/// <summary> /// Constructor will create the key to store in the EditorPref the state given generic type passed. /// The key will be formated as such prefix:TTarget:TState:UI_State. /// </summary> /// <param name="defaultValue">If key did not exist, it will be created with this value for initialization.</param> /// <param name="prefix">[Optional] Prefix scope of the key (Default is CoreRP)</param> public ExpandedState(TState defaultValue, string prefix = "CoreRP") { string key = $"{prefix}:{typeof(TTarget).Name}:{typeof(TState).Name}:UI_State"; m_State = new EditorPrefBoolFlags <TState>(key); //register key if not already there if (!EditorPrefs.HasKey(key)) { EditorPrefs.SetInt(key, (int)(object)defaultValue); } }
/// <summary>Constructor will create the key to store in the EditorPref the state given generic type passed.</summary> /// <param name="defaultValue">If key did not exist, it will be created with this value for initialization.</param> /// <param name="prefix">[Optional] Prefix scope of the key (Default is CoreRP)</param> public ExpandedState(TState defaultValue, string prefix = "CoreRP") { String Key = string.Format("{0}:{1}:UI_State", prefix, typeof(TTarget).Name); m_State = new EditorPrefBoolFlags <TState>(Key); //register key if not already there if (!EditorPrefs.HasKey(Key)) { EditorPrefs.SetInt(Key, (int)(object)defaultValue); } }