protected void BeginEdit(string undoMessage) { if (m_IsEditing) { return; } // Disable iterative lightmapping Lightmapping.PushGIWorkflowMode(); var selection = MeshSelection.topInternal.ToArray(); UndoUtility.RegisterCompleteObjectUndo(selection, string.IsNullOrEmpty(undoMessage) ? "Modify Vertices" : undoMessage); if (beforeMeshModification != null) { beforeMeshModification(selection); } if (currentEvent.shift) { Extrude(); } m_IsEditing = true; m_WorldSnapEnabled = ProBuilderSnapSettings.snapMode == SnapMode.World; m_SnapAxisConstraint = ProBuilderSnapSettings.snapMethod == SnapAxis.ActiveAxis; ProGridsInterface.UseAxisConstraints(); m_MoveSnapValue = m_WorldSnapEnabled ? ProBuilderSnapSettings.worldSnapMoveValue : ProBuilderSnapSettings.incrementalSnapMoveValue; foreach (var mesh in selection) { mesh.ToMesh(); mesh.Refresh(); } OnToolEngaged(); }
protected void BeginEdit(string undoMessage) { if (m_IsEditing) { return; } // Disable iterative lightmapping Lightmapping.PushGIWorkflowMode(); var selection = MeshSelection.topInternal.ToArray(); UndoUtility.RegisterCompleteObjectUndo(selection, string.IsNullOrEmpty(undoMessage) ? "Modify Vertices" : undoMessage); if (beforeMeshModification != null) { beforeMeshModification(selection); } if (currentEvent.shift) { Extrude(); } m_IsEditing = true; m_SnapAxisConstraint = EditorSnapping.snapMethod == SnapAxis.ActiveAxis; foreach (var mesh in selection) { mesh.ToMesh(); mesh.Refresh(); } OnToolEngaged(); }
void OnBeginVertexModification() { m_IsMoving = true; UndoUtility.RecordObject(m_Target, "Modify Bezier Spline"); Lightmapping.PushGIWorkflowMode(); }