SetBool() 개인적인 메소드

private SetBool ( string key, bool value ) : void
key string
value bool
리턴 void
예제 #1
0
        override public void OnInspectorGUI(InitialModuleUI initial)
        {
            EditorGUI.BeginChangeCheck();
            CollisionTypes type = (CollisionTypes)GUIPopup(s_Texts.collisionType, m_Type, s_Texts.collisionTypes);

            if (EditorGUI.EndChangeCheck())
            {
                ToolManager.RefreshAvailableTools();
            }

            if (type == CollisionTypes.Plane)
            {
                DoListOfPlanesGUI();
            }
            else
            {
                GUIPopup(s_Texts.collisionMode, m_CollisionMode, s_Texts.collisionModes);
            }

            GUIMinMaxCurve(s_Texts.dampen, m_Dampen);
            GUIMinMaxCurve(s_Texts.bounce, m_Bounce);
            GUIMinMaxCurve(s_Texts.lifetimeLoss, m_LifetimeLossOnCollision);
            GUIFloat(s_Texts.minKillSpeed, m_MinKillSpeed);
            GUIFloat(s_Texts.maxKillSpeed, m_MaxKillSpeed);
            GUIFloat(s_Texts.radiusScale, m_RadiusScale);

            if (type == CollisionTypes.World)
            {
                GUIPopup(s_Texts.quality, m_Quality, s_Texts.qualitySettings);
                EditorGUI.indentLevel++;
                GUILayerMask(s_Texts.collidesWith, m_CollidesWith);
                GUIInt(s_Texts.maxCollisionShapes, m_MaxCollisionShapes);

                if (m_Quality.intValue == 0)
                {
                    GUIToggle(s_Texts.collidesWithDynamic, m_CollidesWithDynamic);
                }
                else
                {
                    GUIFloat(s_Texts.voxelSize, m_VoxelSize);
                }

                EditorGUI.indentLevel--;

                GUIFloat(s_Texts.colliderForce, m_ColliderForce);
                EditorGUI.indentLevel++;
                GUIToggle(s_Texts.multiplyColliderForceByCollisionAngle, m_MultiplyColliderForceByCollisionAngle);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSpeed, m_MultiplyColliderForceByParticleSpeed);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSize, m_MultiplyColliderForceByParticleSize);
                EditorGUI.indentLevel--;
            }

            GUIToggle(s_Texts.collisionMessages, m_CollisionMessages);

            if (EditorGUIUtility.comparisonViewMode == EditorGUIUtility.ComparisonViewMode.None)
            {
                EditorGUILayout.BeginVertical("GroupBox");

                if (type == CollisionTypes.Plane)
                {
                    var editorTools = new List <EditorTool>(2);
                    EditorToolManager.GetComponentTools(x => x.GetEditor <EditorTool>() is CollisionModuleTransformTool, editorTools, true);

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(s_Texts.sceneTools, ParticleSystemStyles.Get().label, ParticleSystemStyles.Get().label);
                    EditorGUILayout.EditorToolbar(editorTools);
                    GUILayout.EndHorizontal();

                    EditorGUILayout.Space();

                    EditorGUI.BeginChangeCheck();
                    m_PlaneVisualizationType = (PlaneVizType)GUIPopup(s_Texts.visualization, (int)m_PlaneVisualizationType, s_Texts.planeVizTypes);
                    if (EditorGUI.EndChangeCheck())
                    {
                        EditorPrefs.SetInt("PlaneColisionVizType", (int)m_PlaneVisualizationType);
                    }

                    EditorGUI.BeginChangeCheck();
                    m_ScaleGrid = GUIFloat(s_Texts.scalePlane, m_ScaleGrid, "f2");
                    if (EditorGUI.EndChangeCheck())
                    {
                        m_ScaleGrid = Mathf.Max(0f, m_ScaleGrid);
                        EditorPrefs.SetFloat("ScalePlaneColision", m_ScaleGrid);
                    }
                }
                else
                {
                    GUILayout.Label(s_Texts.sceneTools, ParticleSystemStyles.Get().label);
                }

                EditorGUI.BeginChangeCheck();
                s_VisualizeBounds = GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds);
                }

