internal static void ExecuteAddComponentMenuItem() { InspectorWindow inspectorWindow = AddComponentWindow.FirstInspectorWithGameObject(); if (inspectorWindow != null) { inspectorWindow.SendEvent(EditorGUIUtility.CommandEvent("OpenAddComponentDropdown")); } }
internal static void ExecuteAddComponentMenuItem() { InspectorWindow inspectorWindow = AddComponentWindow.FirstInspectorWithGameObject(); if (!((UnityEngine.Object)inspectorWindow != (UnityEngine.Object)null)) { return; } inspectorWindow.SendEvent(EditorGUIUtility.CommandEvent("OpenAddComponentDropdown")); }