void SaveExpandedState() { SessionState.SetIntArray(GetUniqueAudioMixerName(m_Controller), m_AudioGroupTreeState.expandedIDs.ToArray()); }
private void SaveExpandedState() { SessionState.SetIntArray(AudioMixerGroupTreeView.GetUniqueAudioMixerName(this.m_Controller), this.m_AudioGroupTreeState.expandedIDs.ToArray()); }