private static void ExcludeModuleManagers(ref HashSet <UnityType> nativeClasses) { if (AssemblyStripper.UseUnityLinkerEngineModuleStripping) { throw new NotSupportedException("Don't want to rely on this method when UnityLinker EMS is used"); } string[] moduleNames = ModuleMetadata.GetModuleNames(); foreach (string module in moduleNames) { if (!ModuleMetadata.IsStrippableModule(module)) // Only handle strippable modules { continue; } var moduleClasses = ModuleMetadata.GetModuleTypes(module); // Find (non-)manager classes HashSet <UnityType> managerClasses = new HashSet <UnityType>(); HashSet <UnityType> nonManagerClasses = new HashSet <UnityType>(); foreach (var klass in moduleClasses) { if (klass.IsDerivedFrom(GameManagerTypeInfo)) { managerClasses.Add(klass); } else { nonManagerClasses.Add(klass); } } // At least one non-manager class is required for the removal attempt if (nonManagerClasses.Count == 0) { continue; } // Exclude manager classes if no non-manager classes are present if (!nativeClasses.Overlaps(nonManagerClasses)) { foreach (var klass in managerClasses) { nativeClasses.Remove(klass); } } else { foreach (var klass in managerClasses) { nativeClasses.Add(klass); } } } }
public static void InjectCustomDependencies(BuildTarget target, StrippingInfo strippingInfo, HashSet <UnityType> nativeClasses, HashSet <string> nativeModules) { // This function can be used to inject user-readable dependency information for specific classes which would not be obvious otherwise. // Can also be used to set up dependencies to modules which cannot be derived by the build pipeline without custom rules const string connectSettingsName = "UnityConnectSettings"; var connectSettings = UnityType.FindTypeByName(connectSettingsName); const string cloudWebServicesManagerName = "CloudWebServicesManager"; var cloudWebServicesManager = UnityType.FindTypeByName(cloudWebServicesManagerName); if (nativeClasses.Contains(connectSettings) || nativeClasses.Contains(cloudWebServicesManager)) { if (PlayerSettings.submitAnalytics) { const string requiredMessage = "Required by HW Statistics (See Player Settings)"; strippingInfo.RegisterDependency(connectSettingsName, requiredMessage); strippingInfo.RegisterDependency(cloudWebServicesManagerName, requiredMessage); strippingInfo.SetIcon(requiredMessage, "class/PlayerSettings"); } } const string analyticsManagerName = "UnityAnalyticsManager"; var analyticsManager = UnityType.FindTypeByName(analyticsManagerName); if (nativeClasses.Contains(analyticsManager)) { if (UnityEditor.Analytics.AnalyticsSettings.enabled) { const string requiredMessage = "Required by Unity Analytics (See Services Window)"; strippingInfo.RegisterDependency(analyticsManagerName, requiredMessage); strippingInfo.SetIcon(requiredMessage, "class/PlayerSettings"); } } if (UnityEditorInternal.VR.VRModule.ShouldInjectVRDependenciesForBuildTarget(target)) { const string moduleName = "VR"; const string requiredMessage = "Required because VR is enabled in PlayerSettings"; nativeModules.Add(moduleName); strippingInfo.RegisterDependency(StrippingInfo.ModuleName(moduleName), requiredMessage); strippingInfo.SetIcon(requiredMessage, "class/PlayerSettings"); } foreach (string module in ModuleMetadata.GetModuleNames()) { if (!ModuleMetadata.IsStrippableModule(module)) { string requiredMessage = module + " is always required"; nativeModules.Add(module); strippingInfo.AddModule(module); strippingInfo.RegisterDependency(StrippingInfo.ModuleName(module), requiredMessage); strippingInfo.SetIcon(requiredMessage, "class/DefaultAsset"); } } }
private static HashSet <string> GetAllStrippableModules() { HashSet <string> nativeModules = new HashSet <string>(); foreach (string module in ModuleMetadata.GetModuleNames()) { if (ModuleMetadata.IsStrippableModule(module)) // Only handle strippable modules. Others are listed in RegisterStaticallyLinkedModulesGranular() { nativeModules.Add(module); } } return(nativeModules); }
