static Vector3 MoveHandlesGUI(Rect rect, Vector3 pivot, Quaternion rotation) { int id = GUIUtility.GetControlID(s_MoveHandleHash, FocusType.Passive); Vector3 newPos = pivot; float discSize = HandleUtility.GetHandleSize(pivot) * 0.2f; float discOpacity = (1 - GUI.color.a); Vector3[] corners = new Vector3[4]; corners[0] = rotation * new Vector2(rect.x, rect.y) + pivot; corners[1] = rotation * new Vector2(rect.xMax, rect.y) + pivot; corners[2] = rotation * new Vector2(rect.xMax, rect.yMax) + pivot; corners[3] = rotation * new Vector2(rect.x, rect.yMax) + pivot; VertexSnapping.HandleMouseMove(id); bool supportsRectSnapping = Selection.transforms.Length == 1 && UnityEditorInternal.InternalEditorUtility.SupportsRectLayout(Selection.activeTransform) && Selection.activeTransform.parent.rotation == rotation; Event evt = Event.current; EventType eventType = evt.GetTypeForControl(id); Plane guiPlane = new Plane(corners[0], corners[1], corners[2]); switch (eventType) { case EventType.MouseDown: { bool acceptClick = false; if (Tools.vertexDragging) { acceptClick = true; } else { acceptClick = evt.button == 0 && evt.modifiers == 0 && RectHandles.RaycastGUIPointToWorldHit(evt.mousePosition, guiPlane, out s_StartMouseWorldPos) && ( SceneViewDistanceToRectangle(corners, evt.mousePosition) == 0f || (discOpacity > 0 && SceneViewDistanceToDisc(pivot, rotation * Vector3.forward, discSize, evt.mousePosition) == 0f) ); } if (acceptClick) { s_StartPosition = pivot; s_StartMousePos = s_CurrentMousePos = evt.mousePosition; s_Moving = false; s_LockAxis = -1; GUIUtility.hotControl = GUIUtility.keyboardControl = id; EditorGUIUtility.SetWantsMouseJumping(1); HandleUtility.ignoreRaySnapObjects = null; evt.Use(); // Calculate snapping values if applicable if (supportsRectSnapping) { Transform transform = Selection.activeTransform; RectTransform rectTransform = transform.GetComponent <RectTransform>(); Transform transformParent = transform.parent; RectTransform rectTransformParent = transformParent.GetComponent <RectTransform>(); s_StartRectPosition = rectTransform.anchoredPosition; RectTransformSnapping.CalculatePositionSnapValues(transformParent, transform, rectTransformParent, rectTransform); } } break; } case EventType.MouseDrag: { if (GUIUtility.hotControl == id) { s_CurrentMousePos += evt.delta; if (!s_Moving && (s_CurrentMousePos - s_StartMousePos).magnitude > 3f) { s_Moving = true; // Re-raycast to get start mouse pos when effective dragging starts. // This prevents a sudden unsnap when the dragging is enabled. RectHandles.RaycastGUIPointToWorldHit(s_CurrentMousePos, guiPlane, out s_StartMouseWorldPos); } if (s_Moving) { if (Tools.vertexDragging) { if (HandleUtility.ignoreRaySnapObjects == null) { Handles.SetupIgnoreRaySnapObjects(); } Vector3 near; if (HandleUtility.FindNearestVertex(s_CurrentMousePos, null, out near)) { // Snap position based on found near vertex newPos = near; GUI.changed = true; } ManipulationToolUtility.minDragDifference = Vector2.zero; } else { ManipulationToolUtility.SetMinDragDifferenceForPos(pivot); Vector3 pos; if (RectHandles.RaycastGUIPointToWorldHit(s_CurrentMousePos, guiPlane, out pos)) { Vector3 offset = pos - s_StartMouseWorldPos; // Snap to axis if (evt.shift) { // Get offset in rect handles space offset = Quaternion.Inverse(rotation) * offset; // Determine lock axis if not already set if (s_LockAxis == -1) { s_LockAxis = Mathf.Abs(offset.x) > Mathf.Abs(offset.y) ? 0 : 1; } // Cancel mocement on other axis offset[1 - s_LockAxis] = 0; // Put offset back in world space offset = rotation * offset; } else { s_LockAxis = -1; } if (supportsRectSnapping) { Transform transformParent = Selection.activeTransform.parent; Vector3 rectPosition = s_StartRectPosition + transformParent.InverseTransformVector(offset); rectPosition.z = 0; Quaternion inverseRotation = Quaternion.Inverse(rotation); Vector2 snapSize = Vector2.one * HandleUtility.GetHandleSize(newPos) * RectTransformSnapping.kSnapThreshold; snapSize.x /= (inverseRotation * transformParent.TransformVector(Vector3.right)).x; snapSize.y /= (inverseRotation * transformParent.TransformVector(Vector3.up)).y; Vector3 newRectPosition = RectTransformSnapping.SnapToGuides(rectPosition, snapSize); ManipulationToolUtility.DisableMinDragDifferenceBasedOnSnapping(rectPosition, newRectPosition); offset = transformParent.TransformVector(newRectPosition - s_StartRectPosition); } newPos = s_StartPosition + offset; GUI.changed = true; } } } evt.Use(); } break; } case EventType.MouseUp: { if (GUIUtility.hotControl == id) { if (!s_Moving) { Selection.activeGameObject = SceneViewPicking.PickGameObject(evt.mousePosition); } GUIUtility.hotControl = 0; EditorGUIUtility.SetWantsMouseJumping(0); HandleUtility.ignoreRaySnapObjects = null; evt.Use(); } break; } case EventType.Repaint: { if (Tools.vertexDragging) { RectHandles.RectScalingHandleCap(id, pivot, rotation, 1, EventType.Repaint); } else { Handles.color = Handles.secondaryColor * new Color(1, 1, 1, 1.5f * discOpacity); Handles.CircleHandleCap(id, pivot, rotation, discSize, EventType.Repaint); Handles.color = Handles.secondaryColor * new Color(1, 1, 1, 0.3f * discOpacity); Handles.DrawSolidDisc(pivot, rotation * Vector3.forward, discSize); } break; } } ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp(kChangingPosX, eventType); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp(kChangingLeft, eventType); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp(kChangingRight, eventType); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp(kChangingPosY, eventType); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp(kChangingTop, eventType); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp(kChangingBottom, eventType); return(newPos); }
