private void DrawLayoutChooser(float width) { if (this.screenInstance == null) { return; } var layouts = new string[this.layouts.Count + 1]; layouts[0] = "None"; for (int i = 1; i < layouts.Length; ++i) { layouts[i] = this.layouts[i - 1].name.Replace("Layout", string.Empty); } GUILayout.Label("Use existing layout:"); var index = this.layoutPrefab == null ? 0 : (System.Array.IndexOf(layouts, this.layoutPrefab.name.Replace("Layout", string.Empty))); index = EditorGUILayout.Popup(index, layouts); if (index > 0) { this.layoutPrefab = this.layouts[index - 1]; } this.layoutPrefab = EditorGUILayout.ObjectField(this.layoutPrefab, typeof(WindowLayout), false) as WindowLayout; if (GUILayout.Button("Load") == true) { this.LoadLayout(this.layoutPrefab); } GUILayout.Label("Or create the new one:"); if (GUILayout.Button("Create Layout...", GUILayout.Height(30f)) == true) { this.showLayoutWindow = true; } if (Event.current.type == EventType.Repaint && this.showLayoutWindow == true) { this.showLayoutWindow = false; var commentStyle = new GUIStyle(EditorStyles.miniLabel); commentStyle.wordWrap = true; FlowChooserFilterWindow.Show <FlowWindowLayoutTemplate>(this.rootWindow, (layout) => { this.layoutPrefab = FlowDatabase.GenerateLayout(this.window, layout); this.ReloadLayouts(); this.LoadLayout(this.layoutPrefab); this.isScreenDirty = true; }, (layout) => { GUILayout.Label(layout.comment, commentStyle); }); } }
public static void CreateLayout() { LayoutWindowType layoutScreen = null; var obj = Selection.activeObject; var path = AssetDatabase.GetAssetPath(obj.GetInstanceID()); if (path.Length > 0 && Directory.Exists(path) == true) { } else if (Selection.activeGameObject != null) { var screen = Selection.activeGameObject.GetComponent <WindowBase>(); if (screen != null) { var splitted = path.Split('/'); path = string.Join("/", splitted, 0, splitted.Length - 2).Trim('/'); path = path + "/Layouts"; if (Directory.Exists(path) == true) { layoutScreen = screen as LayoutWindowType; } } } FlowChooserFilterWindow.Show <FlowWindowLayoutTemplate>(null, (element) => { // on select // Create an instance var layoutPrefab = FlowDatabase.GenerateLayout(path + "/" + element.name + "Layout.prefab", element); if (layoutScreen != null) { layoutScreen.layout.layout = layoutPrefab; EditorUtility.SetDirty(layoutScreen); } Selection.activeObject = layoutPrefab; }, (element) => { // on gui var style = new GUIStyle(GUI.skin.label); style.wordWrap = true; GUILayout.Label(element.comment, style); }, strongType: true); }
public static void CreateScreen(Object activeObject, string namespaceName, string localPath = "", System.Action callback = null) { var obj = activeObject; var path = AssetDatabase.GetAssetPath(obj.GetInstanceID()) + localPath; FlowChooserFilterWindow.Show <FlowLayoutWindowTypeTemplate>(null, (element) => { // on select var splitted = path.Split('/'); var _path = string.Join("/", splitted, 0, splitted.Length - 1).Trim('/'); var className = string.Empty; var files = AssetDatabase.FindAssets("t:MonoScript", new string[] { _path }); foreach (var file in files) { var data = AssetDatabase.GUIDToAssetPath(file); var sp = data.Split('/'); var last = sp[sp.Length - 1]; if (last.EndsWith("Base.cs") == true) { className = last.Replace("Base.cs", string.Empty); } } if (string.IsNullOrEmpty(className) == false) { var name = className; // Create an instance var layoutPrefab = FlowDatabase.GenerateScreen(path + "/" + name + ".prefab", className, namespaceName, element); Selection.activeObject = layoutPrefab; } if (callback != null) { callback(); } }, (element) => { // on gui var style = new GUIStyle(GUI.skin.label); style.wordWrap = true; GUILayout.Label(element.comment, style); }, strongType: true); }
