예제 #1
0
파일: Java.cs 프로젝트: DariaYudina/ArGame
        public static (string stdout, string stderr, int exitCode) Execute(string jarFile, string arguments = null)
        {
            if (string.IsNullOrEmpty(jarFile))
            {
                throw new ArgumentException($"{jarFile} must not be null or empty.", nameof(jarFile));
            }

            if (!TryGetFullPathToJava(out var fullPathToJava, out var diagnosticMessage))
            {
                throw new InvalidOperationException(diagnosticMessage);
            }

            var invocation = $"-jar \"{jarFile}\"";

            return(Cli.Execute(fullPathToJava, string.IsNullOrEmpty(arguments) ? invocation : $"{invocation} {arguments}"));
        }
        public static (string stdOut, string stdErr, int exitCode) BuildDb(string inputImageListPath, string outputDbPath)
        {
            var cliPath = Path.Combine(packagePath, "Tools~", platformName, $"arcoreimg{extension}");

#if UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
            Cli.Execute("/bin/chmod", $"+x \"{cliPath}\"");
#endif

            if (File.Exists(outputDbPath))
            {
                File.Delete(outputDbPath);
            }

            return(Cli.Execute(cliPath, new[]
            {
                "build-db",
                $"--input_image_list_path=\"{inputImageListPath}\"",
                $"--output_db_path=\"{outputDbPath}\"",
            }));
        }
예제 #3
0
        void BuildImageTrackingAssets()
        {
            if (Directory.Exists(Application.streamingAssetsPath))
            {
                s_ShouldDeleteStreamingAssetsFolder = false;
            }
            else
            {
                // Delete the streaming assets folder at the end of the build pipeline
                // since it did not exist before we created it here.
                s_ShouldDeleteStreamingAssetsFolder = true;
                Directory.CreateDirectory(Application.streamingAssetsPath);
            }

            if (!Directory.Exists(ARCoreImageTrackingProvider.k_StreamingAssetsPath))
            {
                Directory.CreateDirectory(ARCoreImageTrackingProvider.k_StreamingAssetsPath);
            }

            try
            {
                string[] libGuids = AssetDatabase.FindAssets("t:xrReferenceImageLibrary");
                if (libGuids == null || libGuids.Length == 0)
                {
                    return;
                }

                // This is how much each library will contribute to the overall progress
                var          progressPerLibrary = 1f / libGuids.Length;
                const string progressBarText    = "Building ARCore Image Library";

                for (int libraryIndex = 0; libraryIndex < libGuids.Length; ++libraryIndex)
                {
                    var libGuid         = libGuids[libraryIndex];
                    var overallProgress = progressPerLibrary * libraryIndex;
                    var numSteps        = libGuids.Length + 1; // 1 per image plus arcoreimg
                    var libraryPath     = AssetDatabase.GUIDToAssetPath(libGuid);
                    var imageLib        = AssetDatabase.LoadAssetAtPath <XRReferenceImageLibrary>(libraryPath);

                    EditorUtility.DisplayProgressBar(progressBarText, imageLib.name, overallProgress);

                    var tempDirectory      = Path.Combine(Path.GetTempPath(), Guid.NewGuid().ToString("N"));
                    var inputImageListPath = Path.Combine(tempDirectory, Guid.NewGuid().ToString("N") + ".txt");

                    // prepare text file for arcoreimg to read from
                    try
                    {
                        Directory.CreateDirectory(tempDirectory);
                        using (var writer = new StreamWriter(inputImageListPath, false))
                        {
                            for (int i = 0; i < imageLib.count; i++)
                            {
                                var referenceImage     = imageLib[i];
                                var textureGuid        = referenceImage.textureGuid.ToString("N");
                                var assetPath          = AssetDatabase.GUIDToAssetPath(textureGuid);
                                var referenceImageName = referenceImage.guid.ToString("N");

                                EditorUtility.DisplayProgressBar(
                                    progressBarText,
                                    imageLib.name + ": " + assetPath,
                                    overallProgress + progressPerLibrary * i / numSteps);

