상속: IDisposable
    private void RunProgram(ProcessStartInfo startInfo)
    {
        using (var program = new UnityEditor.Utils.Program(startInfo))
        {
            program.Start();

            while (!program.WaitForExit(100))
            {
            }

            var output         = string.Empty;
            var standardOutput = program.GetStandardOutput();
            if (standardOutput.Length > 0)
            {
                output = standardOutput.Aggregate((buf, s) => buf + Environment.NewLine + s);
            }

            var errorOutput = program.GetErrorOutput();
            if (errorOutput.Length > 0)
            {
                output += errorOutput.Aggregate((buf, s) => buf + Environment.NewLine + s);
            }

            if (program.ExitCode != 0)
            {
                UnityEngine.Debug.LogError("Failed running " + startInfo.FileName + " " + startInfo.Arguments + "\n\n" + output);

                throw new Exception("IL2CPP compile failed.");
            }
        }
    }