DrawAudioFilterGUI() 공개 메소드

public DrawAudioFilterGUI ( MonoBehaviour behaviour ) : void
behaviour UnityEngine.MonoBehaviour
리턴 void
예제 #1
0
        internal bool DoDrawDefaultInspector()
        {
            bool res;
            using (new UnityEditor.Localization.Editor.LocalizationGroup(target))
            {
                res = DoDrawDefaultInspector(serializedObject);

                var behaviour = target as MonoBehaviour;
                if (behaviour == null || !AudioUtil.HasAudioCallback(behaviour) || AudioUtil.GetCustomFilterChannelCount(behaviour) <= 0)
                    return res;

                // If we have an OnAudioFilterRead callback, draw vu meter
                if (m_AudioFilterGUI == null)
                    m_AudioFilterGUI = new AudioFilterGUI();
                m_AudioFilterGUI.DrawAudioFilterGUI(behaviour);
            }
            return res;
        }
        public override void OnInspectorGUI()
        {
            if (IsMissingMonoBehaviourTarget() && MissingMonoBehaviourGUI())
            {
                return;
            }

            base.OnInspectorGUI();

            if (target is MonoBehaviour)
            {
                // Does this have a AudioRead callback?
                if (AudioUtil.HasAudioCallback(target as MonoBehaviour) && AudioUtil.GetCustomFilterChannelCount(target as MonoBehaviour) > 0)
                {
                    if (m_AudioFilterGUI == null)
                    {
                        m_AudioFilterGUI = new AudioFilterGUI();
                    }
                    m_AudioFilterGUI.DrawAudioFilterGUI(target as MonoBehaviour);
                }
            }
        }
예제 #3
0
        public override void OnInspectorGUI()
        {
            if (ObjectIsMonoBehaviourOrScriptableObject(target) && MissingMonoBehaviourGUI())
            {
                return;
            }

            base.OnInspectorGUI();

            var behaviour = target as MonoBehaviour;

            if (behaviour != null)
            {
                // Does this have a AudioRead callback?
                if (AudioUtil.HasAudioCallback(behaviour) && AudioUtil.GetCustomFilterChannelCount(behaviour) > 0)
                {
                    if (m_AudioFilterGUI == null)
                    {
                        m_AudioFilterGUI = new AudioFilterGUI();
                    }
                    m_AudioFilterGUI.DrawAudioFilterGUI(behaviour);
                }
            }
        }