public override void RecordFrame(RecordingSession session) { var audioInput = (AudioInput)m_Inputs[0]; if (!audioInput.audioSettings.preserveAudio) { return; } m_Encoder.AddSamples(audioInput.mainBuffer); }
protected internal override void RecordFrame(RecordingSession session) { var audioInput = (UnityAudioInput)m_Inputs[0]; if (!audioInput.audioSettings.PreserveAudio) { return; } m_Encoder.AddSamples(audioInput.mainBuffer); }