public void OnGUI() { Event current = Event.current; Handles.BeginGUI(); Vector2 mousePosition = current.mousePosition; int controlID = s_RectSelectionID; EventType typeForControl = current.GetTypeForControl(controlID); switch (typeForControl) { case EventType.MouseDown: if ((HandleUtility.nearestControl == controlID) && (current.button == 0)) { GUIUtility.hotControl = controlID; this.m_SelectStartPoint = mousePosition; this.m_SelectionStart = Selection.objects; this.m_RectSelecting = false; } goto Label_04F7; case EventType.MouseUp: if ((GUIUtility.hotControl == controlID) && (current.button == 0)) { GUIUtility.hotControl = 0; if (!this.m_RectSelecting) { if (current.shift || EditorGUI.actionKey) { GameObject obj5 = HandleUtility.PickGameObject(current.mousePosition, false); if (!EditorGUI.actionKey ? (Selection.activeGameObject == obj5) : Selection.gameObjects.Contains <GameObject>(obj5)) { UpdateSelection(this.m_SelectionStart, obj5, SelectionType.Subtractive, this.m_RectSelecting); } else { UpdateSelection(this.m_SelectionStart, HandleUtility.PickGameObject(current.mousePosition, true), SelectionType.Additive, this.m_RectSelecting); } } else { GameObject newObject = SceneViewPicking.PickGameObject(current.mousePosition); UpdateSelection(this.m_SelectionStart, newObject, SelectionType.Normal, this.m_RectSelecting); } current.Use(); } else { EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys)); this.m_RectSelecting = false; this.m_SelectionStart = new UnityEngine.Object[0]; current.Use(); } } goto Label_04F7; case EventType.MouseDrag: if (GUIUtility.hotControl != controlID) { goto Label_04F7; } if (!this.m_RectSelecting) { Vector2 vector2 = mousePosition - this.m_SelectStartPoint; if (vector2.magnitude > 6f) { EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys)); this.m_RectSelecting = true; this.m_LastSelection = null; this.m_CurrentSelection = null; } } if (this.m_RectSelecting) { float x = Mathf.Max(mousePosition.x, 0f); this.m_SelectMousePoint = new Vector2(x, Mathf.Max(mousePosition.y, 0f)); GameObject[] newObjects = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint)); this.m_CurrentSelection = newObjects; bool flag = false; if (this.m_LastSelection == null) { this.m_LastSelection = new Dictionary <GameObject, bool>(); flag = true; } flag |= this.m_LastSelection.Count != newObjects.Length; if (!flag) { Dictionary <GameObject, bool> dictionary = new Dictionary <GameObject, bool>(newObjects.Length); foreach (GameObject obj2 in newObjects) { dictionary.Add(obj2, false); } foreach (GameObject obj3 in this.m_LastSelection.Keys) { if (!dictionary.ContainsKey(obj3)) { flag = true; break; } } } if (flag) { this.m_LastSelection = new Dictionary <GameObject, bool>(newObjects.Length); foreach (GameObject obj4 in newObjects) { this.m_LastSelection.Add(obj4, false); } if (newObjects != null) { if (current.shift) { UpdateSelection(this.m_SelectionStart, newObjects, SelectionType.Additive, this.m_RectSelecting); } else if (EditorGUI.actionKey) { UpdateSelection(this.m_SelectionStart, newObjects, SelectionType.Subtractive, this.m_RectSelecting); } else { UpdateSelection(this.m_SelectionStart, newObjects, SelectionType.Normal, this.m_RectSelecting); } } } } break; case EventType.Repaint: if ((GUIUtility.hotControl == controlID) && this.m_RectSelecting) { EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint), GUIContent.none, false, false, false, false); } goto Label_04F7; case EventType.Layout: if (!Tools.viewToolActive) { HandleUtility.AddDefaultControl(controlID); } goto Label_04F7; default: if ((typeForControl == EventType.ExecuteCommand) && ((controlID == GUIUtility.hotControl) && (current.commandName == "ModifierKeysChanged"))) { if (current.shift) { UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, SelectionType.Additive, this.m_RectSelecting); } else if (EditorGUI.actionKey) { UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, SelectionType.Subtractive, this.m_RectSelecting); } else { UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, SelectionType.Normal, this.m_RectSelecting); } current.Use(); } goto Label_04F7; } current.Use(); Label_04F7: Handles.EndGUI(); }
public void OnGUI() { Event evt = Event.current; Handles.BeginGUI(); Vector2 mousePos = evt.mousePosition; int id = s_RectSelectionID; switch (evt.GetTypeForControl(id)) { case EventType.Layout: case EventType.MouseMove: if (!Tools.viewToolActive) { HandleUtility.AddDefaultControl(id); } break; case EventType.MouseDown: if (HandleUtility.nearestControl == id && evt.button == 0) { GUIUtility.hotControl = id; m_SelectStartPoint = mousePos; m_SelectionStart = Selection.objects; m_RectSelecting = false; } break; case EventType.MouseDrag: if (GUIUtility.hotControl == id) { if (!m_RectSelecting && (mousePos - m_SelectStartPoint).magnitude > 6f) { EditorApplication.modifierKeysChanged += SendCommandsOnModifierKeys; m_RectSelecting = true; ActiveEditorTracker.delayFlushDirtyRebuild = true; m_LastSelection = null; m_CurrentSelection = null; rectSelectionStarting(); } if (m_RectSelecting) { m_SelectMousePoint = new Vector2(Mathf.Max(mousePos.x, 0), Mathf.Max(mousePos.y, 0)); GameObject[] rectObjs = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(m_SelectStartPoint, m_SelectMousePoint)); m_CurrentSelection = rectObjs; bool setIt = false; if (m_LastSelection == null) { m_LastSelection = new Dictionary <GameObject, bool>(); setIt = true; } setIt |= m_LastSelection.Count != rectObjs.Length; if (!setIt) { Dictionary <GameObject, bool> set = new Dictionary <GameObject, bool>(rectObjs.Length); foreach (GameObject g in rectObjs) { set.Add(g, false); } foreach (GameObject g in m_LastSelection.Keys) { if (!set.ContainsKey(g)) { setIt = true; break; } } } if (setIt) { m_LastSelection = new Dictionary <GameObject, bool>(rectObjs.Length); foreach (GameObject g in rectObjs) { m_LastSelection.Add(g, false); } if (evt.shift) { UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Additive, m_RectSelecting); } else if (EditorGUI.actionKey) { UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Subtractive, m_RectSelecting); } else { UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Normal, m_RectSelecting); } } } evt.Use(); } break; case EventType.Repaint: if (GUIUtility.hotControl == id && m_RectSelecting) { EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(m_SelectStartPoint, m_SelectMousePoint), GUIContent.none, false, false, false, false); } break; case EventType.MouseUp: if (GUIUtility.hotControl == id && evt.button == 0) { GUIUtility.hotControl = 0; if (m_RectSelecting) { EditorApplication.modifierKeysChanged -= SendCommandsOnModifierKeys; m_RectSelecting = false; ActiveEditorTracker.delayFlushDirtyRebuild = false; ActiveEditorTracker.RebuildAllIfNecessary(); m_SelectionStart = new Object[0]; rectSelectionFinished(); evt.Use(); } else { if (evt.shift || EditorGUI.actionKey) { // For shift, we check if EXACTLY the active GO is hovered by mouse and then subtract. Otherwise additive. // For control/cmd, we check if ANY of the selected GO is hovered by mouse and then subtract. Otherwise additive. // Control/cmd takes priority over shift. GameObject hovered = HandleUtility.PickGameObject(evt.mousePosition, false); if (EditorGUI.actionKey ? Selection.gameObjects.Contains(hovered) : Selection.activeGameObject == hovered) { UpdateSelection(m_SelectionStart, hovered, SelectionType.Subtractive, m_RectSelecting); } else { UpdateSelection(m_SelectionStart, HandleUtility.PickGameObject(evt.mousePosition, true), SelectionType.Additive, m_RectSelecting); } } else // With no modifier keys, we do the "cycle through overlapped" picking logic in SceneViewPicking.cs { GameObject picked = SceneViewPicking.PickGameObject(evt.mousePosition); UpdateSelection(m_SelectionStart, picked, SelectionType.Normal, m_RectSelecting); } evt.Use(); } } break; case EventType.ExecuteCommand: if (id == GUIUtility.hotControl && evt.commandName == EventCommandNames.ModifierKeysChanged) { if (evt.shift) { UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Additive, m_RectSelecting); } else if (EditorGUI.actionKey) { UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Subtractive, m_RectSelecting); } else { UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Normal, m_RectSelecting); } evt.Use(); } break; } Handles.EndGUI(); }
public void OnGUI() { Event evt = Event.current; Handles.BeginGUI(); Vector2 mousePos = evt.mousePosition; int id = s_RectSelectionID; switch (evt.GetTypeForControl(id)) { case EventType.Layout: case EventType.MouseMove: if (!Tools.viewToolActive) { HandleUtility.AddDefaultControl(id); } //Handle the case of the drag being canceled if (m_RectSelecting && GUIUtility.hotControl != id) { CompleteRectSelection(); } break; case EventType.MouseDown: if (HandleUtility.nearestControl == id && evt.button == 0) { GUIUtility.hotControl = id; m_SelectStartPoint = mousePos; m_SelectionStart = Selection.objects; m_RectSelecting = false; } break; case EventType.MouseDrag: if (GUIUtility.hotControl == id) { if (!m_RectSelecting && (mousePos - m_SelectStartPoint).magnitude > 6f) { EditorApplication.modifierKeysChanged += SendCommandsOnModifierKeys; m_RectSelecting = true; ActiveEditorTracker.delayFlushDirtyRebuild = true; m_LastSelection = null; m_CurrentSelection = null; rectSelectionStarting(); } if (m_RectSelecting) { m_SelectMousePoint = new Vector2(Mathf.Max(mousePos.x, 0), Mathf.Max(mousePos.y, 0)); GameObject[] rectObjs = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(m_SelectStartPoint, m_SelectMousePoint)); m_CurrentSelection = rectObjs; bool setIt = false; if (m_LastSelection == null) { m_LastSelection = new Dictionary <GameObject, bool>(); setIt = true; } setIt |= m_LastSelection.Count != rectObjs.Length; if (!setIt) { Dictionary <GameObject, bool> set = new Dictionary <GameObject, bool>(rectObjs.Length); foreach (GameObject g in rectObjs) { set.Add(g, false); } foreach (GameObject g in m_LastSelection.Keys) { if (!set.ContainsKey(g)) { setIt = true; break; } } } if (setIt) { m_LastSelection = new Dictionary <GameObject, bool>(rectObjs.Length); foreach (GameObject g in rectObjs) { m_LastSelection.Add(g, false); } if (evt.shift) { UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Additive, m_RectSelecting); } else if (EditorGUI.actionKey) { UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Subtractive, m_RectSelecting); } else { UpdateSelection(m_SelectionStart, rectObjs, SelectionType.Normal, m_RectSelecting); } } } evt.Use(); } break; case EventType.Repaint: if (GUIUtility.hotControl == id && m_RectSelecting) { EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(m_SelectStartPoint, m_SelectMousePoint), GUIContent.none, false, false, false, false); } break; case EventType.MouseUp: if (GUIUtility.hotControl == id && evt.button == 0) { GUIUtility.hotControl = 0; if (m_RectSelecting) { CompleteRectSelection(); evt.Use(); } else { if (evt.shift || EditorGUI.actionKey) { // For shift, we check if EXACTLY the active GO is hovered by mouse and then subtract. Otherwise additive. // For control/cmd, we check if ANY of the selected GO is hovered by mouse and then subtract. Otherwise additive. // Control/cmd takes priority over shift. GameObject hovered = HandleUtility.PickGameObject(evt.mousePosition, false); var handledIt = false; // shift-click deselects only if the active GO is exactly what we clicked on if (!EditorGUI.actionKey && Selection.activeGameObject == hovered) { UpdateSelection(m_SelectionStart, hovered, SelectionType.Subtractive, m_RectSelecting); handledIt = true; } // ctrl-click deselects everything up to prefab root, that is already selected if (!handledIt && EditorGUI.actionKey) { var selectedGos = Selection.gameObjects; var hoveredRoot = HandleUtility.FindSelectionBaseForPicking(hovered); var deselectList = new List <Object>(); while (hovered != null) { if (selectedGos.Contains(hovered)) { deselectList.Add(hovered); } if (hovered == hoveredRoot) { break; } var parent = hovered.transform.parent; if (parent) { hovered = parent.gameObject; } else { break; } } if (deselectList.Any()) { UpdateSelection(m_SelectionStart, deselectList.ToArray(), SelectionType.Subtractive, m_RectSelecting); handledIt = true; } } // we did not deselect anything, so add the new thing into selection instead if (!handledIt) { UpdateSelection(m_SelectionStart, HandleUtility.PickGameObject(evt.mousePosition, true), SelectionType.Additive, m_RectSelecting); } } else // With no modifier keys, we do the "cycle through overlapped" picking logic in SceneViewPicking.cs { GameObject picked = SceneViewPicking.PickGameObject(evt.mousePosition); UpdateSelection(m_SelectionStart, picked, SelectionType.Normal, m_RectSelecting); } evt.Use(); } } break; case EventType.ExecuteCommand: if (id == GUIUtility.hotControl && evt.commandName == EventCommandNames.ModifierKeysChanged) { if (evt.shift) { UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Additive, m_RectSelecting); } else if (EditorGUI.actionKey) { UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Subtractive, m_RectSelecting); } else { UpdateSelection(m_SelectionStart, m_CurrentSelection, SelectionType.Normal, m_RectSelecting); } evt.Use(); } break; } Handles.EndGUI(); }
public void OnGUI() { Event current = Event.current; Handles.BeginGUI(); Vector2 mousePosition = current.mousePosition; int num = RectSelection.s_RectSelectionID; EventType typeForControl = current.GetTypeForControl(num); switch (typeForControl) { case EventType.MouseDown: if (HandleUtility.nearestControl == num && current.button == 0) { GUIUtility.hotControl = num; this.m_SelectStartPoint = mousePosition; this.m_SelectionStart = Selection.objects; this.m_RectSelecting = false; } goto IL_4F7; case EventType.MouseUp: if (GUIUtility.hotControl == num && current.button == 0) { GUIUtility.hotControl = 0; if (this.m_RectSelecting) { EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Remove(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys)); this.m_RectSelecting = false; this.m_SelectionStart = new UnityEngine.Object[0]; current.Use(); } else { if (current.shift || EditorGUI.actionKey) { GameObject gameObject = HandleUtility.PickGameObject(current.mousePosition, false); if ((!EditorGUI.actionKey) ? (Selection.activeGameObject == gameObject) : Selection.gameObjects.Contains(gameObject)) { RectSelection.UpdateSelection(this.m_SelectionStart, gameObject, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, HandleUtility.PickGameObject(current.mousePosition, true), RectSelection.SelectionType.Additive, this.m_RectSelecting); } } else { GameObject newObject = SceneViewPicking.PickGameObject(current.mousePosition); RectSelection.UpdateSelection(this.m_SelectionStart, newObject, RectSelection.SelectionType.Normal, this.m_RectSelecting); } current.Use(); } } goto IL_4F7; case EventType.MouseMove: case EventType.KeyDown: case EventType.KeyUp: case EventType.ScrollWheel: IL_4B: if (typeForControl != EventType.ExecuteCommand) { goto IL_4F7; } if (num == GUIUtility.hotControl && current.commandName == "ModifierKeysChanged") { if (current.shift) { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Additive, this.m_RectSelecting); } else if (EditorGUI.actionKey) { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Normal, this.m_RectSelecting); } current.Use(); } goto IL_4F7; case EventType.MouseDrag: if (GUIUtility.hotControl == num) { if (!this.m_RectSelecting && (mousePosition - this.m_SelectStartPoint).magnitude > 6f) { EditorApplication.modifierKeysChanged = (EditorApplication.CallbackFunction)Delegate.Combine(EditorApplication.modifierKeysChanged, new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys)); this.m_RectSelecting = true; this.m_LastSelection = null; this.m_CurrentSelection = null; } if (this.m_RectSelecting) { this.m_SelectMousePoint = new Vector2(Mathf.Max(mousePosition.x, 0f), Mathf.Max(mousePosition.y, 0f)); GameObject[] array = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint)); this.m_CurrentSelection = array; bool flag = false; if (this.m_LastSelection == null) { this.m_LastSelection = new Dictionary <GameObject, bool>(); flag = true; } flag |= (this.m_LastSelection.Count != array.Length); if (!flag) { Dictionary <GameObject, bool> dictionary = new Dictionary <GameObject, bool>(array.Length); GameObject[] array2 = array; for (int i = 0; i < array2.Length; i++) { GameObject key = array2[i]; dictionary.Add(key, false); } foreach (GameObject current2 