void OnEnable() { hideFlags = HideFlags.DontSave; m_ShowOverlapPreview.valueChanged.AddListener(Repaint); m_ShowOverlapPreview.speed = 1.5f; m_ShowWidePreview.valueChanged.AddListener(Repaint); m_ShowWidePreview.speed = 1.5f; m_PreviewResizer.Init("ObjectPickerPreview"); m_PreviewSize = m_PreviewResizer.GetPreviewSize(); // Init size if (s_GridAreaPriorityKeyboardEvents == null) { s_GridAreaPriorityKeyboardEvents = new HashSet <Event> { Event.KeyboardEvent("up"), Event.KeyboardEvent("down"), }; } AssetPreview.ClearTemporaryAssetPreviews(); SetupPreview(); m_Debounce = Delayer.Debounce(_ => { FilterSettingsChanged(); Repaint(); }); }
void OnDisable() { if (m_ObjectSelectorReceiver != null) { m_ObjectSelectorReceiver.OnSelectionClosed(GetCurrentObject()); } if (m_OnObjectSelectorClosed != null) { m_OnObjectSelectorClosed(GetCurrentObject()); } SendEvent(ObjectSelectorClosedCommand, false); if (m_ListArea != null) { m_StartGridSize.value = m_ListArea.gridSize; } Undo.CollapseUndoOperations(m_ModalUndoGroup); if (s_SharedObjectSelector == this) { s_SharedObjectSelector = null; } if (m_EditorCache != null) { m_EditorCache.Dispose(); } AssetPreview.ClearTemporaryAssetPreviews(); }
private void OnEnable() { this.m_ShowOverlapPreview.valueChanged.AddListener(new UnityAction(base.Repaint)); this.m_ShowOverlapPreview.speed = 1.5f; this.m_ShowWidePreview.valueChanged.AddListener(new UnityAction(base.Repaint)); this.m_ShowWidePreview.speed = 1.5f; this.m_PreviewResizer.Init("ObjectPickerPreview"); this.m_PreviewSize = this.m_PreviewResizer.GetPreviewSize(); AssetPreview.ClearTemporaryAssetPreviews(); this.SetupPreview(); }
void OnEnable() { hideFlags = HideFlags.DontSave; m_ShowOverlapPreview.valueChanged.AddListener(Repaint); m_ShowOverlapPreview.speed = 1.5f; m_ShowWidePreview.valueChanged.AddListener(Repaint); m_ShowWidePreview.speed = 1.5f; m_PreviewResizer.Init("ObjectPickerPreview"); m_PreviewSize = m_PreviewResizer.GetPreviewSize(); // Init size AssetPreview.ClearTemporaryAssetPreviews(); SetupPreview(); }
private void OnDisable() { this.SendEvent("ObjectSelectorClosed", false); if (this.m_ListArea != null) { this.m_StartGridSize.value = this.m_ListArea.gridSize; } Undo.CollapseUndoOperations(this.m_ModalUndoGroup); if (ObjectSelector.s_SharedObjectSelector == this) { ObjectSelector.s_SharedObjectSelector = null; } if (this.m_EditorCache != null) { this.m_EditorCache.Dispose(); } AssetPreview.ClearTemporaryAssetPreviews(); }
void OnDisable() { NotifySelectorClosed(false); if (m_ListArea != null) { m_StartGridSize.value = m_ListArea.gridSize; } if (s_SharedObjectSelector == this) { s_SharedObjectSelector = null; } if (m_EditorCache != null) { m_EditorCache.Dispose(); } AssetPreview.ClearTemporaryAssetPreviews(); HierarchyProperty.ClearSceneObjectsFilter(); m_Debounce?.Dispose(); m_Debounce = null; }
void OnDisable() { NotifySelectorClosed(false); if (m_ListArea != null) { m_StartGridSize.value = m_ListArea.gridSize; } Undo.CollapseUndoOperations(m_ModalUndoGroup); if (s_SharedObjectSelector == this) { s_SharedObjectSelector = null; } if (m_EditorCache != null) { m_EditorCache.Dispose(); } AssetPreview.ClearTemporaryAssetPreviews(); m_Debounce = null; }