                                var texture = AssetDatabase.LoadAssetAtPath <Texture2D>(assetPath);
                                if (texture == null)
                                {
                                    throw new BuildFailedException(string.Format(
                                                                       "ARCore Image Library Generation: Reference library at '{0}' is missing a texture at index {1}.",
                                                                       libraryPath, i));
                                }

                                var extension = Path.GetExtension(assetPath);

                                var entry = new StringBuilder();

                                if (string.Equals(extension, ".jpg", StringComparison.OrdinalIgnoreCase) ||
                                    string.Equals(extension, ".png", StringComparison.OrdinalIgnoreCase))
                                {
                                    entry.Append(referenceImageName).Append('|').Append(assetPath);
                                }
                                else
                                {
                                    var pngFilename = Path.Combine(tempDirectory, textureGuid + ".png");
                                    var bytes       = ImageConversion.EncodeToPNG(texture);
                                    if (bytes == null)
                                    {
                                        throw new BuildFailedException(string.Format(
                                                                           "ARCore Image Library Generation: Texture format for image '{0}' not supported. Inspect other error messages emitted during this build for more details.",
                                                                           texture.name));
                                    }

                                    File.WriteAllBytes(pngFilename, bytes);
                                    entry.Append(referenceImageName).Append('|').Append(pngFilename);
                                }

                                if (referenceImage.specifySize)
                                {
                                    entry.Append('|').Append(referenceImage.width.ToString("G", CultureInfo.InvariantCulture));
                                }

                                writer.WriteLine(entry.ToString());
                            }
                        }
                    }
                    catch
                    {
                        Directory.Delete(tempDirectory, true);
                        throw;
                    }

                    // launch arcoreimg and wait for it to return so we can process the asset
                    try
                    {
                        EditorUtility.DisplayProgressBar(
                            progressBarText,
                            imageLib.name + ": Invoking arcoreimg",
                            overallProgress + progressPerLibrary * (numSteps - 1) / numSteps);

                        var packagePath = Path.GetFullPath("Packages/com.unity.xr.arcore");

                        string extension    = "";
                        string platformName = "Undefined";
    #if UNITY_EDITOR_WIN
                        platformName = "Windows";
                        extension    = ".exe";
    #elif UNITY_EDITOR_OSX
                        platformName = "MacOS";
                        extension    = "";
    #elif UNITY_EDITOR_LINUX
                        platformName = "Linux";
                        extension    = "";
    #endif
                        var arcoreimgPath = Path.Combine(packagePath, "Tools~", platformName, "arcoreimg" + extension);

    #if UNITY_EDITOR_OSX || UNITY_EDITOR_LINUX
                        Cli.Execute("/bin/chmod", $"+x \"{arcoreimgPath}\"");
    #endif

                        // This file must have the .imgdb extension (the tool adds it otherwise)
                        var outputDbPath = ARCoreImageTrackingProvider.GetPathForLibrary(imageLib);
                        if (File.Exists(outputDbPath))
                        {
                            File.Delete(outputDbPath);
                        }

                        var(stdOut, stdErr, _) = Cli.Execute(arcoreimgPath, new[]
                        {
                            "build-db",
                            $"--input_image_list_path={inputImageListPath}",
                            $"--output_db_path={outputDbPath}",
                        });

                        if (!File.Exists(outputDbPath))
                        {
                            throw new BuildFailedException(
                                      $"Failed to generate image database. Output from arcoreimg:\n\nstdout:\n{stdOut}\n====\n\nstderr:\n{stdErr}\n====");
                        }
                    }
                    catch
                    {
                        Debug.LogError($"Failed to generated ARCore reference image library '{imageLib.name}'");
                        throw;
                    }
                    finally
                    {
                        Directory.Delete(tempDirectory, true);
                    }
                }
            }
            catch
            {
                RemoveGeneratedStreamingAssets();
                throw;
            }
        }