public static void Show <T>(EditorWindow root, System.Action <T> onSelect, System.Action <T> onEveryGUI = null, bool strongType = false, string directory = null) where T : Component { var editor = FlowChooserFilterWindow.GetInstance(root); editor.onSelect = (c) => { if (onSelect != null) { onSelect(c as T); } editor.Close(); }; editor.onEveryGUI = (c) => { if (onEveryGUI != null) { onEveryGUI(c as T); } }; editor.Scan <T>(strongType, directory); }
public static void Show <T>(EditorWindow root, System.Action <T> onSelect, System.Action <T> onEveryGUI = null, System.Func <T, bool> predicate = null, bool strongType = false, string directory = null, bool useCache = true, bool drawNoneOption = false, bool updateRedraw = false) where T : Component { var editor = FlowChooserFilterWindow.GetInstance(root, updateRedraw); editor.onSelect = (c) => { if (onSelect != null) { onSelect(c as T); } editor.Close(); }; editor.onEveryGUI = (c) => { if (onEveryGUI != null) { onEveryGUI(c as T); } }; editor.Scan <T>(strongType, predicate, directory, useCache, drawNoneOption); }
public static void ShowAssets <T>(EditorWindow root, System.Action <T> onSelect, System.Func <T, bool> onEveryGUI = null, System.Func <T, bool> predicate = null, string directory = null) where T : ScriptableObject { var editor = FlowChooserFilterWindow.GetInstance(root); editor.onSelectAsset = (c) => { if (onSelect != null) { onSelect(c as T); } editor.Close(); }; editor.onEveryGUIAsset = (c) => { if (onEveryGUI != null) { return(onEveryGUI(c as T)); } return(false); }; editor.ScanAssets <T>(directory, predicate); }
private static FlowChooserFilterWindow GetInstance(EditorWindow root) { var editor = FlowChooserFilterWindow.CreateInstance <FlowChooserFilterWindow>(); editor.title = "UI.Windows Flow Filter"; editor.position = new Rect(0f, 0f, 1f, 1f); editor.isLocked = false; if (editor.isLocked == true) { editor.ShowPopup(); } else { editor.ShowUtility(); } editor.root = root; editor.UpdateSize(); //editor.Focus(); return(editor); }
public static void CreateLayout(Object activeObject, GameObject activeGameObject, System.Action callback = null) { LayoutWindowType layoutScreen = null; var name = string.Empty; var obj = activeObject; var path = AssetDatabase.GetAssetPath(obj.GetInstanceID()); if (path.Length > 0 && Directory.Exists(path) == true) { } else if (activeGameObject != null) { var screen = activeGameObject.GetComponent <WindowBase>(); if (screen != null) { var splitted = path.Split('/'); path = string.Join("/", splitted, 0, splitted.Length - 2).Trim('/'); path = path + "/Layouts"; if (Directory.Exists(path) == true) { layoutScreen = screen as LayoutWindowType; name = layoutScreen.name.Replace("Screen", "Layout"); } } } FlowChooserFilterWindow.Show <FlowWindowLayoutTemplate>(null, (element) => { // on select if (string.IsNullOrEmpty(name) == true) { name = element.name + "Layout"; } // Create an instance var layoutPrefab = FlowDatabase.GenerateLayout(path + "/" + name + ".prefab", element); if (layoutScreen != null) { layoutScreen.GetCurrentLayout().layout = layoutPrefab; layoutScreen.OnValidate(); EditorUtility.SetDirty(layoutScreen); } Selection.activeObject = layoutPrefab; if (callback != null) { callback(); } }, (element) => { // on gui var style = new GUIStyle(GUI.skin.label); style.wordWrap = true; GUILayout.Label(element.comment, style); }, strongType: true); }
