public PreviewRenderUtility() { this.m_PreviewScene = new PreviewScene("Preview Scene"); GameObject gameObject = PreviewRenderUtility.CreateLight(); this.previewScene.AddGameObject(gameObject); this.Light0 = gameObject.GetComponent <Light>(); GameObject gameObject2 = PreviewRenderUtility.CreateLight(); this.previewScene.AddGameObject(gameObject2); this.Light1 = gameObject2.GetComponent <Light>(); this.Light0.color = SceneView.kSceneViewFrontLight; this.Light1.transform.rotation = Quaternion.Euler(340f, 218f, 177f); this.Light1.color = new Color(0.4f, 0.4f, 0.45f, 0f) * 0.7f; }