in this.m_LastSelection.Keys) { if (!dictionary.ContainsKey(current2)) { flag = true; break; } } } if (flag) { this.m_LastSelection = new Dictionary <GameObject, bool>(array.Length); GameObject[] array3 = array; for (int j = 0; j < array3.Length; j++) { GameObject key2 = array3[j]; this.m_LastSelection.Add(key2, false); } if (array != null) { if (current.shift) { RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Additive, this.m_RectSelecting); } else if (EditorGUI.actionKey) { RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, array, RectSelection.SelectionType.Normal, this.m_RectSelecting); } } } } current.Use(); } goto IL_4F7; case EventType.Repaint: if (GUIUtility.hotControl == num && this.m_RectSelecting) { EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint), GUIContent.none, false, false, false, false); } goto IL_4F7; case EventType.Layout: if (!Tools.viewToolActive) { HandleUtility.AddDefaultControl(num); } goto IL_4F7; } goto IL_4B; IL_4F7: Handles.EndGUI(); }
private static Vector3 MoveHandlesGUI(Rect rect, Vector3 pivot, Quaternion rotation) { int controlID = GUIUtility.GetControlID(RectTool.s_MoveHandleHash, FocusType.Passive); Vector3 vector = pivot; float num = HandleUtility.GetHandleSize(pivot) * 0.2f; float num2 = 1f - GUI.color.a; Vector3[] array = new Vector3[] { rotation *new Vector2(rect.x, rect.y) + pivot, rotation *new Vector2(rect.xMax, rect.y) + pivot, rotation *new Vector2(rect.xMax, rect.yMax) + pivot, rotation *new Vector2(rect.x, rect.yMax) + pivot }; VertexSnapping.HandleKeyAndMouseMove(controlID); bool flag = Selection.transforms.Length == 1 && InternalEditorUtility.SupportsRectLayout(Selection.activeTransform) && Selection.activeTransform.parent.rotation == rotation; Event current = Event.current; EventType typeForControl = current.GetTypeForControl(controlID); Plane plane = new Plane(array[0], array[1], array[2]); switch (typeForControl) { case EventType.MouseDown: { bool flag2 = Tools.vertexDragging || (current.button == 0 && current.modifiers == EventModifiers.None && RectHandles.RaycastGUIPointToWorldHit(current.mousePosition, plane, out RectTool.s_StartMouseWorldPos) && (RectTool.SceneViewDistanceToRectangle(array, current.mousePosition) == 0f || (num2 > 0f && RectTool.SceneViewDistanceToDisc(pivot, rotation * Vector3.forward, num, current.mousePosition) == 0f))); if (flag2) { RectTool.s_StartPosition = pivot; RectTool.s_StartMousePos = (RectTool.s_CurrentMousePos = current.mousePosition); RectTool.s_Moving = false; RectTool.s_LockAxis = -1; int num3 = controlID; GUIUtility.keyboardControl = num3; GUIUtility.hotControl = num3; EditorGUIUtility.SetWantsMouseJumping(1); HandleUtility.ignoreRaySnapObjects = null; current.Use(); if (flag) { Transform activeTransform = Selection.activeTransform; RectTransform component = activeTransform.GetComponent <RectTransform>(); Transform parent = activeTransform.parent; RectTransform component2 = parent.GetComponent <RectTransform>(); RectTool.s_StartRectPosition = component.anchoredPosition; RectTransformSnapping.CalculatePositionSnapValues(parent, activeTransform, component2, component); } } break; } case EventType.MouseUp: if (GUIUtility.hotControl == controlID) { if (!RectTool.s_Moving) { Selection.activeGameObject = SceneViewPicking.PickGameObject(current.mousePosition); } GUIUtility.hotControl = 0; EditorGUIUtility.SetWantsMouseJumping(0); HandleUtility.ignoreRaySnapObjects = null; current.Use(); } break; case EventType.MouseDrag: if (GUIUtility.hotControl == controlID) { RectTool.s_CurrentMousePos += current.delta; if (!RectTool.s_Moving && (RectTool.s_CurrentMousePos - RectTool.s_StartMousePos).magnitude > 3f) { RectTool.s_Moving = true; RectHandles.RaycastGUIPointToWorldHit(RectTool.s_CurrentMousePos, plane, out RectTool.s_StartMouseWorldPos); } if (RectTool.s_Moving) { if (Tools.vertexDragging) { if (HandleUtility.ignoreRaySnapObjects == null) { Handles.SetupIgnoreRaySnapObjects(); } Vector3 vector2; if (HandleUtility.FindNearestVertex(RectTool.s_CurrentMousePos, null, out vector2)) { vector = vector2; GUI.changed = true; } ManipulationToolUtility.minDragDifference = Vector2.zero; } else { ManipulationToolUtility.SetMinDragDifferenceForPos(pivot); Vector3 a; if (RectHandles.RaycastGUIPointToWorldHit(RectTool.s_CurrentMousePos, plane, out a)) { Vector3 vector3 = a - RectTool.s_StartMouseWorldPos; if (current.shift) { vector3 = Quaternion.Inverse(rotation) * vector3; if (RectTool.s_LockAxis == -1) { RectTool.s_LockAxis = ((Mathf.Abs(vector3.x) <= Mathf.Abs(vector3.y)) ? 1 : 0); } vector3[1 - RectTool.s_LockAxis] = 0f; vector3 = rotation * vector3; } else { RectTool.s_LockAxis = -1; } if (flag) { Transform parent2 = Selection.activeTransform.parent; Vector3 vector4 = RectTool.s_StartRectPosition + parent2.InverseTransformVector(vector3); vector4.z = 0f; Quaternion rotation2 = Quaternion.Inverse(rotation); Vector2 snapDistance = Vector2.one * HandleUtility.GetHandleSize(vector) * 0.05f; snapDistance.x /= (rotation2 * parent2.TransformVector(Vector3.right)).x; snapDistance.y /= (rotation2 * parent2.TransformVector(Vector3.up)).y; Vector3 vector5 = RectTransformSnapping.SnapToGuides(vector4, snapDistance); ManipulationToolUtility.DisableMinDragDifferenceBasedOnSnapping(vector4, vector5); vector3 = parent2.TransformVector(vector5 - RectTool.s_StartRectPosition); } vector = RectTool.s_StartPosition + vector3; GUI.changed = true; } } } current.Use(); } break; case EventType.Repaint: if (Tools.vertexDragging) { RectHandles.RectScalingHandleCap(controlID, pivot, rotation, 1f, EventType.Repaint); } else { Handles.color = Handles.secondaryColor * new Color(1f, 1f, 1f, 1.5f * num2); Handles.CircleHandleCap(controlID, pivot, rotation, num, EventType.Repaint); Handles.color = Handles.secondaryColor * new Color(1f, 1f, 1f, 0.3f * num2); Handles.DrawSolidDisc(pivot, rotation * Vector3.forward, num); } break; } ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingPosX", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingLeft", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingRight", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingPosY", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingTop", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingBottom", typeForControl); return(vector); }
