public override void OnEnable() { base.OnEnable(); this.m_Sprite = base.serializedObject.FindProperty("m_Sprite"); this.m_Color = base.serializedObject.FindProperty("m_Color"); this.m_Material = base.serializedObject.FindProperty("m_Materials.Array"); EditorUtility.SetSelectedWireframeHidden(this.target as SpriteRenderer, true); }
public void OnSceneGUI() { if (this.m_Modules == null || this.m_ParticleSystem == null) { return; } if (this.m_ParticleSystem.particleCount > 0) { ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer(); EditorUtility.SetSelectedWireframeHidden(particleSystemRenderer, !ParticleEffectUI.m_ShowWireframe); if (ParticleEffectUI.m_ShowWireframe) { ModuleUI particleSystemRendererModuleUI = this.GetParticleSystemRendererModuleUI(); ParticleSystemRenderer particleSystemRenderer2 = this.GetParticleSystemRenderer(); if (particleSystemRendererModuleUI != null && particleSystemRendererModuleUI.enabled && particleSystemRenderer2.editorEnabled) { Vector3 extents = particleSystemRenderer.bounds.extents; Transform transform = Camera.current.transform; Vector2 size = new Vector2(0f, 0f); Vector3[] array = new Vector3[] { new Vector3(-1f, -1f, -1f), new Vector3(-1f, -1f, 1f), new Vector3(-1f, 1f, -1f), new Vector3(-1f, 1f, 1f), new Vector3(1f, -1f, -1f), new Vector3(1f, -1f, 1f), new Vector3(1f, 1f, -1f), new Vector3(1f, 1f, 1f) }; for (int i = 0; i < 8; i++) { size.x = Mathf.Max(size.x, Vector3.Dot(Vector3.Scale(array[i], extents), transform.right)); size.y = Mathf.Max(size.y, Vector3.Dot(Vector3.Scale(array[i], extents), transform.up)); } Handles.RectangleCap(0, particleSystemRenderer.bounds.center, Camera.current.transform.rotation, size); } } } this.UpdateProperties(); InitialModuleUI initial = (InitialModuleUI)this.m_Modules[0]; ModuleUI[] modules = this.m_Modules; for (int j = 0; j < modules.Length; j++) { ModuleUI moduleUI = modules[j]; if (moduleUI != null && moduleUI.visibleUI && moduleUI.enabled) { if (moduleUI.foldout) { moduleUI.OnSceneGUI(this.m_ParticleSystem, initial); } } } this.ApplyProperties(); }
private void InitRendererUI() { if (this.GetParticleSystemRenderer() == null) { this.m_ParticleSystem.gameObject.AddComponent <ParticleSystemRenderer>(); } ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer(); if (particleSystemRenderer != null) { this.m_RendererSerializedObject = new SerializedObject(particleSystemRenderer); this.m_Modules[this.m_Modules.Length - 1] = new RendererModuleUI(this, this.m_RendererSerializedObject, s_ModuleNames[s_ModuleNames.Length - 1]); EditorUtility.SetSelectedWireframeHidden(particleSystemRenderer, !ParticleEffectUI.m_ShowWireframe); } }
private void InitRendererUI() { if ((Object)this.GetParticleSystemRenderer() == (Object)null) { this.m_ParticleSystem.gameObject.AddComponent <ParticleSystemRenderer>(); } ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer(); if (!((Object)particleSystemRenderer != (Object)null)) { return; } this.m_RendererSerializedObject = new SerializedObject((Object)particleSystemRenderer); this.m_Modules[this.m_Modules.Length - 1] = (ModuleUI) new RendererModuleUI(this, this.m_RendererSerializedObject, ParticleSystemUI.s_ModuleNames[ParticleSystemUI.s_ModuleNames.Length - 1]); EditorUtility.SetSelectedWireframeHidden((Renderer)particleSystemRenderer, !ParticleEffectUI.m_ShowWireframe); }
