public static void GenerateDependencies(string strippedAssemblyDir, string icallsListFile, RuntimeClassRegistry rcr, out HashSet <string> nativeClasses, out HashSet <string> nativeModules) { string[] userAssemblies = CodeStrippingUtils.GetUserAssemblies(strippedAssemblyDir); nativeClasses = !PlayerSettings.stripEngineCode ? (HashSet <string>)null : CodeStrippingUtils.GenerateNativeClassList(rcr, strippedAssemblyDir, userAssemblies); if (nativeClasses != null) { CodeStrippingUtils.ExcludeModuleManagers(ref nativeClasses); } nativeModules = CodeStrippingUtils.GetNativeModulesToRegister(nativeClasses); if (nativeClasses != null && icallsListFile != null) { HashSet <string> modulesFromIcalls = CodeStrippingUtils.GetModulesFromICalls(icallsListFile); int classId = BaseObjectTools.StringToClassID("GlobalGameManager"); using (HashSet <string> .Enumerator enumerator = modulesFromIcalls.GetEnumerator()) { while (enumerator.MoveNext()) { foreach (int moduleClass in ModuleMetadata.GetModuleClasses(enumerator.Current)) { if (BaseObjectTools.IsDerivedFromClassID(moduleClass, classId)) { nativeClasses.Add(BaseObjectTools.ClassIDToString(moduleClass)); } } } } nativeModules.UnionWith((IEnumerable <string>)modulesFromIcalls); } new AssemblyReferenceChecker().CollectReferencesFromRoots(strippedAssemblyDir, (IEnumerable <string>)userAssemblies, true, 0.0f, true); }
public static void GenerateDependencies(string strippedAssemblyDir, string icallsListFile, RuntimeClassRegistry rcr, out HashSet <string> nativeClasses, out HashSet <string> nativeModules) { string[] userAssemblies = CodeStrippingUtils.GetUserAssemblies(strippedAssemblyDir); nativeClasses = ((!PlayerSettings.stripEngineCode) ? null : CodeStrippingUtils.GenerateNativeClassList(rcr, strippedAssemblyDir, userAssemblies)); if (nativeClasses != null) { CodeStrippingUtils.ExcludeModuleManagers(ref nativeClasses); } nativeModules = CodeStrippingUtils.GetNativeModulesToRegister(nativeClasses); if (nativeClasses != null && icallsListFile != null) { HashSet <string> modulesFromICalls = CodeStrippingUtils.GetModulesFromICalls(icallsListFile); int derivedFromClassID = BaseObjectTools.StringToClassID("GlobalGameManager"); foreach (string current in modulesFromICalls) { int[] moduleClasses = ModuleMetadata.GetModuleClasses(current); int[] array = moduleClasses; for (int i = 0; i < array.Length; i++) { int num = array[i]; if (BaseObjectTools.IsDerivedFromClassID(num, derivedFromClassID)) { nativeClasses.Add(BaseObjectTools.ClassIDToString(num)); } } } nativeModules.UnionWith(modulesFromICalls); } AssemblyReferenceChecker assemblyReferenceChecker = new AssemblyReferenceChecker(); assemblyReferenceChecker.CollectReferencesFromRoots(strippedAssemblyDir, userAssemblies, true, 0f, true); }
public static void GenerateDependencies(string strippedAssemblyDir, string icallsListFile, RuntimeClassRegistry rcr, out HashSet <string> nativeClasses, out HashSet <string> nativeModules, BuildReport buildReport) { StrippingInfo buildReportData = StrippingInfo.GetBuildReportData(buildReport); string[] userAssemblies = CodeStrippingUtils.GetUserAssemblies(strippedAssemblyDir); nativeClasses = ((!PlayerSettings.stripEngineCode) ? null : CodeStrippingUtils.GenerateNativeClassList(rcr, strippedAssemblyDir, userAssemblies, buildReportData)); if (nativeClasses != null) { CodeStrippingUtils.ExcludeModuleManagers(ref nativeClasses); } nativeModules = CodeStrippingUtils.GetNativeModulesToRegister(nativeClasses, buildReportData); if (nativeClasses != null && icallsListFile != null) { HashSet <string> modulesFromICalls = CodeStrippingUtils.GetModulesFromICalls(icallsListFile); foreach (string current in modulesFromICalls) { if (!nativeModules.Contains(current) && buildReportData != null) { buildReportData.RegisterDependency(current, "Required by Scripts"); } int[] moduleClasses = ModuleMetadata.GetModuleClasses(current); int[] array = moduleClasses; for (int i = 0; i < array.Length; i++) { int num = array[i]; if (BaseObjectTools.IsDerivedFromClassID(num, CodeStrippingUtils.gameManagerClassId)) { string text = BaseObjectTools.ClassIDToString(num); nativeClasses.Add(text); if (buildReportData != null) { buildReportData.RegisterDependency(text, "Required by Module"); } } } } nativeModules.UnionWith(modulesFromICalls); } AssemblyReferenceChecker assemblyReferenceChecker = new AssemblyReferenceChecker(); assemblyReferenceChecker.CollectReferencesFromRoots(strippedAssemblyDir, userAssemblies, true, 0f, true); if (buildReportData != null) { foreach (string current2 in nativeModules) { buildReportData.AddModule(current2); } buildReportData.AddModule("Core"); } }
public static void GenerateDependencies(string strippedAssemblyDir, string icallsListFile, RuntimeClassRegistry rcr, bool doStripping, out HashSet <UnityType> nativeClasses, out HashSet <string> nativeModules, IIl2CppPlatformProvider platformProvider) { StrippingInfo strippingInfo = (platformProvider != null) ? StrippingInfo.GetBuildReportData(platformProvider.buildReport) : null; string[] userAssemblies = CodeStrippingUtils.GetUserAssemblies(strippedAssemblyDir); nativeClasses = ((!doStripping) ? null : CodeStrippingUtils.GenerateNativeClassList(rcr, strippedAssemblyDir, userAssemblies, strippingInfo)); if (nativeClasses != null) { CodeStrippingUtils.ExcludeModuleManagers(ref nativeClasses); } nativeModules = CodeStrippingUtils.GetNativeModulesToRegister(nativeClasses, strippingInfo); if (nativeClasses != null && icallsListFile != null) { HashSet <string> modulesFromICalls = CodeStrippingUtils.GetModulesFromICalls(icallsListFile); foreach (string current in modulesFromICalls) { if (!nativeModules.Contains(current)) { if (strippingInfo != null) { strippingInfo.RegisterDependency(StrippingInfo.ModuleName(current), "Required by Scripts"); } } UnityType[] moduleTypes = ModuleMetadata.GetModuleTypes(current); UnityType[] array = moduleTypes; for (int i = 0; i < array.Length; i++) { UnityType unityType = array[i]; if (unityType.IsDerivedFrom(CodeStrippingUtils.GameManagerTypeInfo)) { nativeClasses.Add(unityType); } } } nativeModules.UnionWith(modulesFromICalls); } bool flag = true; if (platformProvider != null) { while (flag) { flag = false; foreach (string current2 in nativeModules.ToList <string>()) { string moduleWhitelist = CodeStrippingUtils.GetModuleWhitelist(current2, platformProvider.moduleStrippingInformationFolder); if (File.Exists(moduleWhitelist)) { foreach (string current3 in CodeStrippingUtils.GetDependentModules(moduleWhitelist)) { if (!nativeModules.Contains(current3)) { nativeModules.Add(current3); flag = true; } if (strippingInfo != null) { string text = StrippingInfo.ModuleName(current2); strippingInfo.RegisterDependency(StrippingInfo.ModuleName(current3), "Required by " + text); if (strippingInfo.icons.ContainsKey(text)) { strippingInfo.SetIcon("Required by " + text, strippingInfo.icons[text]); } } } } } } } AssemblyReferenceChecker assemblyReferenceChecker = new AssemblyReferenceChecker(); assemblyReferenceChecker.CollectReferencesFromRoots(strippedAssemblyDir, userAssemblies, true, 0f, true); if (strippingInfo != null) { foreach (string current4 in nativeModules) { strippingInfo.AddModule(StrippingInfo.ModuleName(current4)); } strippingInfo.AddModule(StrippingInfo.ModuleName("Core")); } if (nativeClasses != null && strippingInfo != null) { CodeStrippingUtils.InjectCustomDependencies(platformProvider.target, strippingInfo, nativeClasses, nativeModules); } }