public static GUILayerMask ( |
||
guiContent | ||
boolProp | UnityEditor.SerializedProperty | |
리턴 | void |
public override void OnInspectorGUI(ParticleSystem s) { if (CollisionModuleUI.s_Texts == null) { CollisionModuleUI.s_Texts = new CollisionModuleUI.Texts(); } string[] options = new string[] { "Planes", "World" }; CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup(string.Empty, this.m_Type, options); if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane) { this.DoListOfPlanesGUI(); EditorGUI.BeginChangeCheck(); this.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType); if (this.m_PlaneVisualizationType == CollisionModuleUI.PlaneVizType.Solid) { this.SyncVisualization(); } else { ParticleEffectUtils.ClearPlanes(); } } EditorGUI.BeginChangeCheck(); this.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, this.m_ScaleGrid, "f2"); if (EditorGUI.EndChangeCheck()) { this.m_ScaleGrid = Mathf.Max(0f, this.m_ScaleGrid); EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid); this.SyncVisualization(); } } ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.dampen, this.m_Dampen); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.bounce, this.m_Bounce); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed); if (collisionTypes != CollisionModuleUI.CollisionTypes.World) { ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.particleRadius, this.m_ParticleRadius); } if (collisionTypes == CollisionModuleUI.CollisionTypes.World) { ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith); ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings); if (this.m_Quality.intValue > 0) { ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize); } } ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages); }
public override void OnInspectorGUI(InitialModuleUI initial) { EditorGUI.BeginChangeCheck(); CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionType, this.m_Type, CollisionModuleUI.s_Texts.collisionTypes, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { this.SyncVisualization(); } if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane) { this.DoListOfPlanesGUI(); EditorGUI.BeginChangeCheck(); CollisionModuleUI.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)CollisionModuleUI.m_PlaneVisualizationType, CollisionModuleUI.s_Texts.planeVizTypes, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetInt("PlaneColisionVizType", (int)CollisionModuleUI.m_PlaneVisualizationType); } EditorGUI.BeginChangeCheck(); CollisionModuleUI.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, CollisionModuleUI.m_ScaleGrid, "f2", new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { CollisionModuleUI.m_ScaleGrid = Mathf.Max(0f, CollisionModuleUI.m_ScaleGrid); EditorPrefs.SetFloat("ScalePlaneColision", CollisionModuleUI.m_ScaleGrid); } ModuleUI.GUIButtonGroup(CollisionModuleUI.s_Texts.sceneViewEditModes, CollisionModuleUI.s_Texts.toolContents, new Func <Bounds>(this.GetBounds), this.m_ParticleSystemUI.m_ParticleEffectUI.m_Owner.customEditor); } else { ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, CollisionModuleUI.s_Texts.collisionModes, new GUILayoutOption[0]); } ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision, new GUILayoutOption[0]); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed, new GUILayoutOption[0]); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.maxKillSpeed, this.m_MaxKillSpeed, new GUILayoutOption[0]); ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale, new GUILayoutOption[0]); if (collisionTypes == CollisionModuleUI.CollisionTypes.World) { ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings, new GUILayoutOption[0]); EditorGUI.indentLevel++; ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith, new GUILayoutOption[0]); ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes, new GUILayoutOption[0]); if (this.m_Quality.intValue == 0) { ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic, new GUILayoutOption[0]); } else { ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize, new GUILayoutOption[0]); } EditorGUI.indentLevel--; ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.colliderForce, this.m_ColliderForce, new GUILayoutOption[0]); EditorGUI.indentLevel++; ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByCollisionAngle, this.m_MultiplyColliderForceByCollisionAngle, new GUILayoutOption[0]); ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByParticleSpeed, this.m_MultiplyColliderForceByParticleSpeed, new GUILayoutOption[0]); ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.multiplyColliderForceByParticleSize, this.m_MultiplyColliderForceByParticleSize, new GUILayoutOption[0]); EditorGUI.indentLevel--; } ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages, new GUILayoutOption[0]); EditorGUI.BeginChangeCheck(); CollisionModuleUI.s_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, CollisionModuleUI.s_VisualizeBounds, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetBool("VisualizeBounds", CollisionModuleUI.s_VisualizeBounds); } }