public void OnSceneGUI() { if (this.m_Modules == null || (Object)this.m_ParticleSystem == (Object)null) { return; } if (this.m_ParticleSystem.particleCount > 0) { ParticleSystemRenderer particleSystemRenderer1 = this.GetParticleSystemRenderer(); EditorUtility.SetSelectedWireframeHidden((Renderer)particleSystemRenderer1, !ParticleEffectUI.m_ShowWireframe); if (ParticleEffectUI.m_ShowWireframe) { ModuleUI rendererModuleUi = this.GetParticleSystemRendererModuleUI(); ParticleSystemRenderer particleSystemRenderer2 = this.GetParticleSystemRenderer(); if (rendererModuleUi != null && rendererModuleUi.enabled && particleSystemRenderer2.editorEnabled) { Vector3 extents = particleSystemRenderer1.bounds.extents; Transform transform = Camera.current.transform; Vector2 size = new Vector2(0.0f, 0.0f); Vector3[] vector3Array = new Vector3[8] { new Vector3(-1f, -1f, -1f), new Vector3(-1f, -1f, 1f), new Vector3(-1f, 1f, -1f), new Vector3(-1f, 1f, 1f), new Vector3(1f, -1f, -1f), new Vector3(1f, -1f, 1f), new Vector3(1f, 1f, -1f), new Vector3(1f, 1f, 1f) }; for (int index = 0; index < 8; ++index) { size.x = Mathf.Max(size.x, Vector3.Dot(Vector3.Scale(vector3Array[index], extents), transform.right)); size.y = Mathf.Max(size.y, Vector3.Dot(Vector3.Scale(vector3Array[index], extents), transform.up)); } Handles.RectangleCap(0, particleSystemRenderer1.bounds.center, Camera.current.transform.rotation, size); } } } this.UpdateProperties(); InitialModuleUI module1 = (InitialModuleUI)this.m_Modules[0]; foreach (ModuleUI module2 in this.m_Modules) { if (module2 != null && module2.visibleUI && (module2.enabled && module2.foldout)) { module2.OnSceneGUI(this.m_ParticleSystem, module1); } } this.ApplyProperties(); }
public void OnSceneGUI() { if ((this.m_Modules != null) && (this.m_ParticleSystem != null)) { if (this.m_ParticleSystem.particleCount > 0) { ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer(); EditorUtility.SetSelectedWireframeHidden(particleSystemRenderer, !ParticleEffectUI.m_ShowWireframe); if (ParticleEffectUI.m_ShowWireframe) { ModuleUI particleSystemRendererModuleUI = this.GetParticleSystemRendererModuleUI(); ParticleSystemRenderer renderer2 = this.GetParticleSystemRenderer(); if (((particleSystemRendererModuleUI != null) && particleSystemRendererModuleUI.enabled) && renderer2.editorEnabled) { Vector3 extents = particleSystemRenderer.bounds.extents; Transform transform = Camera.current.transform; Vector2 size = new Vector2(0f, 0f); Vector3[] vectorArray = new Vector3[] { new Vector3(-1f, -1f, -1f), new Vector3(-1f, -1f, 1f), new Vector3(-1f, 1f, -1f), new Vector3(-1f, 1f, 1f), new Vector3(1f, -1f, -1f), new Vector3(1f, -1f, 1f), new Vector3(1f, 1f, -1f), new Vector3(1f, 1f, 1f) }; for (int i = 0; i < 8; i++) { size.x = Mathf.Max(size.x, Vector3.Dot(Vector3.Scale(vectorArray[i], extents), transform.right)); size.y = Mathf.Max(size.y, Vector3.Dot(Vector3.Scale(vectorArray[i], extents), transform.up)); } Handles.RectangleCap(0, particleSystemRenderer.bounds.center, Camera.current.transform.rotation, size); } } } this.UpdateProperties(); InitialModuleUI initial = (InitialModuleUI)this.m_Modules[0]; foreach (ModuleUI eui3 in this.m_Modules) { if ((((eui3 != null) && eui3.visibleUI) && eui3.enabled) && eui3.foldout) { eui3.OnSceneGUI(this.m_ParticleSystem, initial); } } this.ApplyProperties(); } }
public void OnSceneGUI() { if (this.m_Modules == null || this.m_ParticleSystem == null) { return; } if (this.m_ParticleSystem.particleCount > 0) { ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer(); if (ParticleEffectUI.m_ShowBounds) { Color color = Handles.color; Handles.color = Color.yellow; Bounds bounds = particleSystemRenderer.bounds; Handles.DrawWireCube(bounds.center, bounds.size); Handles.color = color; } EditorUtility.SetSelectedWireframeHidden(particleSystemRenderer, !ParticleEffectUI.m_ShowWireframe); } this.UpdateProperties(); InitialModuleUI initial = (InitialModuleUI)this.m_Modules[0]; ModuleUI[] modules = this.m_Modules; for (int i = 0; i < modules.Length; i++) { ModuleUI moduleUI = modules[i]; if (moduleUI != null && moduleUI.visibleUI && moduleUI.enabled) { if (moduleUI.foldout) { moduleUI.OnSceneGUI(this.m_ParticleSystem, initial); } } } this.ApplyProperties(); }
public void OnDisable() { EditorUtility.SetSelectedWireframeHidden(this.target as SpriteRenderer, false); }