public override void EditProjectSettingWithUnity(PBXProject pbxProject) { //bitcode disable string bitTarget = pbxProject.TargetGuidByName("Unity-iPhone"); pbxProject.SetBuildProperty(bitTarget, "ENABLE_BITCODE", "NO"); }
public override void EditProjectSettingWithUnity(PBXProject pbxProject) { ///swift string targetGuid = pbxProject.TargetGuidByName("Unity-iPhone"); pbxProject.SetBuildProperty(targetGuid, "SWIFT_VERSION", "Swift5"); pbxProject.SetBuildProperty(targetGuid, "SWIFT_OBJC_BRIDGING_HEADER", "Libraries/Plugins/iOS/Unity-iPhone-Bridging-Header.h"); }
static void AddDynamicFrameworksForUnity5(string path) { UnityEditor.iOS.Xcode.Custom.PBXProject pbxProj = new UnityEditor.iOS.Xcode.Custom.PBXProject(); pbxProj.ReadFromFile(path); string targetGuid = pbxProj.TargetGuidByName("Unity-iPhone"); const string defaultLocationInProj = "Frameworks/AdDeals/Plugins/iOS"; const string exampleFrameworkName = "AdDeals.framework"; string framework = Utils.PathCombine(defaultLocationInProj, exampleFrameworkName); string fileGuid = pbxProj.AddFile(framework, "Frameworks/" + framework, PBXSourceTree.Sdk); PBXProjectExtensions.AddFileToEmbedFrameworks(pbxProj, targetGuid, fileGuid); pbxProj.SetBuildProperty(targetGuid, "LD_RUNPATH_SEARCH_PATHS", "$(inherited) @executable_path/Frameworks"); pbxProj.WriteToFile(path); }