private static Vector3 MoveHandlesGUI(Rect rect, Vector3 pivot, Quaternion rotation) { bool flag2; int controlID = GUIUtility.GetControlID(s_MoveHandleHash, FocusType.Passive); Vector3 position = pivot; float radius = HandleUtility.GetHandleSize(pivot) * 0.2f; float num3 = 1f - GUI.color.a; Vector3[] worldPoints = new Vector3[] { (rotation * new Vector2(rect.x, rect.y)) + pivot, (rotation * new Vector2(rect.xMax, rect.y)) + pivot, (rotation * new Vector2(rect.xMax, rect.yMax)) + pivot, (rotation * new Vector2(rect.x, rect.yMax)) + pivot }; VertexSnapping.HandleKeyAndMouseMove(controlID); bool flag = ((Selection.transforms.Length == 1) && InternalEditorUtility.SupportsRectLayout(Selection.activeTransform)) && (Selection.activeTransform.parent.rotation == rotation); Event current = Event.current; EventType typeForControl = current.GetTypeForControl(controlID); Plane plane = new Plane(worldPoints[0], worldPoints[1], worldPoints[2]); switch (typeForControl) { case EventType.MouseDown: flag2 = false; if (!Tools.vertexDragging) { flag2 = (((current.button == 0) && (current.modifiers == EventModifiers.None)) && RectHandles.RaycastGUIPointToWorldHit(current.mousePosition, plane, out s_StartMouseWorldPos)) && ((SceneViewDistanceToRectangle(worldPoints, current.mousePosition) == 0f) || ((num3 > 0f) && (SceneViewDistanceToDisc(pivot, (Vector3)(rotation * Vector3.forward), radius, current.mousePosition) == 0f))); break; } flag2 = true; break; case EventType.MouseUp: if (GUIUtility.hotControl == controlID) { if (!s_Moving) { Selection.activeGameObject = SceneViewPicking.PickGameObject(current.mousePosition); } GUIUtility.hotControl = 0; EditorGUIUtility.SetWantsMouseJumping(0); HandleUtility.ignoreRaySnapObjects = null; current.Use(); } goto Label_0620; case EventType.MouseDrag: if (GUIUtility.hotControl == controlID) { s_CurrentMousePos += current.delta; if (!s_Moving) { Vector2 vector2 = s_CurrentMousePos - s_StartMousePos; if (vector2.magnitude > 3f) { s_Moving = true; RectHandles.RaycastGUIPointToWorldHit(s_CurrentMousePos, plane, out s_StartMouseWorldPos); } } if (s_Moving) { if (!Tools.vertexDragging) { Vector3 vector4; ManipulationToolUtility.SetMinDragDifferenceForPos(pivot); if (RectHandles.RaycastGUIPointToWorldHit(s_CurrentMousePos, plane, out vector4)) { Vector3 vector = vector4 - s_StartMouseWorldPos; if (current.shift) { vector = (Vector3)(Quaternion.Inverse(rotation) * vector); if (s_LockAxis == -1) { float introduced28 = Mathf.Abs(vector.x); s_LockAxis = (introduced28 <= Mathf.Abs(vector.y)) ? 1 : 0; } vector[1 - s_LockAxis] = 0f; vector = (Vector3)(rotation * vector); } else { s_LockAxis = -1; } if (flag) { Transform parent = Selection.activeTransform.parent; Vector3 vector6 = s_StartRectPosition + parent.InverseTransformVector(vector); vector6.z = 0f; Quaternion quaternion = Quaternion.Inverse(rotation); Vector2 snapDistance = (Vector2)((Vector2.one * HandleUtility.GetHandleSize(position)) * 0.05f); Vector3 vector8 = (Vector3)(quaternion * parent.TransformVector(Vector3.right)); snapDistance.x /= vector8.x; Vector3 vector9 = (Vector3)(quaternion * parent.TransformVector(Vector3.up)); snapDistance.y /= vector9.y; Vector3 positionAfterSnapping = (Vector3)RectTransformSnapping.SnapToGuides(vector6, snapDistance); ManipulationToolUtility.DisableMinDragDifferenceBasedOnSnapping(vector6, positionAfterSnapping); vector = parent.TransformVector(positionAfterSnapping - s_StartRectPosition); } position = s_StartPosition + vector; GUI.changed = true; } } else { Vector3 vector3; if (HandleUtility.ignoreRaySnapObjects == null) { Handles.SetupIgnoreRaySnapObjects(); } if (HandleUtility.FindNearestVertex(s_CurrentMousePos, null, out vector3)) { position = vector3; GUI.changed = true; } ManipulationToolUtility.minDragDifference = (Vector3)Vector2.zero; } } current.Use(); } goto Label_0620; case EventType.Repaint: if (!Tools.vertexDragging) { Handles.color = Handles.secondaryColor * new Color(1f, 1f, 1f, 1.5f * num3); Handles.CircleCap(controlID, pivot, rotation, radius); Handles.color = Handles.secondaryColor * new Color(1f, 1f, 1f, 0.3f * num3); Handles.DrawSolidDisc(pivot, (Vector3)(rotation * Vector3.forward), radius); } else { RectHandles.RectScalingHandleCap(controlID, pivot, rotation, 1f, EventType.Repaint); } goto Label_0620; default: goto Label_0620; } if (flag2) { s_StartPosition = pivot; s_StartMousePos = s_CurrentMousePos = current.mousePosition; s_Moving = false; s_LockAxis = -1; int num4 = controlID; GUIUtility.keyboardControl = num4; GUIUtility.hotControl = num4; EditorGUIUtility.SetWantsMouseJumping(1); HandleUtility.ignoreRaySnapObjects = null; current.Use(); if (flag) { Transform activeTransform = Selection.activeTransform; RectTransform component = activeTransform.GetComponent <RectTransform>(); Transform parentSpace = activeTransform.parent; RectTransform parentRect = parentSpace.GetComponent <RectTransform>(); s_StartRectPosition = (Vector3)component.anchoredPosition; RectTransformSnapping.CalculatePositionSnapValues(parentSpace, activeTransform, parentRect, component); } } Label_0620: ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingPosX", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingLeft", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingRight", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingPosY", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingTop", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingBottom", typeForControl); return(position); }
