public Viewpoint(string name, SceneView view) { this.name = name; settings = new ViewSettings(view); visibleLayers = Tools.visibleLayers; lockedLayers = Tools.lockedLayers; }
public Viewpoint(string name, ViewSettings settings, LayerMask visibleLayers, LayerMask lockedLayers, Action postAction = null) { this.name = name; this.settings = settings; this.visibleLayers = visibleLayers; this.lockedLayers = lockedLayers; this.postAction = postAction; }
public static void ApplySettings(this SceneView view, ViewSettings settings, Viewpoint.Overrides overrides) { if (overrides.Contains(Viewpoint.Overrides.Is2D)) { view.in2DMode = settings.is2D; } if (overrides.Contains(Viewpoint.Overrides.IsOrtho)) { view.orthographic = settings.ortho; } if (overrides.Contains(Viewpoint.Overrides.Position)) { view.pivot = settings.pivot; view.size = settings.size; } if (overrides.Contains(Viewpoint.Overrides.Direction)) { view.rotation = settings.rotation; } if (overrides.Contains(Viewpoint.Overrides.FieldOfView)) { view.cameraSettings.fieldOfView = settings.fov; } if (overrides.Contains(Viewpoint.Overrides.CameraMode)) { view.cameraMode = settings.mode; } if (overrides.Contains(Viewpoint.Overrides.Gizmos)) { view.drawGizmos = settings.drawGizmos; } if (overrides.Contains(Viewpoint.Overrides.Lighting)) { view.sceneLighting = settings.sceneLighting; } if (overrides.Contains(Viewpoint.Overrides.ViewStates)) { view.sceneViewState.Copy(settings.sceneViewState); } if (overrides.Contains(Viewpoint.Overrides.Grid)) { view.showGrid = settings.showGrid; } SceneView.RepaintAll(); }
static Bookmarks() { instance = new Bookmarks(); instance.builtin_viewpoints = new List <Viewpoint>(); var allDisabled = new SceneView.SceneViewState(); allDisabled.SetAllEnabled(false); var perspective_settings = new ViewSettings(Vector3.zero, Quaternion.Euler(30f, -50f, 0), 100f, false, 60f, false, SceneView.GetBuiltinCameraMode(DrawCameraMode.Textured), true, true, new SceneView.SceneViewState(), true); var perspective_view = new Viewpoint("Perspective (Shaded)", perspective_settings, -1 ^ (1 << 5), 0, (Viewpoint.Overrides)(-1) ^ Viewpoint.Overrides.Position); instance.builtin_viewpoints.Add(perspective_view); var top_settings = new ViewSettings(Vector3.zero, Quaternion.LookRotation(Vector3.down, Vector3.forward), 100f, true, 60f, false, SceneView.GetBuiltinCameraMode(DrawCameraMode.Wireframe), true, false, allDisabled, true); var top_view = new Viewpoint("Top (Wireframe, UI Hidden)", top_settings, -1 ^ (1 << 5), 0, (Viewpoint.Overrides)(-1) ^ Viewpoint.Overrides.Position); instance.builtin_viewpoints.Add(top_view); var front_settings = new ViewSettings(Vector3.zero, Quaternion.LookRotation(Vector3.forward, Vector3.up), 100f, true, 60f, false, SceneView.GetBuiltinCameraMode(DrawCameraMode.Wireframe), true, false, allDisabled, true); var front_view = new Viewpoint("Front (Wireframe, UI Hidden)", front_settings, -1 ^ (1 << 5), 0, (Viewpoint.Overrides)(-1) ^ Viewpoint.Overrides.Position); instance.builtin_viewpoints.Add(front_view); var ui_settings = new ViewSettings(Vector3.zero, Quaternion.identity, 100f, true, 60f, true, SceneView.GetBuiltinCameraMode(DrawCameraMode.Textured), true, true, allDisabled, true); var ui_view = new Viewpoint("2D (UI Only)", ui_settings, 0 ^ (1 << 5), 0, () => { SceneView.lastActiveSceneView.FrameLayers(Tools.visibleLayers); }); instance.builtin_viewpoints.Add(ui_view); instance.viewpoints = new List <Viewpoint>(); instance.LoadFromJson(path); SceneView.duringSceneGui += SceneView_duringSceneGui; EditorApplication.quitting += EditorApplication_quitting; EditorSceneManager.activeSceneChangedInEditMode += EditorSceneManager_activeSceneChangedInEditMode; #if DISCOVERY_MENU HotBoxMenuItem hotBoxMenuItem = new HotBoxMenuItem("Views"); hotBoxMenuItem.Refresh = () => { hotBoxMenuItem.menu = QuickAccessMenu(SceneView.lastActiveSceneView); }; SceneViewHotBox.menuItems.Add("Views", hotBoxMenuItem); #endif }
public void Save(SceneView view) { settings = new ViewSettings(view); visibleLayers = Tools.visibleLayers; lockedLayers = Tools.lockedLayers; }