public RemapColorProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/RemapColor.shader", stack, info) { if (settings.Gradient == null) { settings.DefaultGradient(); } }
public GPUFrameProcessor(Shader shader, FrameProcessorStack processorStack, ProcessorInfo info) : base(processorStack, info) { m_Shader = shader; m_Material = new Material(m_Shader) { hideFlags = HideFlags.DontSave }; m_Material.hideFlags = HideFlags.DontSave; }
public FrameProcessor(FrameProcessorStack processorStack, ProcessorInfo info) { m_ProcessorInfo = info; m_ProcessorInfo.ProcessorName = GetName(); m_bEnabled = m_ProcessorInfo.Enabled; m_ProcessorStack = processorStack; m_OutputSequence = new ProcessingFrameSequence(this); Linear = true; GenerateMipMaps = true; }
public ColorCorrectionProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/ColorCorrection.shader", stack, info) { if (m_CurveDrawer == null) { m_CurveDrawer = new CurveDrawer(null, 0.0f, 1.0f, 0.0f, 1.0f, 140, false); m_CurveDrawer.AddCurve(m_SerializedObject.FindProperty("AlphaCurve"), new Color(1.0f, 0.55f, 0.1f), "Alpha Curve"); } if (settings.AlphaCurve == null) { settings.DefaultCurve(); } }
public FadeProcessor(FrameProcessorStack processorStack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/Fade.shader", processorStack, info) { if (m_CurveDrawer == null) { m_CurveDrawer = new CurveDrawer("Fade Curve", 0.0f, 1.0f, 0.0f, 1.0f, 140, false); m_CurveDrawer.AddCurve(m_SerializedObject.FindProperty("FadeCurve"), new Color(0.75f, 0.5f, 1.0f), "Fade Curve"); m_CurveDrawer.OnPostGUI = OnCurveFieldGUI; } if (settings.FadeCurve.keys.Length < 2) { settings.FadeCurve.AddKey(new Keyframe(0.85f, 1f)); settings.FadeCurve.AddKey(new Keyframe(1f, 0f)); } }
public RetimeProcessor(FrameProcessorStack processorStack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Blend.shader", processorStack, info) { if (m_CurveDrawer == null) { m_CurveDrawer = new CurveDrawer("Retime Curve", 0.0f, 1.0f, 0.0f, InputSequence.length, 140, false); m_CurveDrawer.AddCurve(m_SerializedObject.FindProperty("curve"), new Color(0.5f, 0.75f, 1.0f), "Retime Curve"); m_CurveDrawer.OnPostGUI = OnCurveFieldGUI; } if (settings.curve.keys.Length < 2) { settings.curve.AddKey(new Keyframe(0, 0)); settings.curve.AddKey(new Keyframe(1, 24)); } }
public LoopingProcessor(FrameProcessorStack processorStack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/Blend.shader", processorStack, info) { if (m_CurveDrawer == null) { m_CurveDrawer = new CurveDrawer(null, 0.0f, 1.0f, 0.0f, 1.0f, 140, false); m_CurveDrawer.AddCurve(m_SerializedObject.FindProperty("curve"), new Color(0.5f, 0.75f, 1.0f), "Looping Curve"); m_CurveDrawer.OnPostGUI = OnCurveFieldGUI; } if (settings.curve.keys.Length < 2) { settings.curve.AddKey(0.25f, 0.0f); settings.curve.AddKey(0.75f, 1.0f); } }
public RotateProcessor(FrameProcessorStack processorStack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/Rotate.shader", processorStack, info) { }
public CropProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Crop.shader", stack, info) { }
public CustomMaterialProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Null.shader", stack, info) { }
public AssembleProcessor(FrameProcessorStack processorStack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/AssembleBlit.shader", processorStack, info) { }
public BreakFlipbookProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/GetSubUV.shader", stack, info) { }
public DecimateProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Null.shader", stack, info) { settings.DecimateBy = 2; }
public RemoveBackgroundBlendingProcessor(FrameProcessorStack processorStack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Unblend.shader", processorStack, info) { }
public void LoadAsset(ImageSequence asset) { m_CurrentAsset = asset; m_InputFramesReorderableList = null; m_ProcessorsReorderableList = null; m_LockedPreviewProcessor = null; m_CurrentProcessor = null; // Free resources if any if (m_processorStack != null) { m_processorStack.Dispose(); } InitializeGUI(); if (m_CurrentAsset != null) { m_processorStack = new FrameProcessorStack(new ProcessingFrameSequence(null), this); m_CurrentAssetSerializedObject = new SerializedObject(m_CurrentAsset); VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Loading asset....", 0.0f); m_LockedPreviewProcessor = null; VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Loading Frames", 