private static Vector3 MoveHandlesGUI(Rect rect, Vector3 pivot, Quaternion rotation) { int controlId = GUIUtility.GetControlID(RectTool.s_MoveHandleHash, FocusType.Passive); Vector3 position = pivot; float num1 = HandleUtility.GetHandleSize(pivot) * 0.2f; float num2 = 1f - GUI.color.a; Vector3[] worldPoints = new Vector3[4] { rotation *(Vector3) new Vector2(rect.x, rect.y) + pivot, rotation *(Vector3) new Vector2(rect.xMax, rect.y) + pivot, rotation *(Vector3) new Vector2(rect.xMax, rect.yMax) + pivot, rotation *(Vector3) new Vector2(rect.x, rect.yMax) + pivot }; VertexSnapping.HandleKeyAndMouseMove(controlId); bool flag = Selection.transforms.Length == 1 && InternalEditorUtility.SupportsRectLayout(Selection.activeTransform) && Selection.activeTransform.parent.rotation == rotation; Event current = Event.current; EventType typeForControl = current.GetTypeForControl(controlId); Plane plane = new Plane(worldPoints[0], worldPoints[1], worldPoints[2]); switch (typeForControl) { case EventType.MouseDown: if (Tools.vertexDragging || current.button == 0 && current.modifiers == EventModifiers.None && RectHandles.RaycastGUIPointToWorldHit(current.mousePosition, plane, out RectTool.s_StartMouseWorldPos) && ((double)RectTool.SceneViewDistanceToRectangle(worldPoints, current.mousePosition) == 0.0 || (double)num2 > 0.0 && (double)RectTool.SceneViewDistanceToDisc(pivot, rotation * Vector3.forward, num1, current.mousePosition) == 0.0)) { RectTool.s_StartPosition = pivot; RectTool.s_StartMousePos = RectTool.s_CurrentMousePos = current.mousePosition; RectTool.s_Moving = false; RectTool.s_LockAxis = -1; int num3 = controlId; GUIUtility.keyboardControl = num3; GUIUtility.hotControl = num3; EditorGUIUtility.SetWantsMouseJumping(1); HandleUtility.ignoreRaySnapObjects = (Transform[])null; current.Use(); if (flag) { Transform activeTransform = Selection.activeTransform; RectTransform component1 = activeTransform.GetComponent <RectTransform>(); Transform parent = activeTransform.parent; RectTransform component2 = parent.GetComponent <RectTransform>(); RectTool.s_StartRectPosition = (Vector3)component1.anchoredPosition; RectTransformSnapping.CalculatePositionSnapValues(parent, activeTransform, component2, component1); break; } break; } break; case EventType.MouseUp: if (GUIUtility.hotControl == controlId) { if (!RectTool.s_Moving) { Selection.activeGameObject = SceneViewPicking.PickGameObject(current.mousePosition); } GUIUtility.hotControl = 0; EditorGUIUtility.SetWantsMouseJumping(0); HandleUtility.ignoreRaySnapObjects = (Transform[])null; current.Use(); break; } break; case EventType.MouseDrag: if (GUIUtility.hotControl == controlId) { RectTool.s_CurrentMousePos += current.delta; if (!RectTool.s_Moving && (double)(RectTool.s_CurrentMousePos - RectTool.s_StartMousePos).magnitude > 3.0) { RectTool.s_Moving = true; RectHandles.RaycastGUIPointToWorldHit(RectTool.s_CurrentMousePos, plane, out RectTool.s_StartMouseWorldPos); } if (RectTool.s_Moving) { if (Tools.vertexDragging) { if (HandleUtility.ignoreRaySnapObjects == null) { Handles.SetupIgnoreRaySnapObjects(); } Vector3 vertex; if (HandleUtility.FindNearestVertex(RectTool.s_CurrentMousePos, (Transform[])null, out vertex)) { position = vertex; GUI.changed = true; } ManipulationToolUtility.minDragDifference = (Vector3)Vector2.zero; } else { ManipulationToolUtility.SetMinDragDifferenceForPos(pivot); Vector3 hit; if (RectHandles.RaycastGUIPointToWorldHit(RectTool.s_CurrentMousePos, plane, out hit)) { Vector3 vector = hit - RectTool.s_StartMouseWorldPos; if (current.shift) { vector = Quaternion.Inverse(rotation) * vector; if (RectTool.s_LockAxis == -1) { RectTool.s_LockAxis = (double)Mathf.Abs(vector.x) <= (double)Mathf.Abs(vector.y) ? 1 : 0; } vector[1 - RectTool.s_LockAxis] = 0.0f; vector = rotation * vector; } else { RectTool.s_LockAxis = -1; } if (flag) { Transform parent = Selection.activeTransform.parent; Vector3 positionBeforeSnapping = RectTool.s_StartRectPosition + parent.InverseTransformVector(vector); positionBeforeSnapping.z = 0.0f; Quaternion quaternion = Quaternion.Inverse(rotation); Vector2 snapDistance = Vector2.one * HandleUtility.GetHandleSize(position) * 0.05f; snapDistance.x /= (quaternion * parent.TransformVector(Vector3.right)).x; snapDistance.y /= (quaternion * parent.TransformVector(Vector3.up)).y; Vector3 guides = (Vector3)RectTransformSnapping.SnapToGuides((Vector2)positionBeforeSnapping, snapDistance); ManipulationToolUtility.DisableMinDragDifferenceBasedOnSnapping(positionBeforeSnapping, guides); vector = parent.TransformVector(guides - RectTool.s_StartRectPosition); } position = RectTool.s_StartPosition + vector; GUI.changed = true; } } } current.Use(); break; } break; case EventType.Repaint: if (Tools.vertexDragging) { RectHandles.RectScalingCap(controlId, pivot, rotation, 1f); break; } Handles.color = Handles.secondaryColor * new Color(1f, 1f, 1f, 1.5f * num2); Handles.CircleCap(controlId, pivot, rotation, num1); Handles.color = Handles.secondaryColor * new Color(1f, 1f, 1f, 0.3f * num2); Handles.DrawSolidDisc(pivot, rotation * Vector3.forward, num1); break; } ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingPosX", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingLeft", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingRight", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingPosY", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingTop", typeForControl); ManipulationToolUtility.DetectDraggingBasedOnMouseDownUp("ChangingBottom", typeForControl); return(position); }
