private static void CreateLightingWindow() { LightingWindow window = EditorWindow.GetWindow <LightingWindow>(); window.minSize = new Vector2(300f, 360f); window.Show(); }
internal static void CreateLightingWindow() { LightingWindow window = EditorWindow.GetWindow <LightingWindow>(); window.minSize = new Vector2(390, 390); window.Show(); }
private static void CreateLightingWindow() { LightingWindow window = EditorWindow.GetWindow <LightingWindow>(); window.title = EditorGUIUtility.TextContent("LightmapEditor.WindowTitle").text; window.minSize = new Vector2(300f, 360f); window.Show(); }