예제 #1
0
        void ConvertToProperty(GraphData graphData)
        {
            AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out ConvertToPropertyAction");
            AssertHelpers.IsNotNull(inlinePropertiesToConvert, "InlinePropertiesToConvert is null while carrying out ConvertToPropertyAction");
            graphData.owner.RegisterCompleteObjectUndo("Convert to Property");

            foreach (var converter in inlinePropertiesToConvert)
            {
                var convertedProperty = converter.AsShaderProperty();
                var node = converter as AbstractMaterialNode;

                graphData.AddGraphInput(convertedProperty);
                // Add reference to converted property for use in responding to this action later
                convertedPropertyReferences.Add(convertedProperty);

                var propNode = new PropertyNode();
                propNode.drawState = node.drawState;
                propNode.group     = node.group;
                graphData.AddNode(propNode);
                propNode.property = convertedProperty;

                var oldSlot = node.FindSlot <MaterialSlot>(converter.outputSlotId);
                var newSlot = propNode.FindSlot <MaterialSlot>(PropertyNode.OutputSlotId);

                foreach (var edge in graphData.GetEdges(oldSlot.slotReference))
                {
                    graphData.Connect(newSlot.slotReference, edge.inputSlot);
                }

                graphData.RemoveNode(node);
            }
        }
예제 #2
0
            public static void ApplyActionLeafFirst(GraphData graph, Action <AbstractMaterialNode> action)
            {
                var temporaryMarks = PooledHashSet <string> .Get();

                var permanentMarks = PooledHashSet <string> .Get();

                var slots = ListPool <MaterialSlot> .Get();

                // Make sure we process a node's children before the node itself.
                var stack = StackPool <AbstractMaterialNode> .Get();

                foreach (var node in graph.GetNodes <AbstractMaterialNode>())
                {
                    stack.Push(node);
                }
                while (stack.Count > 0)
                {
                    var node = stack.Pop();
                    if (permanentMarks.Contains(node.objectId))
                    {
                        continue;
                    }

                    if (temporaryMarks.Contains(node.objectId))
                    {
                        action.Invoke(node);
                        permanentMarks.Add(node.objectId);
                    }
                    else
                    {
                        temporaryMarks.Add(node.objectId);
                        stack.Push(node);
                        node.GetInputSlots(slots);
                        foreach (var inputSlot in slots)
                        {
                            var nodeEdges = graph.GetEdges(inputSlot.slotReference);
                            foreach (var edge in nodeEdges)
                            {
                                var fromSocketRef = edge.outputSlot;
                                var childNode     = fromSocketRef.node;
                                if (childNode != null)
                                {
                                    stack.Push(childNode);
                                }
                            }
                        }
                        slots.Clear();
                    }
                }

                StackPool <AbstractMaterialNode> .Release(stack);

                ListPool <MaterialSlot> .Release(slots);

                temporaryMarks.Dispose();
                permanentMarks.Dispose();
            }
예제 #3
0
        void ConvertToProperty(GraphData graphData)
        {
            AssertHelpers.IsNotNull(graphData, "GraphData is null while carrying out ConvertToPropertyAction");
            AssertHelpers.IsNotNull(inlinePropertiesToConvert, "InlinePropertiesToConvert is null while carrying out ConvertToPropertyAction");
            graphData.owner.RegisterCompleteObjectUndo("Convert to Property");

            var defaultCategory = graphData.categories.FirstOrDefault();

            AssertHelpers.IsNotNull(defaultCategory, "Default Category is null while carrying out ConvertToPropertyAction");

            foreach (var converter in inlinePropertiesToConvert)
            {
                var convertedProperty = converter.AsShaderProperty();
                var node = converter as AbstractMaterialNode;

                graphData.AddGraphInput(convertedProperty);

                // Also insert this input into the default category
                if (defaultCategory != null)
                {
                    var addItemToCategoryAction = new AddItemToCategoryAction();
                    addItemToCategoryAction.categoryGuid = defaultCategory.categoryGuid;
                    addItemToCategoryAction.itemToAdd    = convertedProperty;
                    graphData.owner.graphDataStore.Dispatch(addItemToCategoryAction);
                }

                // Add reference to converted property for use in responding to this action later
                convertedPropertyReferences.Add(convertedProperty);

                var propNode = new PropertyNode();
                propNode.drawState = node.drawState;
                propNode.group     = node.group;
                graphData.AddNode(propNode);
                propNode.property = convertedProperty;

                var oldSlot = node.FindSlot <MaterialSlot>(converter.outputSlotId);
                var newSlot = propNode.FindSlot <MaterialSlot>(PropertyNode.OutputSlotId);

                foreach (var edge in graphData.GetEdges(oldSlot.slotReference))
                {
                    graphData.Connect(newSlot.slotReference, edge.inputSlot);
                }

                graphData.RemoveNode(node);
            }
        }
예제 #4
0
 static void GenerateSurfaceDescriptionRemap(
     GraphData graph,
     AbstractMaterialNode rootNode,
     IEnumerable <MaterialSlot> slots,
     ShaderStringBuilder surfaceDescriptionFunction,
     GenerationMode mode)
 {
     if (rootNode is IMasterNode || rootNode is SubGraphOutputNode)
     {
         var usedSlots = slots ?? rootNode.GetInputSlots <MaterialSlot>();
         foreach (var input in usedSlots)
         {
             if (input != null)
             {
                 var foundEdges = graph.GetEdges(input.slotReference).ToArray();
                 var hlslName   = NodeUtils.GetHLSLSafeName(input.shaderOutputName);
                 if (rootNode is SubGraphOutputNode)
                 {
                     hlslName = $"{hlslName}_{input.id}";
                 }
                 if (foundEdges.Any())
                 {
                     surfaceDescriptionFunction.AppendLine("surface.{0} = {1};",
                                                           hlslName,
                                                           rootNode.GetSlotValue(input.id, mode, rootNode.concretePrecision));
                 }
                 else
                 {
                     surfaceDescriptionFunction.AppendLine("surface.{0} = {1};",
                                                           hlslName, input.GetDefaultValue(mode, rootNode.concretePrecision));
                 }
             }
         }
     }
     else if (rootNode.hasPreview)
     {
         var slot = rootNode.GetOutputSlots <MaterialSlot>().FirstOrDefault();
         if (slot != null)
         {
             var hlslSafeName = $"{NodeUtils.GetHLSLSafeName(slot.shaderOutputName)}_{slot.id}";
             surfaceDescriptionFunction.AppendLine("surface.{0} = {1};",
                                                   hlslSafeName, rootNode.GetSlotValue(slot.id, mode, rootNode.concretePrecision));
         }
     }
 }