public void Apply(SerializedObject so) { so.FindProperty("m_Alignment").intValue = (int)alignment; so.FindProperty("m_SpriteBorder").vector4Value = border; so.FindProperty("m_SpritePivot").vector2Value = pivot; so.FindProperty("m_SpriteTessellationDetail").floatValue = tessellationDetail; so.FindProperty("m_SpriteSheet.m_SpriteID").stringValue = spriteID.ToString(); so.FindProperty("m_SpriteSheet.m_InternalID").longValue = internalID; var sp = so.FindProperty("m_SpriteSheet"); if (spriteBone != null) { SpriteBoneDataTransfer.Apply(sp, spriteBone); } if (spriteOutline != null) { SpriteOutlineDataTransfer.Apply(sp, spriteOutline); } if (spritePhysicsOutline != null) { SpritePhysicsOutlineDataTransfer.Apply(sp, spritePhysicsOutline); } if (vertices != null) { SpriteMeshDataTransfer.Apply(sp, vertices, indices, edges); } }
public void Apply(SerializedProperty sp) { sp.FindPropertyRelative("m_Rect").rectValue = rect; sp.FindPropertyRelative("m_Name").stringValue = name; sp.FindPropertyRelative("m_Border").vector4Value = border; sp.FindPropertyRelative("m_Alignment").intValue = (int)alignment; sp.FindPropertyRelative("m_Pivot").vector2Value = pivot; sp.FindPropertyRelative("m_TessellationDetail").floatValue = tessellationDetail; sp.FindPropertyRelative("m_SpriteID").stringValue = spriteID.ToString(); if (internalID == 0L) { UnityType spriteType = UnityType.FindTypeByName("Sprite"); internalID = ImportSettingInternalID.MakeInternalID(sp.serializedObject, spriteType, name); } sp.FindPropertyRelative("m_InternalID").longValue = internalID; if (spriteBone != null) { SpriteBoneDataTransfer.Apply(sp, spriteBone); } if (spriteOutline != null) { SpriteOutlineDataTransfer.Apply(sp, spriteOutline); } if (spritePhysicsOutline != null) { SpritePhysicsOutlineDataTransfer.Apply(sp, spritePhysicsOutline); } if (vertices != null) { SpriteMeshDataTransfer.Apply(sp, vertices, indices, edges); } }