                EditorGUILayout.EndVertical();
            }
        }
예제 #2
0
 // Add items to the context menu for the AudioMixerWindow (the tree horizontal lines, upper right corner)
 public virtual void AddItemsToMenu(GenericMenu menu)
 {
     menu.AddItem(EditorGUIUtility.TrTextContent("Sort groups alphabetically"), m_SortGroupsAlphabetically, delegate { m_SortGroupsAlphabetically = !m_SortGroupsAlphabetically; });
     menu.AddItem(EditorGUIUtility.TrTextContent("Show referenced groups"), m_ShowReferencedBuses, delegate { m_ShowReferencedBuses = !m_ShowReferencedBuses; });
     menu.AddItem(EditorGUIUtility.TrTextContent("Show group connections"), m_ShowBusConnections, delegate { m_ShowBusConnections = !m_ShowBusConnections; });
     if (m_ShowBusConnections)
     {
         menu.AddItem(EditorGUIUtility.TrTextContent("Only highlight selected group connections"), m_ShowBusConnectionsOfSelection, delegate { m_ShowBusConnectionsOfSelection = !m_ShowBusConnectionsOfSelection; });
     }
     menu.AddSeparator("");
     menu.AddItem(EditorGUIUtility.TrTextContent("Vertical layout"), layoutMode == LayoutMode.Vertical, delegate { layoutMode = LayoutMode.Vertical; });
     menu.AddItem(EditorGUIUtility.TrTextContent("Horizontal layout"), layoutMode == LayoutMode.Horizontal, delegate { layoutMode = LayoutMode.Horizontal; });
     menu.AddSeparator("");
     menu.AddItem(EditorGUIUtility.TrTextContent("Use RMS metering for display"), EditorPrefs.GetBool(kAudioMixerUseRMSMetering, true), delegate { EditorPrefs.SetBool(kAudioMixerUseRMSMetering, true); });
     menu.AddItem(EditorGUIUtility.TrTextContent("Use peak metering for display"), !EditorPrefs.GetBool(kAudioMixerUseRMSMetering, true), delegate { EditorPrefs.SetBool(kAudioMixerUseRMSMetering, false); });
     if (Unsupported.IsDeveloperMode())
     {
         menu.AddSeparator("");
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Groups Rendered Above"), m_GroupsRenderedAboveSections, delegate { m_GroupsRenderedAboveSections = !m_GroupsRenderedAboveSections; });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build 10 groups"), false, delegate { m_Controller.BuildTestSetup(0, 7, 10); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build 20 groups"), false, delegate { m_Controller.BuildTestSetup(0, 7, 20); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build 40 groups"), false, delegate { m_Controller.BuildTestSetup(0, 7, 40); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build 80 groups"), false, delegate { m_Controller.BuildTestSetup(0, 7, 80); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build 160 groups"), false, delegate { m_Controller.BuildTestSetup(0, 7, 160); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build chain of 10 groups"), false, delegate { m_Controller.BuildTestSetup(1, 1, 10); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build chain of 20 groups "), false, delegate { m_Controller.BuildTestSetup(1, 1, 20); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build chain of 40 groups"), false, delegate { m_Controller.BuildTestSetup(1, 1, 40); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Build chain of 80 groups"), false, delegate { m_Controller.BuildTestSetup(1, 1, 80); });
         menu.AddItem(EditorGUIUtility.TrTextContent("DEVELOPER/Show overlays"), m_ShowDeveloperOverlays, delegate { m_ShowDeveloperOverlays = !m_ShowDeveloperOverlays; });
     }
 }
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (CollisionModuleUI.s_Texts == null)
            {
                CollisionModuleUI.s_Texts = new CollisionModuleUI.Texts();
            }
            string[] options = new string[]
            {
                "Planes",
                "World"
            };
            EditorGUI.BeginChangeCheck();
            CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup("", this.m_Type, options, new GUILayoutOption[0]);
            bool flag = EditorGUI.EndChangeCheck();

            CollisionModuleUI.CollisionModes collisionModes = CollisionModuleUI.CollisionModes.Mode3D;
            if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane)
            {
                this.DoListOfPlanesGUI();
                EditorGUI.BeginChangeCheck();
                this.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames, new GUILayoutOption[0]);
                if (EditorGUI.EndChangeCheck() || flag)
                {
                    EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType);
                    if (this.m_PlaneVisualizationType == CollisionModuleUI.PlaneVizType.Solid)
                    {
                        this.SyncVisualization();
                    }
                    else
                    {
                        ParticleEffectUtils.ClearPlanes();
                    }
                }
                EditorGUI.BeginChangeCheck();
                this.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, this.m_ScaleGrid, "f2", new GUILayoutOption[0]);
                if (EditorGUI.EndChangeCheck())
                {
                    this.m_ScaleGrid = Mathf.Max(0f, this.m_ScaleGrid);
                    EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid);
                    this.SyncVisualization();
                }
            }
            else
            {
                ParticleEffectUtils.ClearPlanes();
                collisionModes = (CollisionModuleUI.CollisionModes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, new string[]
                {
                    "3D",
                    "2D"
                }, new GUILayoutOption[0]);
            }
            EditorGUI.BeginChangeCheck();
            CollisionModuleUI.s_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, CollisionModuleUI.s_VisualizeBounds, new GUILayoutOption[0]);
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("VisualizeBounds", CollisionModuleUI.s_VisualizeBounds);
            }
            ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]);
            ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce, new GUILayoutOption[0]);
            ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.maxKillSpeed, this.m_MaxKillSpeed, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale, new GUILayoutOption[0]);
            if (collisionTypes == CollisionModuleUI.CollisionTypes.World)
            {
                ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith, new GUILayoutOption[0]);
                if (collisionModes == CollisionModuleUI.CollisionModes.Mode3D)
                {
                    ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.interiorCollisions, this.m_InteriorCollisions, new GUILayoutOption[0]);
                }
                ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes, new GUILayoutOption[0]);
                ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings, new GUILayoutOption[0]);
                if (this.m_Quality.intValue == 0)
                {
                    ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic, new GUILayoutOption[0]);
                }
                else
                {
                    ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize, new GUILayoutOption[0]);
                }
            }
            ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages, new GUILayoutOption[0]);
        }
예제 #4
0
        private static void ShowCPUUsage(MenuCommand command)
        {
            bool @bool = EditorPrefs.GetBool(AudioMixerGroupEditor.kPrefKeyForShowCpuUsage, false);

