/// <summary> /// Obsolete. Use editorWindow.IsFullscreenOnDisplay(display) method. /// </summary> public static bool EditorWindowIsFullscreenOnDisplay(UnityEditor.EditorWindow editorWin, SystemDisplay display) { string windowTitle = editorWin.GetWindowTitle(); MethodInfo windowIsFullscreenOnDisplay = null; try { windowIsFullscreenOnDisplay = typeof(NativeDisplay).BaseType.GetMethod("WindowIsFullscreenOnDisplay", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic, null, new[] { typeof(string), typeof(SystemDisplay) }, null); } catch { } bool winIsFullscreen = false; //If the OS Native Display class has the method, call that, otherwise use a fallback. if (windowIsFullscreenOnDisplay != null) { winIsFullscreen = (bool)windowIsFullscreenOnDisplay.Invoke(null, new object[] { windowTitle, display }); } else { winIsFullscreen = editorWin.position.Contains(display.Bounds) && editorWin.position.width == display.Bounds.width; } return(winIsFullscreen); }