void UpdateListView(UnityEngine.UIElements.ListView listViewElement, TimeRange timeRange) { if (m_TransactionManager.Initialized) { var transactions = m_TransactionManager.Read(timeRange); Transactions.AddRange(transactions); } EditorApplication.delayCall += listViewElement.Rebuild; }
void UpdateListView(UnityEngine.UIElements.ListView listViewElement, TimeRange timeRange) { if (m_TransactionManager.Initialized) { var transactions = m_TransactionManager.Read(timeRange); Transactions.AddRange(transactions); } #if USE_SEARCH_MODULE EditorApplication.delayCall += listViewElement.Rebuild; #else EditorApplication.delayCall += listViewElement.Refresh; #endif }