private static IsViewPortRectValidToRender ( |
||
normalizedViewPortRect | ||
리턴 | bool |
public void OnSceneGUI() { Camera camera = (Camera)base.target; if (CameraEditor.IsViewPortRectValidToRender(camera.rect)) { SceneViewOverlay.Window(new GUIContent("Camera Preview"), new SceneViewOverlay.WindowFunction(this.OnOverlayGUI), -100, base.target, SceneViewOverlay.WindowDisplayOption.OneWindowPerTarget); Color color = Handles.color; Color color2 = CameraEditor.kGizmoCamera; color2.a *= 2f; Handles.color = color2; Vector3[] array = new Vector3[4]; float num; if (CameraEditor.GetFrustum(camera, null, array, out num)) { Vector3 vector = array[0]; Vector3 vector2 = array[1]; Vector3 vector3 = array[2]; Vector3 vector4 = array[3]; bool changed = GUI.changed; Vector3 vector5 = Vector3.Lerp(vector, vector3, 0.5f); float num2 = -1f; Vector3 a = CameraEditor.MidPointPositionSlider(vector2, vector3, camera.transform.up); if (!GUI.changed) { a = CameraEditor.MidPointPositionSlider(vector, vector4, -camera.transform.up); } if (GUI.changed) { num2 = (a - vector5).magnitude; } GUI.changed = false; a = CameraEditor.MidPointPositionSlider(vector4, vector3, camera.transform.right); if (!GUI.changed) { a = CameraEditor.MidPointPositionSlider(vector, vector2, -camera.transform.right); } if (GUI.changed) { num2 = (a - vector5).magnitude / num; } if (num2 >= 0f) { Undo.RecordObject(camera, "Adjust Camera"); if (camera.orthographic) { camera.orthographicSize = num2; } else { Vector3 a2 = vector5 + camera.transform.up * num2; camera.fieldOfView = Vector3.Angle(camera.transform.forward, a2 - camera.transform.position) * 2f; } changed = true; } GUI.changed = changed; Handles.color = color; } } }
public void OnSceneGUI() { Camera target = (Camera)this.target; if (!CameraEditor.IsViewPortRectValidToRender(target.rect)) { return; } SceneViewOverlay.Window(new GUIContent("Camera Preview"), new SceneViewOverlay.WindowFunction(this.OnOverlayGUI), -100, this.target, SceneViewOverlay.WindowDisplayOption.OneWindowPerTarget); Color color = Handles.color; Color kGizmoCamera = CameraEditor.kGizmoCamera; kGizmoCamera.a *= 2f; Handles.color = kGizmoCamera; Vector3[] far = new Vector3[4]; float frustumAspect; if (!CameraEditor.GetFrustum(target, (Vector3[])null, far, out frustumAspect)) { return; } Vector3 vector3_1 = far[0]; Vector3 vector3_2 = far[1]; Vector3 vector3_3 = far[2]; Vector3 vector3_4 = far[3]; bool flag = GUI.changed; Vector3 vector3_5 = Vector3.Lerp(vector3_1, vector3_3, 0.5f); float num = -1f; Vector3 vector3_6 = CameraEditor.MidPointPositionSlider(vector3_2, vector3_3, target.transform.up); if (!GUI.changed) { vector3_6 = CameraEditor.MidPointPositionSlider(vector3_1, vector3_4, -target.transform.up); } if (GUI.changed) { num = (vector3_6 - vector3_5).magnitude; } GUI.changed = false; Vector3 vector3_7 = CameraEditor.MidPointPositionSlider(vector3_4, vector3_3, target.transform.right); if (!GUI.changed) { vector3_7 = CameraEditor.MidPointPositionSlider(vector3_1, vector3_2, -target.transform.right); } if (GUI.changed) { num = (vector3_7 - vector3_5).magnitude / frustumAspect; } if ((double)num >= 0.0) { Undo.RecordObject((UnityEngine.Object)target, "Adjust Camera"); if (target.orthographic) { target.orthographicSize = num; } else { Vector3 vector3_8 = vector3_5 + target.transform.up * num; target.fieldOfView = Vector3.Angle(target.transform.forward, vector3_8 - target.transform.position) * 2f; } flag = true; } GUI.changed = flag; Handles.color = color; }