private static void ExcludeModuleManagers(ref HashSet <UnityType> nativeClasses) { string[] moduleNames = ModuleMetadata.GetModuleNames(); foreach (string module in moduleNames) { if (!ModuleMetadata.IsStrippableModule(module)) // Only handle strippable modules { continue; } var moduleClasses = ModuleMetadata.GetModuleTypes(module); // Find (non-)manager classes HashSet <UnityType> managerClasses = new HashSet <UnityType>(); HashSet <UnityType> nonManagerClasses = new HashSet <UnityType>(); foreach (var klass in moduleClasses) { if (klass.IsDerivedFrom(GameManagerTypeInfo)) { managerClasses.Add(klass); } else { nonManagerClasses.Add(klass); } } // At least one non-manager class is required for the removal attempt if (nonManagerClasses.Count == 0) { continue; } // Exclude manager classes if no non-manager classes are present if (!nativeClasses.Overlaps(nonManagerClasses)) { foreach (var klass in managerClasses) { nativeClasses.Remove(klass); } } else { foreach (var klass in managerClasses) { nativeClasses.Add(klass); } } } }
public static void InjectCustomDependencies(BuildTarget target, StrippingInfo strippingInfo, HashSet <UnityType> nativeClasses, HashSet <string> nativeModules) { if (AssemblyStripper.UseUnityLinkerEngineModuleStripping) { throw new NotSupportedException("Don't want to rely on this method when UnityLinker EMS is used"); } // This function can be used to inject user-readable dependency information for specific classes which would not be obvious otherwise. // Can also be used to set up dependencies to modules which cannot be derived by the build pipeline without custom rules if (UnityEngine.Connect.UnityConnectSettings.enabled || UnityEditor.CrashReporting.CrashReportingSettings.enabled || UnityEngine.Analytics.PerformanceReporting.enabled || UnityEngine.Analytics.Analytics.enabled) { string requiredMessage = "Required by HW Statistics (See Player Settings)"; const string icon = "class/PlayerSettings"; if (UnityEngine.Analytics.Analytics.enabled || UnityEngine.Analytics.PerformanceReporting.enabled) { requiredMessage = "Required by Analytics Performance Reporting (See Analytics Services Window)"; AddNativeModuleInStrippingInfo("PerformanceReporting", requiredMessage, strippingInfo, nativeModules, icon); } requiredMessage = "Required by UnityAnalytics (See Services Window)"; AddNativeModuleInStrippingInfo("UnityAnalytics", requiredMessage, strippingInfo, nativeModules, icon); AddNativeModuleInStrippingInfo("UnityConnect", requiredMessage, strippingInfo, nativeModules, icon); strippingInfo.RegisterDependency("UnityConnectSettings", "Required by UnityAnalytics"); } if (CrashReporting.CrashReportingSettings.enabled) { AddNativeModuleInStrippingInfo("CrashReporting", "Required by Crash Reporting Service (See Services Window)", strippingInfo, nativeModules, "class/PlayerSettings"); } if (UnityEditorInternal.VR.VRModule.ShouldInjectVRDependenciesForBuildTarget(target)) { const string moduleName = "VR"; const string requiredMessage = "Required because VR is enabled in PlayerSettings"; nativeModules.Add(moduleName); strippingInfo.RegisterDependency(StrippingInfo.ModuleName(moduleName), requiredMessage); strippingInfo.SetIcon(requiredMessage, "class/PlayerSettings"); } foreach (string module in ModuleMetadata.GetModuleNames()) { if (!ModuleMetadata.IsStrippableModule(module)) { string requiredMessage = module + " is always required"; AddNativeModuleInStrippingInfo(module, requiredMessage, strippingInfo, nativeModules, "class/DefaultAsset"); } } }
private static HashSet <string> GetAllStrippableModules() { HashSet <string> hashSet = new HashSet <string>(); string[] moduleNames = ModuleMetadata.GetModuleNames(); for (int i = 0; i < moduleNames.Length; i++) { string text = moduleNames[i]; if (ModuleMetadata.IsStrippableModule(text)) { hashSet.Add(text); } } return(hashSet); }
private static HashSet <string> GetRequiredStrippableModules(HashSet <UnityType> nativeClasses, StrippingInfo strippingInfo) { if (AssemblyStripper.UseUnityLinkerEngineModuleStripping) { throw new NotSupportedException("Don't want to rely on this method when UnityLinker EMS is used"); } HashSet <UnityType> nativeClassesUsedInModules = new HashSet <UnityType>(); HashSet <string> nativeModules = new HashSet <string>(); foreach (string module in ModuleMetadata.GetModuleNames()) { if (ModuleMetadata.IsStrippableModule(module)) // Only handle strippable modules. Others are listed in RegisterStaticallyLinkedModulesGranular() { var moduleClasses = new HashSet <UnityType>(ModuleMetadata.GetModuleTypes(module)); if (nativeClasses.Overlaps(moduleClasses)) // Include module if at least one of its classes is present { nativeModules.Add(module); if (strippingInfo != null) { foreach (var klass in moduleClasses) { if (nativeClasses.Contains(klass)) { strippingInfo.RegisterDependency(StrippingInfo.ModuleName(module), klass.name); // Don't list GlobalGameManagers in a module will automatically be added if the module is added. nativeClassesUsedInModules.Add(klass); } } } } } } // Classes which have not been registered as belonging to a module belong to the Core module. if (strippingInfo != null) { foreach (var klass in nativeClasses) { if (!nativeClassesUsedInModules.Contains(klass)) { strippingInfo.RegisterDependency(StrippingInfo.ModuleName("Core"), klass.name); } } } return(nativeModules); }
