internal Stage GetStage(Scene scene) { var inputStageHandle = StageHandle.GetStageHandle(scene); var result = stageHistory.FirstOrDefault(stage => stage.stageHandle == inputStageHandle); return(result); }
internal Stage GetStage(Scene scene) { var inputStageHandle = StageHandle.GetStageHandle(scene); foreach (var stage in stageHistory) { if (stage.stageHandle == inputStageHandle) { return(stage); } } return(null); }
public static StageHandle GetStageHandle(Scene scene) { return(StageHandle.GetStageHandle(scene)); }
public static StageHandle GetStageHandle(GameObject gameObject) { return(StageHandle.GetStageHandle(gameObject.scene)); }