private BuildAssetBundleExplicitAssetNames ( Object assets, string assetNames, string pathName ) : bool | ||
assets | Object | |
assetNames | string | |
pathName | string | |
리턴 | bool |
public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform) { BuildTargetGroup buildTargetGroup = BuildPipeline.GetBuildTargetGroup(targetPlatform); return(BuildPipeline.BuildAssetBundleExplicitAssetNames(assets, assetNames, pathName, out crc, assetBundleOptions, buildTargetGroup, targetPlatform)); }
public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform) { uint num; return(BuildPipeline.BuildAssetBundleExplicitAssetNames(assets, assetNames, pathName, out num, assetBundleOptions, targetPlatform)); }
public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions) { BuildTarget targetPlatform = BuildTarget.WebPlayer; return(BuildPipeline.BuildAssetBundleExplicitAssetNames(assets, assetNames, pathName, out crc, assetBundleOptions, targetPlatform)); }
public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc) { BuildAssetBundleOptions assetBundleOptions = BuildAssetBundleOptions.CollectDependencies | BuildAssetBundleOptions.CompleteAssets; return(BuildPipeline.BuildAssetBundleExplicitAssetNames(assets, assetNames, pathName, out crc, assetBundleOptions)); }
public static bool BuildAssetBundleExplicitAssetNames(UnityEngine.Object[] assets, string[] assetNames, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform) { BuildTargetGroup activeBuildTargetGroup = EditorUserBuildSettings.activeBuildTargetGroup; return(BuildPipeline.BuildAssetBundleExplicitAssetNames(assets, assetNames, pathName, out crc, assetBundleOptions, activeBuildTargetGroup, targetPlatform)); }