public HDRPreprocessShaders() { if (ShaderBuildPreprocessor.hdrpAssets == null || ShaderBuildPreprocessor.hdrpAssets.Count == 0) { return; } shaderProcessorsList = HDShaderUtils.GetBaseShaderPreprocessorList(); }
public HDRPreprocessShaders() { // TODO: Grab correct configuration/quality asset. if (ShaderBuildPreprocessor.hdrpAssets == null || ShaderBuildPreprocessor.hdrpAssets.Count == 0) { return; } shaderProcessorsList = HDShaderUtils.GetBaseShaderPreprocessorList(); }