public void OnGUI() { Event current1 = Event.current; Handles.BeginGUI(); Vector2 mousePosition = current1.mousePosition; int rectSelectionId = RectSelection.s_RectSelectionID; EventType typeForControl = current1.GetTypeForControl(rectSelectionId); switch (typeForControl) { case EventType.MouseDown: if (HandleUtility.nearestControl == rectSelectionId && current1.button == 0) { GUIUtility.hotControl = rectSelectionId; this.m_SelectStartPoint = mousePosition; this.m_SelectionStart = Selection.objects; this.m_RectSelecting = false; break; } break; case EventType.MouseUp: if (GUIUtility.hotControl == rectSelectionId && current1.button == 0) { GUIUtility.hotControl = 0; if (this.m_RectSelecting) { EditorApplication.modifierKeysChanged -= new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys); this.m_RectSelecting = false; this.m_SelectionStart = new UnityEngine.Object[0]; current1.Use(); break; } if (current1.shift || EditorGUI.actionKey) { GameObject[] gameObjectArray; if (current1.shift) { gameObjectArray = new GameObject[1] { Selection.activeGameObject } } ; else { gameObjectArray = Selection.gameObjects; } GameObject[] gameObjects = gameObjectArray; GameObject hovered = SceneViewPicking.GetHovered(current1.mousePosition, gameObjects); if ((UnityEngine.Object)hovered != (UnityEngine.Object)null) { RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object)hovered, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object)HandleUtility.PickGameObject(current1.mousePosition, true), RectSelection.SelectionType.Additive, this.m_RectSelecting); } } else { RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object)SceneViewPicking.PickGameObject(current1.mousePosition), RectSelection.SelectionType.Normal, this.m_RectSelecting); } current1.Use(); break; } break; case EventType.MouseDrag: if (GUIUtility.hotControl == rectSelectionId) { if (!this.m_RectSelecting && (double)(mousePosition - this.m_SelectStartPoint).magnitude > 6.0) { EditorApplication.modifierKeysChanged += new EditorApplication.CallbackFunction(this.SendCommandsOnModifierKeys); this.m_RectSelecting = true; this.m_LastSelection = (Dictionary <GameObject, bool>)null; this.m_CurrentSelection = (UnityEngine.Object[])null; } if (this.m_RectSelecting) { this.m_SelectMousePoint = new Vector2(Mathf.Max(mousePosition.x, 0.0f), Mathf.Max(mousePosition.y, 0.0f)); GameObject[] gameObjectArray = HandleUtility.PickRectObjects(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint)); this.m_CurrentSelection = (UnityEngine.Object[])gameObjectArray; bool flag1 = false; if (this.m_LastSelection == null) { this.m_LastSelection = new Dictionary <GameObject, bool>(); flag1 = true; } bool flag2 = flag1 | this.m_LastSelection.Count != gameObjectArray.Length; if (!flag2) { Dictionary <GameObject, bool> dictionary = new Dictionary <GameObject, bool>(gameObjectArray.Length); foreach (GameObject key in gameObjectArray) { dictionary.Add(key, false); } using (Dictionary <GameObject, bool> .KeyCollection.Enumerator enumerator = this.m_LastSelection.Keys.GetEnumerator()) { while (enumerator.MoveNext()) { GameObject current2 = enumerator.Current; if (!dictionary.ContainsKey(current2)) { flag2 = true; break; } } } } if (flag2) { this.m_LastSelection = new Dictionary <GameObject, bool>(gameObjectArray.Length); foreach (GameObject key in gameObjectArray) { this.m_LastSelection.Add(key, false); } if (gameObjectArray != null) { if (current1.shift) { RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object[])gameObjectArray, RectSelection.SelectionType.Additive, this.m_RectSelecting); } else if (EditorGUI.actionKey) { RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object[])gameObjectArray, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, (UnityEngine.Object[])gameObjectArray, RectSelection.SelectionType.Normal, this.m_RectSelecting); } } } } current1.Use(); break; } break; case EventType.Repaint: if (GUIUtility.hotControl == rectSelectionId && this.m_RectSelecting) { EditorStyles.selectionRect.Draw(EditorGUIExt.FromToRect(this.m_SelectStartPoint, this.m_SelectMousePoint), GUIContent.none, false, false, false, false); break; } break; case EventType.Layout: if (!Tools.viewToolActive) { HandleUtility.AddDefaultControl(rectSelectionId); break; } break; default: if (typeForControl == EventType.ExecuteCommand && rectSelectionId == GUIUtility.hotControl && current1.commandName == "ModifierKeysChanged") { if (current1.shift) { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Additive, this.m_RectSelecting); } else if (EditorGUI.actionKey) { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Subtractive, this.m_RectSelecting); } else { RectSelection.UpdateSelection(this.m_SelectionStart, this.m_CurrentSelection, RectSelection.SelectionType.Normal, this.m_RectSelecting); } current1.Use(); break; } break; } Handles.EndGUI(); }