private static void ExcludeModuleManagers(ref HashSet <UnityType> nativeClasses) { string[] moduleNames = ModuleMetadata.GetModuleNames(); string[] array = moduleNames; for (int i = 0; i < array.Length; i++) { string moduleName = array[i]; if (ModuleMetadata.IsStrippableModule(moduleName)) { UnityType[] moduleTypes = ModuleMetadata.GetModuleTypes(moduleName); HashSet <UnityType> hashSet = new HashSet <UnityType>(); HashSet <UnityType> hashSet2 = new HashSet <UnityType>(); UnityType[] array2 = moduleTypes; for (int j = 0; j < array2.Length; j++) { UnityType unityType = array2[j]; if (unityType.IsDerivedFrom(CodeStrippingUtils.GameManagerTypeInfo)) { hashSet.Add(unityType); } else { hashSet2.Add(unityType); } } if (hashSet2.Count != 0) { if (!nativeClasses.Overlaps(hashSet2)) { foreach (UnityType current in hashSet) { nativeClasses.Remove(current); } } else { foreach (UnityType current2 in hashSet) { nativeClasses.Add(current2); } } } } } }
public static void InjectCustomDependencies(BuildTarget target, StrippingInfo strippingInfo, HashSet <UnityType> nativeClasses, HashSet <string> nativeModules) { UnityType item = UnityType.FindTypeByName("UnityConnectSettings"); UnityType item2 = UnityType.FindTypeByName("CloudWebServicesManager"); if (nativeClasses.Contains(item) || nativeClasses.Contains(item2)) { if (PlayerSettings.submitAnalytics) { strippingInfo.RegisterDependency("UnityConnectSettings", "Required by HW Statistics (See Player Settings)"); strippingInfo.RegisterDependency("CloudWebServicesManager", "Required by HW Statistics (See Player Settings)"); strippingInfo.SetIcon("Required by HW Statistics (See Player Settings)", "class/PlayerSettings"); } } UnityType item3 = UnityType.FindTypeByName("UnityAnalyticsManager"); if (nativeClasses.Contains(item3)) { if (AnalyticsSettings.enabled) { strippingInfo.RegisterDependency("UnityAnalyticsManager", "Required by Unity Analytics (See Services Window)"); strippingInfo.SetIcon("Required by Unity Analytics (See Services Window)", "class/PlayerSettings"); } } if (VRModule.ShouldInjectVRDependenciesForBuildTarget(target)) { nativeModules.Add("VR"); strippingInfo.RegisterDependency(StrippingInfo.ModuleName("VR"), "Required because VR is enabled in PlayerSettings"); strippingInfo.SetIcon("Required because VR is enabled in PlayerSettings", "class/PlayerSettings"); } string[] moduleNames = ModuleMetadata.GetModuleNames(); for (int i = 0; i < moduleNames.Length; i++) { string text = moduleNames[i]; if (!ModuleMetadata.IsStrippableModule(text)) { string text2 = text + " is always required"; nativeModules.Add(text); strippingInfo.AddModule(text, true); strippingInfo.RegisterDependency(StrippingInfo.ModuleName(text), text2); strippingInfo.SetIcon(text2, "class/DefaultAsset"); } } }
private static HashSet <string> GetRequiredStrippableModules(HashSet <UnityType> nativeClasses, StrippingInfo strippingInfo) { HashSet <UnityType> hashSet = new HashSet <UnityType>(); HashSet <string> hashSet2 = new HashSet <string>(); string[] moduleNames = ModuleMetadata.GetModuleNames(); for (int i = 0; i < moduleNames.Length; i++) { string text = moduleNames[i]; if (ModuleMetadata.IsStrippableModule(text)) { HashSet <UnityType> hashSet3 = new HashSet <UnityType>(ModuleMetadata.GetModuleTypes(text)); if (nativeClasses.Overlaps(hashSet3)) { hashSet2.Add(text); if (strippingInfo != null) { foreach (UnityType current in hashSet3) { if (nativeClasses.Contains(current)) { strippingInfo.RegisterDependency(StrippingInfo.ModuleName(text), current.name); hashSet.Add(current); } } } } } } if (strippingInfo != null) { foreach (UnityType current2 in nativeClasses) { if (!hashSet.Contains(current2)) { strippingInfo.RegisterDependency(StrippingInfo.ModuleName("Core"), current2.name); } } } return(hashSet2); }