Internal_InstantiateRemoveAllNonAnimationComponentsSingle() 개인적인 정적인 메소드

private static Internal_InstantiateRemoveAllNonAnimationComponentsSingle ( Object data, Vector3 pos, Quaternion rot ) : Object
data Object
pos Vector3
rot UnityEngine.Quaternion
리턴 Object
예제 #1
0
 internal static UnityEngine.Object InstantiateRemoveAllNonAnimationComponents(UnityEngine.Object original, Vector3 position, Quaternion rotation)
 {
     if (original == null)
     {
         throw new ArgumentException("The prefab you want to instantiate is null.");
     }
     return(EditorUtility.Internal_InstantiateRemoveAllNonAnimationComponentsSingle(original, position, rotation));
 }