public string GetShader(GenerationMode mode, string outputName, out List <PropertyCollector.TextureInfo> configuredTextures, List <string> sourceAssetDependencyPaths = null) { var activeNodeList = ListPool <AbstractMaterialNode> .Get(); NodeUtils.DepthFirstCollectNodesFromNode(activeNodeList, this); var shaderProperties = new PropertyCollector(); var shaderKeywords = new KeywordCollector(); if (owner != null) { owner.CollectShaderProperties(shaderProperties, mode); owner.CollectShaderKeywords(shaderKeywords, mode); } if (owner.GetKeywordPermutationCount() > ShaderGraphPreferences.variantLimit) { owner.AddValidationError(tempId, ShaderKeyword.kVariantLimitWarning, Rendering.ShaderCompilerMessageSeverity.Error); configuredTextures = shaderProperties.GetConfiguredTexutres(); return(ShaderGraphImporter.k_ErrorShader); } foreach (var activeNode in activeNodeList.OfType <AbstractMaterialNode>()) { activeNode.CollectShaderProperties(shaderProperties, mode); } var finalShader = new ShaderStringBuilder(); finalShader.AppendLine(@"Shader ""{0}""", outputName); using (finalShader.BlockScope()) { GraphUtil.GeneratePropertiesBlock(finalShader, shaderProperties, shaderKeywords, mode); foreach (var subShader in m_SubShaders) { if (mode != GenerationMode.Preview || subShader.IsPipelineCompatible(GraphicsSettings.renderPipelineAsset)) { finalShader.AppendLines(subShader.GetSubshader(this, mode, sourceAssetDependencyPaths)); } } finalShader.AppendLine(@"FallBack ""Hidden/InternalErrorShader"""); } configuredTextures = shaderProperties.GetConfiguredTexutres(); return(finalShader.ToString()); }
public string GetShader(GenerationMode mode, string outputName, out List <PropertyCollector.TextureInfo> configuredTextures, List <string> sourceAssetDependencyPaths = null) { var activeNodeList = ListPool <AbstractMaterialNode> .Get(); NodeUtils.DepthFirstCollectNodesFromNode(activeNodeList, this); var shaderProperties = new PropertyCollector(); if (owner != null) { owner.CollectShaderProperties(shaderProperties, mode); } foreach (var activeNode in activeNodeList.OfType <AbstractMaterialNode>()) { activeNode.CollectShaderProperties(shaderProperties, mode); } var finalShader = new ShaderStringBuilder(); finalShader.AppendLine(@"Shader ""{0}""", outputName); using (finalShader.BlockScope()) { GraphUtil.GeneratePropertiesBlock(finalShader, shaderProperties, mode); foreach (var subShader in m_SubShaders) { if (mode != GenerationMode.Preview || subShader.IsPipelineCompatible(GraphicsSettings.renderPipelineAsset)) { finalShader.AppendLines(subShader.GetSubshader(this, mode, sourceAssetDependencyPaths)); } } finalShader.AppendLine(@"FallBack ""Hidden/InternalErrorShader"""); } configuredTextures = shaderProperties.GetConfiguredTexutres(); return(finalShader.ToString()); }