0.333333f); m_processorStack.LoadFramesFromAsset(m_CurrentAsset); UpdateInputTexturesHash(); m_InputFramesReorderableList = new ReorderableList(m_processorStack.inputSequence.frames, typeof(Texture2D), true, false, true, true); m_InputFramesReorderableList.onAddCallback = AddInputFrame; m_InputFramesReorderableList.onRemoveCallback = RemoveInputFrame; m_InputFramesReorderableList.onReorderCallback = ReorderInputFrame; m_InputFramesReorderableList.drawElementCallback = DrawInputFrameRListElement; m_InputFramesReorderableList.onSelectCallback = SelectInputFrameRListElement; VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Loading Processors", 0.66666f); ImageSequence inheritedSettingReference = m_CurrentAsset; // Loading other settings if inheriting settings if (m_CurrentAsset.inheritSettingsReference != null) { var dependencyList = new List <ImageSequence>(); var referenceAsset = FindSettingsReference(m_CurrentAsset.inheritSettingsReference, ref dependencyList); if (referenceAsset == null) { Debug.LogWarning("Dependency Loop detected, ignoring using external settings"); m_IgnoreInheritSettings = true; } else { inheritedSettingReference = referenceAsset; m_IgnoreInheritSettings = false; } } m_processorStack.LoadProcessorsFromAsset(inheritedSettingReference); m_ProcessorDataProvider = new ProcessorDataProvider(m_processorStack, m_CurrentAsset); // Construct the RList if (m_CurrentAsset.inheritSettingsReference == null) { m_ProcessorsReorderableList = new ReorderableList(m_CurrentAssetSerializedObject, m_CurrentAssetSerializedObject.FindProperty("processorInfos"), true, false, true, true); m_ProcessorsReorderableList.onAddCallback = ShowAddProcessorMenu; m_ProcessorsReorderableList.onRemoveCallback = MenuRemoveProcessor; m_ProcessorsReorderableList.onReorderCallback = ReorderProcessor; m_ProcessorsReorderableList.onSelectCallback = MenuSelectProcessor; m_ProcessorsReorderableList.drawElementCallback = DrawRListProcessorElement; m_SettingsReferenceSerializedObject = null; } else { m_SettingsReferenceSerializedObject = new SerializedObject(inheritedSettingReference); m_ProcessorsReorderableList = new ReorderableList(m_SettingsReferenceSerializedObject, m_SettingsReferenceSerializedObject.FindProperty("processorInfos"), false, false, false, false); m_ProcessorsReorderableList.drawElementCallback = DrawRListPreviewProcessorElement; m_ProcessorsReorderableList.onSelectCallback = MenuSelectProcessor; } m_PreviewCanvas.sequence = m_processorStack.inputSequence; if (m_PreviewCanvas.sequence.length > 0) { m_PreviewCanvas.currentFrameIndex = 0; } else { m_PreviewCanvas.currentFrameIndex = -1; } VFXToolboxGUIUtility.DisplayProgressBar("Image Sequencer", "Finalizing...", 1.0f); m_processorStack.InvalidateAll(); RestoreProcessorView(); EditorUtility.ClearProgressBar(); } }
public CropProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/Crop.shader", stack, info) { }
public RemoveBackgroundBlendingProcessor(FrameProcessorStack processorStack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/Unblend.shader", processorStack, info) { }
public PremultiplyAlphaProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/PremultiplyAlpha.shader", stack, info) { }
public AlphaFromRGBProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/AlphaFromRGB.shader", stack, info) { }
public DecimateProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/Null.shader", stack, info) { settings.DecimateBy = 2; }
public PremultiplyAlphaProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/PremultiplyAlpha.shader", stack, info) { }
internal ProcessorDataProvider(FrameProcessorStack stack, ImageSequence asset) { m_dataSource = stack.settingsDefinitions; m_processorStack = stack; m_CurrentAsset = asset; }
public GPUFrameProcessor(string shaderPath, FrameProcessorStack processorStack, ProcessorInfo info) : this(AssetDatabase.LoadAssetAtPath <Shader>(shaderPath), processorStack, info) { }
public RotateProcessor(FrameProcessorStack processorStack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/Rotate.shader", processorStack, info) { }
public CustomMaterialProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Assets/VFXToolbox/ImageSequencer/Editor/Shaders/Null.shader", stack, info) { }
public BreakFlipbookProcessor(FrameProcessorStack stack, ProcessorInfo info) : base("Packages/com.unity.vfx-toolbox/ImageSequencer/Editor/Shaders/GetSubUV.shader", stack, info) { }