private static void ObjectSettings() { bool flag = true; SceneModeUtility.SearchBar(new Type[] { typeof(MeshRenderer), typeof(Terrain) }); EditorGUILayout.Space(); GameObject[] array; MeshRenderer[] selectedObjectsOfType = SceneModeUtility.GetSelectedObjectsOfType <MeshRenderer>(out array, new Type[0]); if (array.Length > 0) { flag = false; NavMeshEditorWindow.ObjectSettings(selectedObjectsOfType, array); } Terrain[] selectedObjectsOfType2 = SceneModeUtility.GetSelectedObjectsOfType <Terrain>(out array, new Type[0]); if (array.Length > 0) { flag = false; NavMeshEditorWindow.ObjectSettings(selectedObjectsOfType2, array); } if (flag) { GUILayout.Label("Select a MeshRenderer or a Terrain from the scene.", EditorStyles.helpBox, new GUILayoutOption[0]); } }
public void OnGUI() { if (this.m_Object.targetObject == null) { this.Init(); } if (NavMeshEditorWindow.s_Styles == null) { NavMeshEditorWindow.s_Styles = new NavMeshEditorWindow.Styles(); } this.m_Object.Update(); EditorGUILayout.Space(); this.ModeToggle(); EditorGUILayout.Space(); this.m_ScrollPos = EditorGUILayout.BeginScrollView(this.m_ScrollPos, new GUILayoutOption[0]); switch (this.m_Mode) { case NavMeshEditorWindow.Mode.ObjectSettings: NavMeshEditorWindow.ObjectSettings(); break; case NavMeshEditorWindow.Mode.BakeSettings: this.BakeSettings(); break; case NavMeshEditorWindow.Mode.AreaSettings: this.AreaSettings(); break; } EditorGUILayout.EndScrollView(); NavMeshEditorWindow.BakeButtons(); this.m_Object.ApplyModifiedProperties(); }
public void OnGUI() { EditorGUILayout.Space(); this.ModeToggle(); EditorGUILayout.Space(); this.InitProjectSettings(); this.m_ScrollPos = EditorGUILayout.BeginScrollView(this.m_ScrollPos, new GUILayoutOption[0]); NavMeshEditorWindow.Mode mode = this.m_Mode; if (mode != NavMeshEditorWindow.Mode.ObjectSettings) { if (mode != NavMeshEditorWindow.Mode.SceneBakeSettings) { if (mode == NavMeshEditorWindow.Mode.AreaSettings) { this.AreaSettings(); } } else { this.SceneBakeSettings(); } } else { NavMeshEditorWindow.ObjectSettings(); } EditorGUILayout.EndScrollView(); NavMeshEditorWindow.BakeButtons(); }
private static void ObjectSettings() { bool flag = true; SceneModeUtility.SearchBar(typeof(MeshRenderer), typeof(Terrain)); EditorGUILayout.Space(); GameObject[] gameObjects; MeshRenderer[] selectedObjectsOfType1 = SceneModeUtility.GetSelectedObjectsOfType <MeshRenderer>(out gameObjects); if (gameObjects.Length > 0) { flag = false; NavMeshEditorWindow.ObjectSettings((UnityEngine.Object[])selectedObjectsOfType1, gameObjects); } Terrain[] selectedObjectsOfType2 = SceneModeUtility.GetSelectedObjectsOfType <Terrain>(out gameObjects); if (gameObjects.Length > 0) { flag = false; NavMeshEditorWindow.ObjectSettings((UnityEngine.Object[])selectedObjectsOfType2, gameObjects); } if (!flag) { return; } GUILayout.Label("Select a MeshRenderer or a Terrain from the scene.", EditorStyles.helpBox, new GUILayoutOption[0]); }