public override void OnDrawSpacedGizmo(TArcCircle arcCircle) { float radius = arcCircle.circle.radius; float arc = arcCircle.arc * Mathf.Rad2Deg; using (new Handles.DrawingScope(Handles.matrix * arcCircle.circle.transform)) { Handles.DrawWireArc(Vector3.zero, -Vector3.forward, Vector3.up, arc, radius); ArcGizmo(Vector3.zero, radius, arc, m_ArcProperty, Quaternion.Euler(-90.0f, 0.0f, 0.0f)); } VFXCircleGizmo.DrawCircle(this, arcCircle.circle, m_CenterProperty, m_AnglesProperty, m_ScaleProperty, m_RadiusProperty, Mathf.CeilToInt(arc / 90)); }
public override void OnDrawSpacedGizmo(ArcCircle arcCircle) { Vector3 center = arcCircle.circle.center; float radius = arcCircle.circle.radius; float arc = arcCircle.arc * Mathf.Rad2Deg; // Draw circle around the arc Handles.DrawWireArc(center, -Vector3.forward, Vector3.up, arc, radius); VFXCircleGizmo.DrawCircle(arcCircle.circle, this, m_CenterProperty, m_RadiusProperty, VFXCircleGizmo.radiusDirections, Mathf.CeilToInt(arc / 90)); //Arc first line /*Handles.DrawLine(center, center + Vector3.up * radius); * Handles.DrawLine(center, center + Quaternion.AngleAxis(arc, -Vector3.forward) * Vector3.up * radius);*/ ArcGizmo(center, radius, arc, m_ArcProperty, Quaternion.Euler(-90.0f, 0.0f, 0.0f), true); }
public override Bounds OnGetSpacedGizmoBounds(TArcCircle value) { return(VFXCircleGizmo.GetBoundsFromCircle(value.circle)); }