public override string GetInfoString() { string str2; Mesh target = this.target as Mesh; object[] objArray1 = new object[] { target.vertexCount, " verts, ", InternalMeshUtil.GetPrimitiveCount(target), " tris" }; string str = string.Concat(objArray1); int subMeshCount = target.subMeshCount; if (subMeshCount > 1) { str2 = str; object[] objArray2 = new object[] { str2, ", ", subMeshCount, " submeshes" }; str = string.Concat(objArray2); } int blendShapeCount = target.blendShapeCount; if (blendShapeCount > 1) { str2 = str; object[] objArray3 = new object[] { str2, ", ", blendShapeCount, " blendShapes" }; str = string.Concat(objArray3); } return(str + "\n" + InternalMeshUtil.GetVertexFormat(target)); }
public override string GetInfoString() { Mesh target = this.target as Mesh; string str = target.vertexCount.ToString() + " verts, " + (object)InternalMeshUtil.GetPrimitiveCount(target) + " tris"; int subMeshCount = target.subMeshCount; if (subMeshCount > 1) { str = str + ", " + (object)subMeshCount + " submeshes"; } int blendShapeCount = target.blendShapeCount; if (blendShapeCount > 1) { str = str + ", " + (object)blendShapeCount + " blendShapes"; } return(str + "\n" + InternalMeshUtil.GetVertexFormat(target)); }
public override string GetInfoString() { Mesh mesh = target as Mesh; string info = mesh.vertexCount + " verts, " + InternalMeshUtil.GetPrimitiveCount(mesh) + " tris"; int submeshes = mesh.subMeshCount; if (submeshes > 1) { info += ", " + submeshes + " submeshes"; } int blendShapeCount = mesh.blendShapeCount; if (blendShapeCount > 1) { info += ", " + blendShapeCount + " blendShapes"; } info += "\n" + InternalMeshUtil.GetVertexFormat(mesh); return(info); }
public override string GetInfoString() { Mesh mesh = this.target as Mesh; string text = string.Concat(new object[] { mesh.vertexCount, " verts, ", InternalMeshUtil.GetPrimitiveCount(mesh), " tris" }); int subMeshCount = mesh.subMeshCount; if (subMeshCount > 1) { string text2 = text; text = string.Concat(new object[] { text2, ", ", subMeshCount, " submeshes" }); } int blendShapeCount = mesh.blendShapeCount; if (blendShapeCount > 1) { string text2 = text; text = string.Concat(new object[] { text2, ", ", blendShapeCount, " blendShapes" }); } return(text + "\n" + InternalMeshUtil.GetVertexFormat(mesh)); }