private static Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 pos, |
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data | Object | |
pos | Vector3 | |
rot | ||
리턴 | Object |
internal static UnityEngine.Object InstantiateRemoveAllNonAnimationComponents(UnityEngine.Object original, Vector3 position, Quaternion rotation) { if (original == null) { throw new ArgumentException("The prefab you want to instantiate is null."); } return(EditorUtility.Internal_InstantiateRemoveAllNonAnimationComponentsSingle(original, position, rotation)); }