public static Revert ( |
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asset | The asset to be reverted. | |
mode | RevertMode | How to revert the assets. |
리턴 |
public void OnGUI() { float h = (position.height - 122) / 2; // TODO: Show the reason: Who has the exclusive lock? GUILayout.Label("Some files could not be checked out:", EditorStyles.boldLabel); Rect r1 = new Rect(6, 40, position.width - 12, h); GUILayout.BeginArea(r1); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); GUILayout.EndArea(); checkoutFailureList.OnGUI(new Rect(r1.x + 2, r1.y + 2, r1.width - 4, r1.height - 4), true); GUILayout.Space(20 + h); GUILayout.Label("The following files were successfully checked out:", EditorStyles.boldLabel); Rect r2 = new Rect(6, 40 + h + 40, position.width - 12, h); GUILayout.BeginArea(r2); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); GUILayout.EndArea(); checkoutSuccessList.OnGUI(new Rect(r2.x + 2, r2.y + 2, r2.width - 4, r2.height - 4), true); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); EditorUserSettings.showFailedCheckout = !GUILayout.Toggle(!EditorUserSettings.showFailedCheckout, "Don't show this window again."); GUILayout.FlexibleSpace(); bool enabled = GUI.enabled; GUI.enabled = checkoutFailureList.Size > 0; if (GUILayout.Button("Retry Check Out")) { Provider.Checkout(assetList, CheckoutMode.Exact); } GUI.enabled = checkoutSuccessList.Size > 0; if (GUILayout.Button("Revert Unchanged")) { Provider.Revert(assetList, RevertMode.Unchanged).SetCompletionAction(CompletionAction.UpdatePendingWindow); Provider.Status(assetList); Close(); } GUI.enabled = enabled; if (GUILayout.Button("OK")) { Close(); } GUILayout.EndHorizontal(); GUILayout.Space(12); }
void OnGUI() { GUILayout.Label("Revert Files", EditorStyles.boldLabel); GUILayout.FlexibleSpace(); // I would use GUIUtility.GetLastRect() here after the box but that seems to have wierd side effects. Rect r1 = new Rect(6, 40, position.width - 12, position.height - 82); GUILayout.BeginArea(r1); GUILayout.Box("", GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); GUILayout.EndArea(); revertList.OnGUI(new Rect(r1.x + 2, r1.y + 2, r1.width - 4, r1.height - 4), true); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Cancel")) { Close(); } if (assetList.Count > 0 && GUILayout.Button("Revert")) { string openScenes = ""; foreach (Asset a in assetList) { Scene openScene = SceneManager.GetSceneByPath(a.path); if ((openScene.IsValid()) && (openScene.isLoaded)) { openScenes += openScene.path + "\n"; } } if (openScenes.Length > 0) { bool continueRevert = EditorUtility.DisplayDialog("Revert open scene(s)?", "You are about to revert your currently open scene(s):\n\n" + openScenes + "\nContinuing will remove all unsaved changes.", "Continue", "Cancel"); if (!continueRevert) { Close(); return; } } Provider.Revert(assetList, RevertMode.Normal).Wait(); WindowPending.UpdateAllWindows(); AssetDatabase.Refresh(); InspectorWindow.RefreshInspectors(); Close(); } GUILayout.EndHorizontal(); GUILayout.Space(12); }
public void OnGUI() { float num = (base.position.height - 122f) / 2f; GUILayout.Label("Some files could not be checked out:", EditorStyles.boldLabel, new GUILayoutOption[0]); Rect screenRect = new Rect(6f, 40f, base.position.width - 12f, num); GUILayout.BeginArea(screenRect); GUILayout.Box(string.Empty, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true) }); GUILayout.EndArea(); this.checkoutFailureList.OnGUI(new Rect(screenRect.x + 2f, screenRect.y + 2f, screenRect.width - 4f, screenRect.height - 4f), true); GUILayout.Space(20f + num); GUILayout.Label("The following files were successfully checked out:", EditorStyles.boldLabel, new GUILayoutOption[0]); Rect screenRect2 = new Rect(6f, 40f + num + 40f, base.position.width - 