = new SketchUpNode(this.m_Nodes[0].nodeIndex, 0, null, this.m_Nodes[0].name, this.m_Nodes[0]);
     List<SketchUpNode> list = new List<SketchUpNode> {
         base.m_RootItem as SketchUpNode
     };
     this.SetExpanded(base.m_RootItem, true);
     int nodeIndex = this.m_Nodes[0].nodeIndex;
     for (int i = 1; i < this.m_Nodes.Length; i++)
     {
         SketchUpNodeInfo info = this.m_Nodes[i];
         if ((info.parent >= 0) && (info.parent <= list.Count))
         {
             if (info.parent >= i)
             {
                 Debug.LogError("Parent node index is greater than child node");
             }
             else if (nodeIndex >= info.nodeIndex)
             {
                 Debug.LogError("Node array is not sorted by nodeIndex");
             }
             else
             {
                 SketchUpNode parent = list[info.parent];
                 SketchUpNode item = new SketchUpNode(info.nodeIndex, parent.depth + 1, parent, info.name, info);
                 parent.children.Add(item);
                 this.SetExpanded(item, item.Info.enabled);
                 list.Add(item);
                 if ((i % 50) == 0)
                 {
                     EditorUtility.DisplayProgressBar("SketchUp Import", "Building Node Selection", ((float) i) / ((float) this.m_Nodes.Length));
                 }
             }
         }
     }
     EditorUtility.ClearProgressBar();
     base.m_NeedRefreshRows = true;
 }