예제 #1
0
        public static bool ToggleButton(Rect r, ToggleContent content, bool enabled, GUIStyle imageStyle, GUIStyle altStyle)
        {
            content.m_GuiContent.image = enabled ? content.imageOn : content.imageOff;
            content.m_GuiContent.text  = content.m_GuiContent.image == null ? (enabled ? content.textOn : content.textOff) : "";

            return(GUI.Button(r, content.m_GuiContent, content.m_GuiContent.image != null ? imageStyle : altStyle));
        }
예제 #2
0
        void DrawSceneToolbar()
        {
            Styles.Init();
            var currentEvent = Event.current;

            // repaint scene gui if mouse is near controls
            if (currentEvent.type == EventType.MouseMove)
            {
                bool tmp = extendoButtonHovering;
                extendoButtonHovering = extendoButtonRect.Contains(currentEvent.mousePosition);

                if (extendoButtonHovering != tmp)
                {
                    DoGridRepaint();
                }

                mouseOverMenu = backgroundRect.Contains(currentEvent.mousePosition);
            }

            bool srgb = GL.sRGBWrite;

            GL.sRGBWrite = false;

            GUI.backgroundColor   = menuBackgroundColor;
            backgroundRect.x      = menuRect.x - 4;
            backgroundRect.y      = 0;
            backgroundRect.width  = menuRect.width + 8;
            backgroundRect.height = menuRect.y + menuRect.height + k_MenuItemPadding;
            GUI.Box(backgroundRect, "", Styles.backgroundStyle);

            // when hit testing mouse for showing the background, add some leeway
            backgroundRect.width  += 32f;
            backgroundRect.height += 32f;
            GUI.backgroundColor    = Color.white;

            menuRect.y = menuStart;

            Styles.snapIncrementContent.text = (SnapValueInGridUnits * SnapMultiplier).ToString("#.####");

            if (GUI.Button(menuRect, Styles.snapIncrementContent, Styles.gridButtonStyleBlank))
            {
#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
                // On Mac ShowAsDropdown and ShowAuxWindow both throw stack pop exceptions when initialized.
                ScenePreferencesWindow options = EditorWindow.GetWindow <ScenePreferencesWindow>(true, "ProGrids Settings", true);
                Rect screenRect = SceneView.lastActiveSceneView.position;
                options.editor   = this;
                options.position = new Rect(screenRect.x + menuRect.x + menuRect.width + k_MenuItemPadding,
                                            screenRect.y + menuRect.y + 24,
                                            256,
                                            140);
#else
                ScenePreferencesWindow options = ScriptableObject.CreateInstance <ScenePreferencesWindow>();
                Rect screenRect = SceneView.lastActiveSceneView.position;
                options.editor = this;
                options.ShowAsDropDown(new Rect(screenRect.x + menuRect.x + menuRect.width + k_MenuItemPadding,
                                                screenRect.y + menuRect.y + 24,
                                                0,
                                                0),
                                       new Vector2(256, 140));
#endif
            }

            menuRect.y += menuRect.height + k_MenuItemPadding;

            // Draw grid
            if (ToggleContent.ToggleButton(menuRect, Styles.gridEnabledContent, m_DrawGrid, Styles.gridButtonStyle, EditorStyles.miniButton))
            {
                SetGridEnabled(!m_DrawGrid);
            }

            menuRect.y += menuRect.height + k_MenuItemPadding;

            // Snap enabled
            if (ToggleContent.ToggleButton(menuRect, Styles.snapEnabledContent, GetSnapEnabled(), Styles.gridButtonStyle, EditorStyles.miniButton))
            {
                SetSnapEnabled(!GetSnapEnabled());
            }

            menuRect.y += menuRect.height + k_MenuItemPadding;

            // Push to grid
            if (ToggleContent.ToggleButton(menuRect, Styles.snapToGridContent, true, Styles.gridButtonStyle, EditorStyles.miniButton))
            {
                SnapToGrid(Selection.transforms);
            }

            menuRect.y += menuRect.height + k_MenuItemPadding;

            // Lock grid
            if (ToggleContent.ToggleButton(menuRect, Styles.lockGridContent, m_GridIsLocked, Styles.gridButtonStyle, EditorStyles.miniButton))
            {
                m_GridIsLocked = !m_GridIsLocked;
                EditorPrefs.SetBool(PreferenceKeys.LockGrid, m_GridIsLocked);
                EditorPrefs.SetString(PreferenceKeys.LockedGridPivot, m_Pivot.ToString());

                // if we've modified the nudge value, reset the pivot here
                if (!m_GridIsLocked)
                {
                    GridRenderOffset = 0f;
                }

                ProGridsEditor.DoGridRepaint();
            }

            if (menuIsOrtho)
            {
                menuRect.y += menuRect.height + k_MenuItemPadding;

                if (ToggleContent.ToggleButton(menuRect, Styles.angleEnabledContent, m_DrawAngles, Styles.gridButtonStyle, EditorStyles.miniButton))
                {
                    SetDrawAngles(!m_DrawAngles);
                }
            }

            // perspective toggles

            menuRect.y += menuRect.height + k_MenuItemPadding + 4;

            if (ToggleContent.ToggleButton(menuRect, Styles.renderPlaneXContent, (m_RenderPlane & Axis.X) == Axis.X && !FullGridEnabled,
                                           Styles.gridButtonStyle, EditorStyles.miniButton))
            {
                SetRenderPlane(Axis.X);
            }

            menuRect.y += menuRect.height + k_MenuItemPadding;

            if (ToggleContent.ToggleButton(menuRect, Styles.renderPlaneYContent, (m_RenderPlane & Axis.Y) == Axis.Y && !FullGridEnabled,
                                           Styles.gridButtonStyle, EditorStyles.miniButton))
            {
                SetRenderPlane(Axis.Y);
            }

            menuRect.y += menuRect.height + k_MenuItemPadding;

            if (ToggleContent.ToggleButton(menuRect, Styles.renderPlaneZContent, (m_RenderPlane & Axis.Z) == Axis.Z && !FullGridEnabled,
                                           Styles.gridButtonStyle, EditorStyles.miniButton))
            {
                SetRenderPlane(Axis.Z);
            }

            menuRect.y += menuRect.height + k_MenuItemPadding;

            if (ToggleContent.ToggleButton(menuRect, Styles.renderPerspectiveGridContent, FullGridEnabled, Styles.gridButtonStyle,
                                           EditorStyles.miniButton))
            {
                FullGridEnabled = !FullGridEnabled;
                EditorPrefs.SetBool(PreferenceKeys.PerspGrid, FullGridEnabled);
                ProGridsEditor.DoGridRepaint();
            }

            menuRect.y += menuRect.height + k_MenuItemPadding;

            extendoButtonRect.x      = menuRect.x;
            extendoButtonRect.y      = menuRect.y;
            extendoButtonRect.width  = menuRect.width;
            extendoButtonRect.height = menuRect.height;

            GUI.backgroundColor           = extendoButtonHovering ? extendoHoverColor : extendoNormalColor;
            Styles.extendMenuContent.text = extendoOpen == null ? (menuOpen ? "Close" : "Open") : "";
            if (GUI.Button(menuRect, Styles.extendMenuContent, extendoOpen ? Styles.extendoStyle : Styles.gridButtonStyleBlank))
            {
                ToggleMenuVisibility();
                extendoButtonHovering = false;
            }

            GUI.backgroundColor = Color.white;

            GL.sRGBWrite = srgb;
        }