12f, num); GUILayout.BeginArea(screenRect2); GUILayout.Box(string.Empty, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true) }); GUILayout.EndArea(); this.checkoutSuccessList.OnGUI(new Rect(screenRect2.x + 2f, screenRect2.y + 2f, screenRect2.width - 4f, screenRect2.height - 4f), true); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); EditorUserSettings.showFailedCheckout = !GUILayout.Toggle(!EditorUserSettings.showFailedCheckout, "Don't show this window again.", new GUILayoutOption[0]); GUILayout.FlexibleSpace(); bool enabled = GUI.enabled; GUI.enabled = (this.checkoutFailureList.Size > 0); if (GUILayout.Button("Retry Check Out", new GUILayoutOption[0])) { Provider.Checkout(this.assetList, CheckoutMode.Exact); } GUI.enabled = (this.checkoutSuccessList.Size > 0); if (GUILayout.Button("Revert Unchanged", new GUILayoutOption[0])) { Provider.Revert(this.assetList, RevertMode.Unchanged).SetCompletionAction(CompletionAction.UpdatePendingWindow); Provider.Status(this.assetList); base.Close(); } GUI.enabled = enabled; if (GUILayout.Button("OK", new GUILayoutOption[0])) { base.Close(); } GUILayout.EndHorizontal(); GUILayout.Space(12f); }
private void OnGUI() { GUILayout.Label("Revert Files", EditorStyles.boldLabel, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); Rect screenRect = new Rect(6f, 40f, this.position.width - 12f, this.position.height - 82f); GUILayout.BeginArea(screenRect); GUILayout.Box(string.Empty, new GUILayoutOption[2] { GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true) }); GUILayout.EndArea(); this.revertList.OnGUI(new Rect(screenRect.x + 2f, screenRect.y + 2f, screenRect.width - 4f, screenRect.height - 4f), true); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(); GUILayout.FlexibleSpace(); if (GUILayout.Button("Cancel")) { this.Close(); } if (this.assetList.Count > 0 && GUILayout.Button("Revert")) { string str = string.Empty; using (List <Asset> .Enumerator enumerator = this.assetList.GetEnumerator()) { while (enumerator.MoveNext()) { Scene sceneByPath = SceneManager.GetSceneByPath(enumerator.Current.path); if (sceneByPath.IsValid() && sceneByPath.isLoaded) { str = str + sceneByPath.path + "\n"; } } } if (str.Length > 0 && !EditorUtility.DisplayDialog("Revert open scene(s)?", "You are about to revert your currently open scene(s):\n\n" + str + "\nContinuing will remove all unsaved changes.", "Continue", "Cancel")) { this.Close(); return; } Provider.Revert(this.assetList, RevertMode.Normal).Wait(); WindowPending.UpdateAllWindows(); AssetDatabase.Refresh(); this.Close(); } GUILayout.EndHorizontal(); GUILayout.Space(12f); }
private void OnGUI() { GUILayout.Label("Revert Files", EditorStyles.boldLabel, new GUILayoutOption[0]); GUILayout.FlexibleSpace(); Rect screenRect = new Rect(6f, 40f, base.position.width - 12f, base.position.height - 82f); GUILayout.BeginArea(screenRect); GUILayout.Box(string.Empty, new GUILayoutOption[] { GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true) }); GUILayout.EndArea(); this.revertList.OnGUI(new Rect(screenRect.x + 2f, screenRect.y + 2f, screenRect.width - 4f, screenRect.height - 4f), true); GUILayout.FlexibleSpace(); GUILayout.BeginHorizontal(new GUILayoutOption[0]); GUILayout.FlexibleSpace(); if (GUILayout.Button("Cancel", new GUILayoutOption[0])) { base.Close(); } if (this.assetList.Count > 0 && GUILayout.Button("Revert", new GUILayoutOption[0])) { foreach (Asset current in this.assetList) { if (current.path == EditorApplication.currentScene) { if (!EditorUtility.DisplayDialog("Revert open scene?", "You are about to revert your currently open scene:\n\n" + EditorApplication.currentScene + "\n\nContinuing will remove all unsaved changes.", "Continue", "Cancel")) { base.Close(); return; } break; } } Provider.Revert(this.assetList, RevertMode.Normal).Wait(); WindowPending.UpdateAllWindows(); AssetDatabase.Refresh(); base.Close(); } GUILayout.EndHorizontal(); GUILayout.Space(12f); }