public static PixelPreciseCollapsibleSlider ( int id, |
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id | int | |
position | ||
value | float | |
min | float | |
max | float | |
expanded | bool | |
리턴 | float |
public float ResizeHandle(Rect windowPosition, float minSize, float minRemainingSize, float resizerHeight, Rect dragRect) { if (Mathf.Abs(this.m_CachedPref) < minSize) { this.m_CachedPref = minSize * Mathf.Sign(this.m_CachedPref); } float num = windowPosition.height - minRemainingSize; bool flag = GUIUtility.hotControl == this.id; float num2 = (!flag) ? Mathf.Max(0f, this.m_CachedPref) : PreviewResizer.s_DraggedPreviewSize; bool flag2 = this.m_CachedPref > 0f; float num3 = Mathf.Abs(this.m_CachedPref); Rect position = new Rect(0f, windowPosition.height - num2 - resizerHeight, windowPosition.width, resizerHeight); if (dragRect.width != 0f) { position.x = dragRect.x; position.width = dragRect.width; } bool flag3 = flag2; num2 = -PreviewResizer.PixelPreciseCollapsibleSlider(this.id, position, -num2, -num, 0f, ref flag2); num2 = Mathf.Min(num2, num); flag = (GUIUtility.hotControl == this.id); if (flag) { PreviewResizer.s_DraggedPreviewSize = num2; } if (num2 < minSize) { num2 = ((num2 >= minSize * 0.5f) ? minSize : 0f); } if (flag2 != flag3) { num2 = ((!flag2) ? 0f : num3); } flag2 = (num2 >= minSize / 2f); if (GUIUtility.hotControl == 0) { if (num2 > 0f) { num3 = num2; } float num4 = num3 * (float)((!flag2) ? -1 : 1); if (num4 != this.m_CachedPref) { this.m_CachedPref = num4; EditorPrefs.SetFloat(this.m_PrefName, this.m_CachedPref); } } PreviewResizer.s_CachedPreviewSizeWhileDragging = num2; return(num2); }
public float ResizeHandle(Rect windowPosition, float minSize, float minRemainingSize, float resizerHeight, Rect dragRect) { if ((double)Mathf.Abs(this.m_CachedPref) < (double)minSize) { this.m_CachedPref = minSize * Mathf.Sign(this.m_CachedPref); } float b = windowPosition.height - minRemainingSize; float num1 = GUIUtility.hotControl != this.id ? Mathf.Max(0.0f, this.m_CachedPref) : PreviewResizer.s_DraggedPreviewSize; bool expanded = (double)this.m_CachedPref > 0.0; float num2 = Mathf.Abs(this.m_CachedPref); Rect position = new Rect(0.0f, windowPosition.height - num1 - resizerHeight, windowPosition.width, resizerHeight); if ((double)dragRect.width != 0.0) { position.x = dragRect.x; position.width = dragRect.width; } bool flag1 = expanded; float num3 = Mathf.Min(-PreviewResizer.PixelPreciseCollapsibleSlider(this.id, position, -num1, -b, 0.0f, ref expanded), b); if (GUIUtility.hotControl == this.id) { PreviewResizer.s_DraggedPreviewSize = num3; } if ((double)num3 < (double)minSize) { num3 = (double)num3 >= (double)minSize * 0.5 ? minSize : 0.0f; } if (expanded != flag1) { num3 = !expanded ? 0.0f : num2; } bool flag2 = (double)num3 >= (double)minSize / 2.0; if (GUIUtility.hotControl == 0) { if ((double)num3 > 0.0) { num2 = num3; } float num4 = num2 * (!flag2 ? -1f : 1f); if ((double)num4 != (double)this.m_CachedPref) { this.m_CachedPref = num4; EditorPrefs.SetFloat(this.m_PrefName, this.m_CachedPref); } } PreviewResizer.s_CachedPreviewSizeWhileDragging = num3; return(num3); }