public virtual void OnEnable()
        {
            m_SortingOrder         = serializedObject.FindProperty("m_SortingOrder");
            m_SortingLayerID       = serializedObject.FindProperty("m_SortingLayerID");
            m_DynamicOccludee      = serializedObject.FindProperty("m_DynamicOccludee");
            m_RenderingLayerMask   = serializedObject.FindProperty("m_RenderingLayerMask");
            m_RendererPriority     = serializedObject.FindProperty("m_RendererPriority");
            m_RayTracingMode       = serializedObject.FindProperty("m_RayTracingMode");
            m_RayTraceProcedural   = serializedObject.FindProperty("m_RayTraceProcedural");
            m_MotionVectors        = serializedObject.FindProperty("m_MotionVectors");
            m_SkinnedMotionVectors = serializedObject.FindProperty("m_SkinnedMotionVectors");
            m_Materials            = serializedObject.FindProperty("m_Materials");
            m_MaterialsSize        = serializedObject.FindProperty("m_Materials.Array.size");

            m_ShowMaterials          = new SavedBool($"{target.GetType()}.ShowMaterials", true);
            m_ShowProbeSettings      = new SavedBool($"{target.GetType()}.ShowProbeSettings", true);
            m_ShowOtherSettings      = new SavedBool($"{target.GetType()}.ShowOtherSettings", true);
            m_ShowRayTracingSettings = new SavedBool($"{target.GetType()}.ShowRayTracingSettings", true);

            m_Lighting = new RendererLightingSettings(serializedObject);
            m_Lighting.showLightingSettings = new SavedBool($"{target.GetType()}.ShowLightingSettings", true);
            m_Lighting.showLightmapSettings = new SavedBool($"{target.GetType()}.ShowLightmapSettings", true);
            m_Lighting.showBakedLightmap    = new SavedBool($"{target.GetType()}.ShowBakedLightmapSettings", false);
            m_Lighting.showRealtimeLightmap = new SavedBool($"{target.GetType()}.ShowRealtimeLightmapSettings", false);

            m_Probes = new Probes();
            m_Probes.Initialize(serializedObject);
        }