private Display ( string progressInfo, float progress ) : void | ||
progressInfo | string | |
progress | float | |
리턴 | void |
private void UpdateBuild(ref UploadingBuild build) { switch (build.status) { case UploadingBuildStatus.Authorizing: case UploadingBuildStatus.Authorized: AsyncProgressBar.Display(UploadingBuildsMonitor.s_Content.m_ProgressBarText.text, 0f); break; case UploadingBuildStatus.Uploading: { ValueSmoother progressSmoother = this.GetProgressSmoother(build.url); progressSmoother.SetTargetValue(build.progress); AsyncProgressBar.Display(UploadingBuildsMonitor.s_Content.m_ProgressBarText.text, progressSmoother.GetSmoothValue()); break; } case UploadingBuildStatus.Uploaded: case UploadingBuildStatus.UploadFailed: UploadingBuildsUtility.RemoveUploadingBuild(build.displayName); AsyncProgressBar.Clear(); this.SyncToState(); break; default: Debug.LogError("Unhandled enum"); break; } }