INTERNAL_CALL_CalculateCapsuleTransform() 개인적인 메소드

private INTERNAL_CALL_CalculateCapsuleTransform ( CapsuleCollider cc, Matrix4x4 &value ) : void
cc UnityEngine.CapsuleCollider
value UnityEngine.Matrix4x4
리턴 void
예제 #1
0
        public static Matrix4x4 CalculateCapsuleTransform(CapsuleCollider cc)
        {
            Matrix4x4 matrix4x4;

            ColliderUtil.INTERNAL_CALL_CalculateCapsuleTransform(cc, out matrix4x4);
            return(matrix4x4);
        }