public static void CreateTransition <T>(FD.FlowWindow windowWithScreen, FD.FlowWindow flowWindow, FD.FlowWindow toWindow, int attachIndex, string localPath, string namePrefix, System.Action <T> callback = null) where T : TransitionInputTemplateParameters { if (windowWithScreen.GetScreen() == null) { return; } var screenPath = AssetDatabase.GetAssetPath(windowWithScreen.GetScreen().Load <WindowBase>()); screenPath = System.IO.Path.GetDirectoryName(screenPath); var splitted = screenPath.Split(new string[] { "/" }, System.StringSplitOptions.RemoveEmptyEntries); var packagePath = string.Join("/", splitted, 0, splitted.Length - 1); var path = packagePath + localPath; FlowChooserFilterWindow.Show <T>( root: null, onSelect: (element) => { // Clean up previous transitions if exists var attachItem = flowWindow.GetAttachItem(toWindow.id, (x) => x.index == attachIndex); if (attachItem != null) { if (FlowSystem.GetData().modeLayer == ModeLayer.Flow) { if (attachItem.transitionParameters != null) { AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(attachItem.transitionParameters.gameObject)); } attachItem.transition = null; attachItem.transitionParameters = null; } else if (FlowSystem.GetData().modeLayer == ModeLayer.Audio) { if (attachItem.audioTransitionParameters != null) { AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(attachItem.audioTransitionParameters.gameObject)); } attachItem.audioTransition = null; attachItem.audioTransitionParameters = null; } } if (System.IO.Directory.Exists(path) == false) { System.IO.Directory.CreateDirectory(path); } if (element == null) { return; } var prefix = string.Empty; if (FlowSystem.GetData().modeLayer == ModeLayer.Flow) { prefix = "Transition-" + namePrefix; } else if (FlowSystem.GetData().modeLayer == ModeLayer.Audio) { prefix = "AudioTransition-" + namePrefix; } var elementPath = AssetDatabase.GetAssetPath(element.gameObject); var targetName = prefix + "-" + element.gameObject.name + "-" + (toWindow.IsFunction() == true ? FlowSystem.GetWindow(toWindow.functionId).directory : toWindow.directory); var targetPath = path + "/" + targetName + ".prefab"; if (AssetDatabase.CopyAsset(elementPath, targetPath) == true) { AssetDatabase.ImportAsset(targetPath); var newInstance = AssetDatabase.LoadAssetAtPath <GameObject>(targetPath); var instance = newInstance.GetComponent <T>(); instance.useDefault = false; instance.useAsTemplate = false; EditorUtility.SetDirty(instance); if (FlowSystem.GetData().modeLayer == ModeLayer.Flow) { attachItem.transition = instance.transition; attachItem.transitionParameters = instance; } else if (FlowSystem.GetData().modeLayer == ModeLayer.Audio) { attachItem.audioTransition = instance.transition; attachItem.audioTransitionParameters = instance; } if (callback != null) { callback(instance); } } }, onEveryGUI: (element) => { // on gui var style = new GUIStyle(GUI.skin.label); style.wordWrap = true; if (element != null) { GUILayout.Label(element.name, style); } else { GUILayout.Label("None", style); } }, predicate: (element) => { var elementPath = AssetDatabase.GetAssetPath(element.gameObject); var isInPackage = FlowEditorUtilities.IsValidPackage(elementPath + "/../"); if (element.transition != null && (isInPackage == true || element.useAsTemplate == true)) { var name = element.GetType().FullName; var baseName = name.Substring(0, name.IndexOf("Parameters")); var type = System.Type.GetType(baseName + ", " + element.GetType().Assembly.FullName, throwOnError: true, ignoreCase: true); if (type != null) { var attribute = type.GetCustomAttributes(inherit: true).OfType <TransitionCameraAttribute>().FirstOrDefault(); if (attribute != null) { return(true); } else { Debug.Log("No Attribute: " + baseName, element); } } else { Debug.Log("No type: " + baseName); } } return(false); }, strongType: false, directory: null, useCache: false, drawNoneOption: true, updateRedraw: true); }