/// <summary> /// Records any changes done on the clip after being called. /// </summary> /// <param name="clip">The timeline clip being modified.</param> /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> /// <param name="includePlayableAsset">Set this value to true to also record changes on the attached playable asset.</param> public static void RegisterClip(TimelineClip clip, string undoTitle, bool includePlayableAsset = true) { using (var undo = new UndoScope(undoTitle)) { undo.AddClip(clip, includePlayableAsset); } }
/// <summary> /// Records all items contained in an action context. Use this method to record all objects /// inside the context. /// </summary> /// <param name="context">The action context to record into the Undo system.</param> /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> public static void RegisterContext(ActionContext context, string undoTitle) { using (var undo = new UndoScope(undoTitle)) { undo.Add(context.tracks); undo.Add(context.clips, true); undo.Add(context.markers); } }
/// <summary> /// Records any changes done on the Timeline Marker after being called. /// </summary> /// <param name="marker">The timeline clip being modified.</param> /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> public static void RegisterMarker(IMarker marker, string undoTitle) { using (var undo = new UndoScope(undoTitle)) { if (marker is Object o) { undo.AddObject(o); } else if (marker != null) { undo.AddObject(marker.parent); } } }
/// <summary> /// Records any changes done on the timeline after being called, including any changes /// to any clips, tracks and markers that occur on the timeline. /// </summary> /// <param name="asset">The timeline asset being modified.</param> /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> public static void RegisterCompleteTimeline(TimelineAsset asset, string undoTitle) { if (asset == null) { return; } using (var undo = new UndoScope(undoTitle)) { undo.AddObject(asset); undo.Add(asset.flattenedTracks); foreach (var t in asset.flattenedTracks) { undo.Add(t.GetClips(), true); undo.Add(t.GetMarkers()); } } }
/// <summary> /// Records any changes done on the tracks after being called, including any changes /// to clips on the tracks, but not on markers or PlayableAssets attached to the clips. /// </summary> /// <param name="tracks">The timeline track being modified.</param> /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> public static void RegisterTracks(IEnumerable <TrackAsset> tracks, string undoTitle) { using (var undo = new UndoScope(undoTitle)) undo.Add(tracks); }
/// <summary> /// Records any changes done on the track after being called, including any changes /// to clips on the track, but not on markers or PlayableAssets attached to the clips. /// </summary> /// <param name="asset">The timeline track being modified.</param> /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> public static void RegisterTrack(TrackAsset asset, string undoTitle) { using (var undo = new UndoScope(undoTitle)) undo.AddObject(asset); }
/// <summary> /// Records any changes done on the Timeline Markers after being called. /// </summary> /// <param name="markers">The timeline clip being modified.</param> /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> public static void RegisterMarkers(IEnumerable <IMarker> markers, string undoTitle) { using (var undo = new UndoScope(undoTitle)) undo.Add(markers); }
/// <summary> /// Records any changes done on the clips after being called. /// </summary> /// <param name="clips">The timeline clips being modified.</param> /// <param name="name">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> /// <param name="includePlayableAssets">Set this value to true to also record changes on the attached playable assets.</param> public static void RegisterClips(IEnumerable <TimelineClip> clips, string name, bool includePlayableAssets = true) { using (var undo = new UndoScope(name)) undo.Add(clips, includePlayableAssets); }
/// <summary> /// Records any changes done on the PlayableAsset after being called. /// </summary> /// <param name="asset">The timeline track being modified.</param> /// <param name="undoTitle">The title of the action to appear in the undo history (i.e. visible in the undo menu).</param> public static void RegisterPlayableAsset(PlayableAsset asset, string undoTitle) { using (var undo = new UndoScope(undoTitle)) undo.AddObject(asset); }