public void OnGUI(ParticleSystem root, float width, bool fixedWidth) { if (ParticleSystemUI.s_Texts == null) { ParticleSystemUI.s_Texts = new ParticleSystemUI.Texts(); } bool flag = Event.current.type == EventType.Repaint; string text = (!this.m_ParticleSystem) ? null : this.m_ParticleSystem.gameObject.name; if (fixedWidth) { EditorGUIUtility.labelWidth = width * 0.4f; EditorGUILayout.BeginVertical(new GUILayoutOption[] { GUILayout.Width(width) }); } else { EditorGUIUtility.labelWidth = 0f; EditorGUIUtility.labelWidth -= 4f; EditorGUILayout.BeginVertical(new GUILayoutOption[0]); } for (int i = 0; i < this.m_Modules.Length; i++) { ModuleUI moduleUI = this.m_Modules[i]; if (moduleUI != null) { bool flag2 = moduleUI == this.m_Modules[0]; if (moduleUI.visibleUI || flag2) { GUIContent gUIContent = new GUIContent(); Rect rect; GUIStyle style; if (flag2) { rect = GUILayoutUtility.GetRect(width, 25f); style = ParticleSystemStyles.Get().emitterHeaderStyle; } else { rect = GUILayoutUtility.GetRect(width, 15f); style = ParticleSystemStyles.Get().moduleHeaderStyle; } if (moduleUI.foldout) { using (new EditorGUI.DisabledScope(!moduleUI.enabled)) { Rect position = EditorGUILayout.BeginVertical(ParticleSystemStyles.Get().modulePadding, new GUILayoutOption[0]); position.y -= 4f; position.height += 4f; GUI.Label(position, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle); moduleUI.OnInspectorGUI(this.m_ParticleSystem); EditorGUILayout.EndVertical(); } } if (flag2) { ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer(); float num = 21f; Rect position2 = new Rect(rect.x + 4f, rect.y + 2f, num, num); if (flag && particleSystemRenderer != null) { bool flag3 = false; int num2 = 0; RendererModuleUI rendererModuleUI = this.m_Modules[this.m_Modules.Length - 1] as RendererModuleUI; if (rendererModuleUI != null) { if (rendererModuleUI.IsMeshEmitter()) { if (particleSystemRenderer.mesh != null) { num2 = particleSystemRenderer.mesh.GetInstanceID(); } } else if (particleSystemRenderer.sharedMaterial != null) { num2 = particleSystemRenderer.sharedMaterial.GetInstanceID(); } if (EditorUtility.IsDirty(num2)) { AssetPreview.ClearTemporaryAssetPreviews(); } } if (num2 != 0) { Texture2D assetPreview = AssetPreview.GetAssetPreview(num2); if (assetPreview != null) { GUI.DrawTexture(position2, assetPreview, ScaleMode.StretchToFill, true); flag3 = true; } } if (!flag3) { GUI.Label(position2, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle); } } if (EditorGUI.ButtonMouseDown(position2, GUIContent.none, FocusType.Passive, GUIStyle.none)) { if (EditorGUI.actionKey) { List <int> list = new List <int>(); int instanceID = this.m_ParticleSystem.gameObject.GetInstanceID(); list.AddRange(Selection.instanceIDs); if (!list.Contains(instanceID) || list.Count != 1) { if (list.Contains(instanceID)) { list.Remove(instanceID); } else { list.Add(instanceID); } } Selection.instanceIDs = list.ToArray(); } else { Selection.instanceIDs = new int[0]; Selection.activeInstanceID = this.m_ParticleSystem.gameObject.GetInstanceID(); } } } Rect position3 = new Rect(rect.x + 2f, rect.y + 1f, 13f, 13f); if (!flag2 && GUI.Button(position3, GUIContent.none, GUIStyle.none)) { moduleUI.enabled = !moduleUI.enabled; } Rect position4 = new Rect(rect.x + rect.width - 10f, rect.y + rect.height - 10f, 10f, 10f); Rect position5 = new Rect(position4.x - 4f, position4.y - 4f, position4.width + 4f, position4.height + 4f); Rect position6 = new Rect(position4.x - 23f, position4.y - 3f, 16f, 16f); if (flag2 && EditorGUI.ButtonMouseDown(position5, ParticleSystemUI.s_Texts.addModules, FocusType.Passive, GUIStyle.none)) { this.ShowAddModuleMenu(); } if (!string.IsNullOrEmpty(text)) { gUIContent.text = ((!flag2) ? moduleUI.displayName : text); } else { gUIContent.text = moduleUI.displayName; } gUIContent.tooltip = moduleUI.toolTip; bool flag4 = GUI.Toggle(rect, moduleUI.foldout, gUIContent, style); if (flag4 != moduleUI.foldout) { int button = Event.current.button; if (button != 0) { if (button == 1) { if (flag2) { this.ShowEmitterMenu(); } else { this.ShowModuleMenu(i); } } } else { bool foldout = !moduleUI.foldout; if (Event.current.control) { ModuleUI[] modules = this.m_Modules; for (int j = 0; j < modules.Length; j++) { ModuleUI moduleUI2 = modules[j]; if (moduleUI2 != null && moduleUI2.visibleUI) { moduleUI2.foldout = foldout; } } } else { moduleUI.foldout = foldout; } } } if (!flag2) { GUI.Toggle(position3, moduleUI.enabled, GUIContent.none, ParticleSystemStyles.Get().checkmark); } if (flag) { if (flag2) { GUI.Label(position4, GUIContent.none, ParticleSystemStyles.Get().plus); } } ParticleSystemUI.s_Texts.supportsCullingText.tooltip = this.m_SupportsCullingText; if (flag2 && ParticleSystemUI.s_Texts.supportsCullingText.tooltip != null) { GUI.Label(position6, ParticleSystemUI.s_Texts.supportsCullingText); } GUILayout.Space(1f); } } } GUILayout.Space(-1f); EditorGUILayout.EndVertical(); this.ApplyProperties(); }
public void OnGUI(float width, bool fixedWidth) { bool isRepaintEvent = Event.current.type == EventType.Repaint; // Name of current emitter string selectedEmitterName = null; if (m_ParticleSystems.Length > 1) { selectedEmitterName = "Multiple Particle Systems"; } else if (m_ParticleSystems.Length > 0) { selectedEmitterName = m_ParticleSystems[0].gameObject.name; } if (fixedWidth) { EditorGUIUtility.labelWidth = width * 0.4f; EditorGUILayout.BeginVertical(GUILayout.Width(width)); } else { // First make sure labelWidth is at default width, then subtract EditorGUIUtility.labelWidth = 0; EditorGUIUtility.labelWidth = EditorGUIUtility.labelWidth - 4; EditorGUILayout.BeginVertical(); } { InitialModuleUI initial = (InitialModuleUI)m_Modules[0]; for (int i = 0; i < m_Modules.Length; ++i) { ModuleUI module = m_Modules[i]; if (module == null) { continue; } bool initialModule = (module == m_Modules[0]); // Skip if not visible (except initial module which should always be visible) if (!module.visibleUI && !initialModule) { continue; } // Module header size GUIContent headerLabel = new GUIContent(); Rect moduleHeaderRect; if (initialModule) { moduleHeaderRect = GUILayoutUtility.GetRect(width, 25); } else { moduleHeaderRect = GUILayoutUtility.GetRect(width, 15); } // Module content here to render it below the the header if (module.foldout) { using (new EditorGUI.DisabledScope(!module.enabled)) { Rect moduleSize = EditorGUILayout.BeginVertical(ParticleSystemStyles.Get().modulePadding); { moduleSize.y -= 4; // pull background 'up' behind title to fill rounded corners. moduleSize.height += 4; GUI.Label(moduleSize, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle); module.OnInspectorGUI(initial); } EditorGUILayout.EndVertical(); } } // TODO: Get Texture instead of static preview. Render Icon (below titlebar due to rounded corners) if (initialModule) { // Get preview of material or mesh ParticleSystemRenderer renderer = m_ParticleSystems[0].GetComponent <ParticleSystemRenderer>(); float iconSize = 21; Rect iconRect = new Rect(moduleHeaderRect.x + 4, moduleHeaderRect.y + 2, iconSize, iconSize); if (isRepaintEvent && renderer != null) { bool iconRendered = false; int instanceID = 0; if (!multiEdit) { if (renderer.renderMode == ParticleSystemRenderMode.Mesh) { if (renderer.mesh != null) { instanceID = renderer.mesh.GetInstanceID(); } } else if (renderer.sharedMaterial != null) { instanceID = renderer.sharedMaterial.GetInstanceID(); } // If the asset is dirty we ensure to get a updated one by clearing cache of temporary previews if (EditorUtility.IsDirty(instanceID)) { AssetPreview.ClearTemporaryAssetPreviews(); } if (instanceID != 0) { Texture2D icon = AssetPreview.GetAssetPreview(instanceID); if (icon != null) { GUI.DrawTexture(iconRect, icon, ScaleMode.StretchToFill, true); iconRendered = true; } } } // Fill so we do not see the background when we have no icon (eg multi-edit) if (!iconRendered) { GUI.Label(iconRect, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle); } } // Select gameObject when clicking on icon if (!multiEdit && EditorGUI.DropdownButton(iconRect, GUIContent.none, FocusType.Passive, GUIStyle.none)) { // Toggle selected particle system from selection if (EditorGUI.actionKey) { List <int> newSelection = new List <int>(); int instanceID = m_ParticleSystems[0].gameObject.GetInstanceID(); newSelection.AddRange(Selection.instanceIDs); if (!newSelection.Contains(instanceID) || newSelection.Count != 1) { if (newSelection.Contains(instanceID)) { newSelection.Remove(instanceID); } else { newSelection.Add(instanceID); } } Selection.instanceIDs = newSelection.ToArray(); } else { Selection.instanceIDs = new int[0]; Selection.activeInstanceID = m_ParticleSystems[0].gameObject.GetInstanceID(); } } } // Button logic for enabledness (see below for UI) Rect checkMarkRect = new Rect(moduleHeaderRect.x + 2, moduleHeaderRect.y + 1, 13, 13); if (!initialModule && GUI.Button(checkMarkRect, GUIContent.none, GUIStyle.none)) { module.enabled = !module.enabled; } // Button logic for plus/minus (see below for UI) Rect plusRect = new Rect(moduleHeaderRect.x + moduleHeaderRect.width - 10, moduleHeaderRect.y + moduleHeaderRect.height - 10, 10, 10); Rect plusRectInteract = new Rect(plusRect.x - 4, plusRect.y - 4, plusRect.width + 4, plusRect.height + 4); Rect infoRect = new Rect(plusRect.x - 23, plusRect.y - 8, 20, 20); if (initialModule && EditorGUI.DropdownButton(plusRectInteract, s_Texts.addModules, FocusType.Passive, GUIStyle.none)) { ShowAddModuleMenu(); } // Module header (last to become top most renderered) if (!string.IsNullOrEmpty(selectedEmitterName)) { headerLabel.text = initialModule ? selectedEmitterName : module.displayName; } else { headerLabel.text = module.displayName; } headerLabel.tooltip = module.toolTip; bool newToggleState = module.DrawHeader(moduleHeaderRect, headerLabel); if (newToggleState != module.foldout) { switch (Event.current.button) { case 0: bool newFoldoutState = !module.foldout; if (Event.current.control) { foreach (var moduleUi in m_Modules) { if (moduleUi != null && moduleUi.visibleUI) { moduleUi.foldout = newFoldoutState; } } } else { module.foldout = newFoldoutState; } break; case 1: if (initialModule) { ShowEmitterMenu(); } else { ShowModuleMenu(i); } break; } } // Render checkmark on top (logic: see above) if (!initialModule) { EditorGUI.showMixedValue = module.enabledHasMultipleDifferentValues; GUIStyle style = EditorGUI.showMixedValue ? ParticleSystemStyles.Get().checkmarkMixed : ParticleSystemStyles.Get().checkmark; GUI.Toggle(checkMarkRect, module.enabled, GUIContent.none, style); EditorGUI.showMixedValue = false; } // Render plus/minus on top if (isRepaintEvent && initialModule) { GUI.Label(plusRect, GUIContent.none, ParticleSystemStyles.Get().plus); } if (initialModule && !string.IsNullOrEmpty(m_SupportsCullingTextLabel)) { var supportsCullingText = new GUIContent("", ParticleSystemStyles.Get().warningIcon, m_SupportsCullingTextLabel); GUI.Label(infoRect, supportsCullingText); } GUILayout.Space(1); // dist to next module } // foreach module GUILayout.Space(-1); } EditorGUILayout.EndVertical(); // end fixed moduleWidth // Apply the property, handle undo ApplyProperties(); }
public void OnGUI(ParticleSystem root, float width, bool fixedWidth) { if (s_Texts == null) { s_Texts = new Texts(); } bool flag = Event.current.type == EventType.Repaint; string str = (this.m_ParticleSystem == null) ? null : this.m_ParticleSystem.gameObject.name; if (fixedWidth) { EditorGUIUtility.labelWidth = width * 0.55f; GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(width) }; EditorGUILayout.BeginVertical(options); } else { EditorGUIUtility.labelWidth = 0f; EditorGUIUtility.labelWidth -= 4f; EditorGUILayout.BeginVertical(new GUILayoutOption[0]); } for (int i = 0; i < this.m_Modules.Length; i++) { GUIStyle emitterHeaderStyle; Rect rect; bool flag5; ModuleUI eui = this.m_Modules[i]; if (eui == null) { continue; } bool flag2 = eui == this.m_Modules[0]; if (!eui.visibleUI && !flag2) { continue; } GUIContent content = new GUIContent(); if (flag2) { rect = GUILayoutUtility.GetRect(width, 25f); emitterHeaderStyle = ParticleSystemStyles.Get().emitterHeaderStyle; } else { rect = GUILayoutUtility.GetRect(width, 15f); emitterHeaderStyle = ParticleSystemStyles.Get().moduleHeaderStyle; } if (eui.foldout) { EditorGUI.BeginDisabledGroup(!eui.enabled); Rect rect2 = EditorGUILayout.BeginVertical(ParticleSystemStyles.Get().modulePadding, new GUILayoutOption[0]); rect2.y -= 4f; rect2.height += 4f; GUI.Label(rect2, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle); eui.OnInspectorGUI(this.m_ParticleSystem); EditorGUILayout.EndVertical(); EditorGUI.EndDisabledGroup(); } if (flag2) { ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer(); float num2 = 21f; Rect rect3 = new Rect(rect.x + 4f, rect.y + 2f, num2, num2); if (flag && (particleSystemRenderer != null)) { bool flag3 = false; int instanceID = 0; RendererModuleUI eui2 = this.m_Modules[this.m_Modules.Length - 1] as RendererModuleUI; if (eui2 != null) { if (eui2.IsMeshEmitter()) { if (particleSystemRenderer.mesh != null) { instanceID = particleSystemRenderer.mesh.GetInstanceID(); } } else if (particleSystemRenderer.sharedMaterial != null) { instanceID = particleSystemRenderer.sharedMaterial.GetInstanceID(); } if (EditorUtility.IsDirty(instanceID)) { AssetPreview.ClearTemporaryAssetPreviews(); } } if (instanceID != 0) { Texture2D assetPreview = AssetPreview.GetAssetPreview(instanceID); if (assetPreview != null) { GUI.DrawTexture(rect3, assetPreview, ScaleMode.StretchToFill, true); flag3 = true; } } if (!flag3) { GUI.Label(rect3, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle); } } if (EditorGUI.ButtonMouseDown(rect3, GUIContent.none, FocusType.Passive, GUIStyle.none)) { if (EditorGUI.actionKey) { List <int> list = new List <int>(); int item = this.m_ParticleSystem.gameObject.GetInstanceID(); list.AddRange(Selection.instanceIDs); if (!list.Contains(item) || (list.Count != 1)) { if (list.Contains(item)) { list.Remove(item); } else { list.Add(item); } } Selection.instanceIDs = list.ToArray(); } else { Selection.instanceIDs = new int[0]; Selection.activeInstanceID = this.m_ParticleSystem.gameObject.GetInstanceID(); } } } Rect position = new Rect(rect.x + 2f, rect.y + 1f, 13f, 13f); if (!flag2 && GUI.Button(position, GUIContent.none, GUIStyle.none)) { eui.enabled = !eui.enabled; } Rect rect5 = new Rect((rect.x + rect.width) - 10f, (rect.y + rect.height) - 10f, 10f, 10f); Rect rect6 = new Rect(rect5.x - 4f, rect5.y - 4f, rect5.width + 4f, rect5.height + 4f); Rect rect7 = new Rect(rect5.x - 23f, rect5.y - 3f, 16f, 16f); if (flag2 && EditorGUI.ButtonMouseDown(rect6, s_Texts.addModules, FocusType.Passive, GUIStyle.none)) { this.ShowAddModuleMenu(); } if (!string.IsNullOrEmpty(str)) { content.text = !flag2 ? eui.displayName : str; } else { content.text = eui.displayName; } content.tooltip = eui.toolTip; if (GUI.Toggle(rect, eui.foldout, content, emitterHeaderStyle) != eui.foldout) { switch (Event.current.button) { case 0: flag5 = !eui.foldout; if (!Event.current.control) { goto Label_057E; } foreach (ModuleUI eui3 in this.m_Modules) { if ((eui3 != null) && eui3.visibleUI) { eui3.foldout = flag5; } } break; case 1: if (flag2) { this.ShowEmitterMenu(); } else { this.ShowModuleMenu(i); } break; } } goto Label_05A9; Label_057E: eui.foldout = flag5; Label_05A9: if (!flag2) { GUI.Toggle(position, eui.enabled, GUIContent.none, ParticleSystemStyles.Get().checkmark); } if (flag && flag2) { GUI.Label(rect5, GUIContent.none, ParticleSystemStyles.Get().plus); } s_Texts.supportsCullingText.tooltip = m_SupportsCullingText; if (flag2 && (s_Texts.supportsCullingText.tooltip != null)) { GUI.Label(rect7, s_Texts.supportsCullingText); } GUILayout.Space(1f); } GUILayout.Space(-1f); EditorGUILayout.EndVertical(); this.ApplyProperties(); }
public void OnGUI(ParticleSystem root, float width, bool fixedWidth) { if (ParticleSystemUI.s_Texts == null) { ParticleSystemUI.s_Texts = new ParticleSystemUI.Texts(); } bool flag1 = Event.current.type == EventType.Repaint; string str = !(bool)((Object)this.m_ParticleSystem) ? (string)null : this.m_ParticleSystem.gameObject.name; if (fixedWidth) { EditorGUIUtility.labelWidth = width * 0.55f; EditorGUILayout.BeginVertical(GUILayout.Width(width)); } else { EditorGUIUtility.labelWidth = 0.0f; EditorGUIUtility.labelWidth -= 4f; EditorGUILayout.BeginVertical(); } for (int moduleIndex = 0; moduleIndex < this.m_Modules.Length; ++moduleIndex) { ModuleUI module1 = this.m_Modules[moduleIndex]; if (module1 != null) { bool flag2 = module1 == this.m_Modules[0]; if (module1.visibleUI || flag2) { GUIContent content = new GUIContent(); Rect rect; GUIStyle style; if (flag2) { rect = GUILayoutUtility.GetRect(width, 25f); style = ParticleSystemStyles.Get().emitterHeaderStyle; } else { rect = GUILayoutUtility.GetRect(width, 15f); style = ParticleSystemStyles.Get().moduleHeaderStyle; } if (module1.foldout) { EditorGUI.BeginDisabledGroup(!module1.enabled); Rect position = EditorGUILayout.BeginVertical(ParticleSystemStyles.Get().modulePadding, new GUILayoutOption[0]); position.y -= 4f; position.height += 4f; GUI.Label(position, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle); module1.OnInspectorGUI(this.m_ParticleSystem); EditorGUILayout.EndVertical(); EditorGUI.EndDisabledGroup(); } if (flag2) { ParticleSystemRenderer particleSystemRenderer = this.GetParticleSystemRenderer(); float num = 21f; Rect position = new Rect(rect.x + 4f, rect.y + 2f, num, num); if (flag1 && (Object)particleSystemRenderer != (Object)null) { bool flag3 = false; int instanceID = 0; RendererModuleUI module2 = this.m_Modules[this.m_Modules.Length - 1] as RendererModuleUI; if (module2 != null) { if (module2.IsMeshEmitter()) { if ((Object)particleSystemRenderer.mesh != (Object)null) { instanceID = particleSystemRenderer.mesh.GetInstanceID(); } } else if ((Object)particleSystemRenderer.sharedMaterial != (Object)null) { instanceID = particleSystemRenderer.sharedMaterial.GetInstanceID(); } if (EditorUtility.IsDirty(instanceID)) { AssetPreview.ClearTemporaryAssetPreviews(); } } if (instanceID != 0) { Texture2D assetPreview = AssetPreview.GetAssetPreview(instanceID); if ((Object)assetPreview != (Object)null) { GUI.DrawTexture(position, (Texture)assetPreview, ScaleMode.StretchToFill, true); flag3 = true; } } if (!flag3) { GUI.Label(position, GUIContent.none, ParticleSystemStyles.Get().moduleBgStyle); } } if (EditorGUI.ButtonMouseDown(position, GUIContent.none, FocusType.Passive, GUIStyle.none)) { if (EditorGUI.actionKey) { List <int> intList = new List <int>(); int instanceId = this.m_ParticleSystem.gameObject.GetInstanceID(); intList.AddRange((IEnumerable <int>)Selection.instanceIDs); if (!intList.Contains(instanceId) || intList.Count != 1) { if (intList.Contains(instanceId)) { intList.Remove(instanceId); } else { intList.Add(instanceId); } } Selection.instanceIDs = intList.ToArray(); } else { Selection.instanceIDs = new int[0]; Selection.activeInstanceID = this.m_ParticleSystem.gameObject.GetInstanceID(); } } } Rect position1 = new Rect(rect.x + 2f, rect.y + 1f, 13f, 13f); if (!flag2 && GUI.Button(position1, GUIContent.none, GUIStyle.none)) { module1.enabled = !module1.enabled; } Rect position2 = new Rect((float)((double)rect.x + (double)rect.width - 10.0), (float)((double)rect.y + (double)rect.height - 10.0), 10f, 10f); Rect position3 = new Rect(position2.x - 4f, position2.y - 4f, position2.width + 4f, position2.height + 4f); Rect position4 = new Rect(position2.x - 23f, position2.y - 3f, 16f, 16f); if (flag2 && EditorGUI.ButtonMouseDown(position3, ParticleSystemUI.s_Texts.addModules, FocusType.Passive, GUIStyle.none)) { this.ShowAddModuleMenu(); } content.text = string.IsNullOrEmpty(str) ? module1.displayName : (!flag2 ? module1.displayName : str); content.tooltip = module1.toolTip; if (GUI.Toggle(rect, module1.foldout, content, style) != module1.foldout) { switch (Event.current.button) { case 0: bool flag4 = !module1.foldout; if (Event.current.control) { foreach (ModuleUI module2 in this.m_Modules) { if (module2 != null && module2.visibleUI) { module2.foldout = flag4; } } break; } module1.foldout = flag4; break; case 1: if (flag2) { this.ShowEmitterMenu(); break; } this.ShowModuleMenu(moduleIndex); break; } } if (!flag2) { GUI.Toggle(position1, module1.enabled, GUIContent.none, ParticleSystemStyles.Get().checkmark); } if (flag1 && flag2) { GUI.Label(position2, GUIContent.none, ParticleSystemStyles.Get().plus); } ParticleSystemUI.s_Texts.supportsCullingText.tooltip = ParticleSystemUI.m_SupportsCullingText; if (flag2 && ParticleSystemUI.s_Texts.supportsCullingText.tooltip != null) { GUI.Label(position4, ParticleSystemUI.s_Texts.supportsCullingText); } GUILayout.Space(1f); } } } GUILayout.Space(-1f); EditorGUILayout.EndVertical(); this.ApplyProperties(); }