private void OnWizardCreate() { if (this.m_HeightmapResolution >= 4097) { base.isValid = false; base.errorString = "Heightmaps above 4096x4096 in resolution are not supported"; Debug.LogError(base.errorString); return; } List <UnityEngine.Object> list = new List <UnityEngine.Object>(); list.Add(base.terrainData); list.AddRange(base.terrainData.alphamapTextures); Undo.RegisterCompleteObjectUndo(list.ToArray(), "Set Resolution"); if (base.terrainData.heightmapResolution != this.m_HeightmapResolution) { base.terrainData.heightmapResolution = this.m_HeightmapResolution; } base.terrainData.size = new Vector3(this.m_TerrainWidth, this.m_TerrainHeight, this.m_TerrainLength); if (base.terrainData.detailResolution != this.m_DetailResolution || this.m_DetailResolutionPerPatch != base.terrainData.detailResolutionPerPatch) { SetResolutionWizard.ResizeDetailResolution(base.terrainData, this.m_DetailResolution, this.m_DetailResolutionPerPatch); } if (base.terrainData.alphamapResolution != this.m_ControlTextureResolution) { base.terrainData.alphamapResolution = this.m_ControlTextureResolution; } if (base.terrainData.baseMapResolution != this.m_BaseTextureResolution) { base.terrainData.baseMapResolution = this.m_BaseTextureResolution; } base.FlushHeightmapModification(); }
internal static void SetHeightmapResolution() { SetResolutionWizard setResolutionWizard = ScriptableWizard.DisplayWizard <SetResolutionWizard>("Set Heightmap resolution", "Set Resolution"); setResolutionWizard.InitializeDefaults(TerrainMenus.GetActiveTerrain()); }