            EditorPrefs.SetBool(AudioMixerGroupEditor.kPrefKeyForShowCpuUsage, !@bool);
        }
예제 #5
0
        override public void OnInspectorGUI(InitialModuleUI initial)
        {
            EditorGUI.BeginChangeCheck();
            CollisionTypes type = (CollisionTypes)GUIPopup(s_Texts.collisionType, m_Type, s_Texts.collisionTypes);

            if (EditorGUI.EndChangeCheck())
            {
                SyncVisualization();
            }

            if (type == CollisionTypes.Plane)
            {
                DoListOfPlanesGUI();

                EditorGUI.BeginChangeCheck();
                m_PlaneVisualizationType = (PlaneVizType)GUIPopup(s_Texts.visualization, (int)m_PlaneVisualizationType, s_Texts.planeVizTypes);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetInt("PlaneColisionVizType", (int)m_PlaneVisualizationType);
                }

                EditorGUI.BeginChangeCheck();
                m_ScaleGrid = GUIFloat(s_Texts.scalePlane, m_ScaleGrid, "f2");
                if (EditorGUI.EndChangeCheck())
                {
                    m_ScaleGrid = Mathf.Max(0f, m_ScaleGrid);
                    EditorPrefs.SetFloat("ScalePlaneColision", m_ScaleGrid);
                }

                GUIButtonGroup(s_SceneViewEditModes, s_Texts.toolContents, m_ParticleSystemUI.GetBounds, m_ParticleSystemUI.m_ParticleEffectUI.m_Owner.customEditor);
            }
            else
            {
                GUIPopup(s_Texts.collisionMode, m_CollisionMode, s_Texts.collisionModes);
            }

            GUIMinMaxCurve(s_Texts.dampen, m_Dampen);
            GUIMinMaxCurve(s_Texts.bounce, m_Bounce);
            GUIMinMaxCurve(s_Texts.lifetimeLoss, m_LifetimeLossOnCollision);
            GUIFloat(s_Texts.minKillSpeed, m_MinKillSpeed);
            GUIFloat(s_Texts.maxKillSpeed, m_MaxKillSpeed);
            GUIFloat(s_Texts.radiusScale, m_RadiusScale);

            if (type == CollisionTypes.World)
            {
                GUIPopup(s_Texts.quality, m_Quality, s_Texts.qualitySettings);
                EditorGUI.indentLevel++;
                GUILayerMask(s_Texts.collidesWith, m_CollidesWith);
                GUIInt(s_Texts.maxCollisionShapes, m_MaxCollisionShapes);

                if (m_Quality.intValue == 0)
                {
                    GUIToggle(s_Texts.collidesWithDynamic, m_CollidesWithDynamic);
                }
                else
                {
                    GUIFloat(s_Texts.voxelSize, m_VoxelSize);
                }

                EditorGUI.indentLevel--;

                GUIFloat(s_Texts.colliderForce, m_ColliderForce);
                EditorGUI.indentLevel++;
                GUIToggle(s_Texts.multiplyColliderForceByCollisionAngle, m_MultiplyColliderForceByCollisionAngle);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSpeed, m_MultiplyColliderForceByParticleSpeed);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSize, m_MultiplyColliderForceByParticleSize);
                EditorGUI.indentLevel--;
            }

            GUIToggle(s_Texts.collisionMessages, m_CollisionMessages);

            EditorGUI.BeginChangeCheck();
            s_VisualizeBounds = GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds);
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds);
            }
        }
예제 #6
0
 public void OnDisable()
 {
     AudioUtil.StopAllClips();
     EditorPrefs.SetBool("AutoPlayAudio", AudioClipInspector.m_bAutoPlay);
 }