public override void OnInspectorGUI(ParticleSystem s) { if (CollisionModuleUI.s_Texts == null) { CollisionModuleUI.s_Texts = new CollisionModuleUI.Texts(); } string[] options = new string[2] { "Planes", "World" }; CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup(string.Empty, this.m_Type, options); CollisionModuleUI.CollisionModes collisionModes = CollisionModuleUI.CollisionModes.Mode3D; if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane) { this.DoListOfPlanesGUI(); EditorGUI.BeginChangeCheck(); this.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType); if (this.m_PlaneVisualizationType == CollisionModuleUI.PlaneVizType.Solid) { this.SyncVisualization(); } else { ParticleEffectUtils.ClearPlanes(); } } EditorGUI.BeginChangeCheck(); this.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, this.m_ScaleGrid, "f2"); if (EditorGUI.EndChangeCheck()) { this.m_ScaleGrid = Mathf.Max(0.0f, this.m_ScaleGrid); EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid); this.SyncVisualization(); } } else { collisionModes = (CollisionModuleUI.CollisionModes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, new string[2] { "3D", "2D" }); } EditorGUI.BeginChangeCheck(); this.m_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, this.m_VisualizeBounds); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetBool("VisualizeBounds", this.m_VisualizeBounds); } CollisionModuleUI.s_LastInteractedEditor = this; ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen); ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce); ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision); double num1 = (double)ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed); if (collisionTypes != CollisionModuleUI.CollisionTypes.World || collisionModes == CollisionModuleUI.CollisionModes.Mode2D) { double num2 = (double)ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale); } if (collisionTypes == CollisionModuleUI.CollisionTypes.World) { ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith); ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic); if (collisionModes == CollisionModuleUI.CollisionModes.Mode3D) { ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.interiorCollisions, this.m_InteriorCollisions); } ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes); ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings); if (this.m_Quality.intValue > 0) { double num3 = (double)ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize); } } ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages); }
public override void OnInspectorGUI(ParticleSystem s) { if (s_Texts == null) { s_Texts = new Texts(); } string[] options = new string[] { "Planes", "World" }; EditorGUI.BeginChangeCheck(); CollisionTypes types = (CollisionTypes)ModuleUI.GUIPopup("", this.m_Type, options, new GUILayoutOption[0]); bool flag = EditorGUI.EndChangeCheck(); CollisionModes modes = CollisionModes.Mode3D; if (types == CollisionTypes.Plane) { this.DoListOfPlanesGUI(); EditorGUI.BeginChangeCheck(); this.m_PlaneVisualizationType = (PlaneVizType)ModuleUI.GUIPopup(s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck() || flag) { EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType); if (this.m_PlaneVisualizationType == PlaneVizType.Solid) { this.SyncVisualization(); } else { ParticleEffectUtils.ClearPlanes(); } } EditorGUI.BeginChangeCheck(); this.m_ScaleGrid = ModuleUI.GUIFloat(s_Texts.scalePlane, this.m_ScaleGrid, "f2", new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { this.m_ScaleGrid = Mathf.Max(0f, this.m_ScaleGrid); EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid); this.SyncVisualization(); } } else { ParticleEffectUtils.ClearPlanes(); string[] textArray2 = new string[] { "3D", "2D" }; modes = (CollisionModes)ModuleUI.GUIPopup(s_Texts.collisionMode, this.m_CollisionMode, textArray2, new GUILayoutOption[0]); } EditorGUI.BeginChangeCheck(); s_VisualizeBounds = ModuleUI.GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds, new GUILayoutOption[0]); if (EditorGUI.EndChangeCheck()) { EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds); } ModuleUI.GUIMinMaxCurve(s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(s_Texts.bounce, this.m_Bounce, new GUILayoutOption[0]); ModuleUI.GUIMinMaxCurve(s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision, new GUILayoutOption[0]); ModuleUI.GUIFloat(s_Texts.minKillSpeed, this.m_MinKillSpeed, new GUILayoutOption[0]); ModuleUI.GUIFloat(s_Texts.maxKillSpeed, this.m_MaxKillSpeed, new GUILayoutOption[0]); ModuleUI.GUIFloat(s_Texts.radiusScale, this.m_RadiusScale, new GUILayoutOption[0]); if (types == CollisionTypes.World) { ModuleUI.GUILayerMask(s_Texts.collidesWith, this.m_CollidesWith, new GUILayoutOption[0]); if (modes == CollisionModes.Mode3D) { ModuleUI.GUIToggle(s_Texts.interiorCollisions, this.m_InteriorCollisions, new GUILayoutOption[0]); } ModuleUI.GUIInt(s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes, new GUILayoutOption[0]); ModuleUI.GUIPopup(s_Texts.quality, this.m_Quality, s_Texts.qualitySettings, new GUILayoutOption[0]); if (this.m_Quality.intValue == 0) { ModuleUI.GUIToggle(s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic, new GUILayoutOption[0]); } else { ModuleUI.GUIFloat(s_Texts.voxelSize, this.m_VoxelSize, new GUILayoutOption[0]); } } ModuleUI.GUIToggle(s_Texts.collisionMessages, this.m_CollisionMessages, new GUILayoutOption[0]); }